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Making 5E a short rest game
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<blockquote data-quote="Lanliss" data-source="post: 7114459" data-attributes="member: 6801219"><p>I want to let you all know I did actually read and consider your suggestions, but was also working on stuff on my own.</p><p></p><p>For those I have not responded to, in regards to flipping the slots to short rest at next stage, That system feels a bit fiddly to keep track of, and much more complicated to write out on a class table, as I am doing now for my homebrew material. I have arrived at a system I am mostly happy with, compared to the default. 2 slots for 1st and 2nd level, 1 slot for 3-5, and long rest for 6-9.</p><p></p><p>This gives more low level spells per long rest, a total of 6 for 1st and 2nd levels, but matches 3-5 progression. 6 and 7 will be less, at 1/long rest instead of 2. Altogether I like this for the Full casters, although I am considering leaving the Wizard out off this change for thematic reasons. We will see. Anyway, this amounts to a Cleric, Bard, or Druid, casting a total of 25 spells in a long rest, compared to their current 22. Less Nova, more total spell casting.</p><p></p><p>For Half-casters, I am thinking 1 slot for 1-4, and a single 5th level slot per long rest will work out well. Slightly more spells in the long run, but still feels balanced well enough.</p><p></p><p>Finally, third-casters. In this case, 1 slot for 1-3 would actually lower their total casting, which I am not sure how I feel about. I might leave third casters alone, at least until I can think of a good progression for them.</p><p></p><p>On to other topics, I am considering a few homebrew changes to the Barbarian, the only relevant one for this thread being to do exactly what Ashkelon said, and cut down the number while making it Short rest recharge.</p><p></p><p>Indomitable seems like a bit of an issue, but a lot of people seem to think it is weak anyway. Should I just make it a Short rest recharge and see how that works? 3/6/9 per long rest doesn't seem too broken, considering it is restricted to saving throws, and you don't get to choose the higher one.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7114459, member: 6801219"] I want to let you all know I did actually read and consider your suggestions, but was also working on stuff on my own. For those I have not responded to, in regards to flipping the slots to short rest at next stage, That system feels a bit fiddly to keep track of, and much more complicated to write out on a class table, as I am doing now for my homebrew material. I have arrived at a system I am mostly happy with, compared to the default. 2 slots for 1st and 2nd level, 1 slot for 3-5, and long rest for 6-9. This gives more low level spells per long rest, a total of 6 for 1st and 2nd levels, but matches 3-5 progression. 6 and 7 will be less, at 1/long rest instead of 2. Altogether I like this for the Full casters, although I am considering leaving the Wizard out off this change for thematic reasons. We will see. Anyway, this amounts to a Cleric, Bard, or Druid, casting a total of 25 spells in a long rest, compared to their current 22. Less Nova, more total spell casting. For Half-casters, I am thinking 1 slot for 1-4, and a single 5th level slot per long rest will work out well. Slightly more spells in the long run, but still feels balanced well enough. Finally, third-casters. In this case, 1 slot for 1-3 would actually lower their total casting, which I am not sure how I feel about. I might leave third casters alone, at least until I can think of a good progression for them. On to other topics, I am considering a few homebrew changes to the Barbarian, the only relevant one for this thread being to do exactly what Ashkelon said, and cut down the number while making it Short rest recharge. Indomitable seems like a bit of an issue, but a lot of people seem to think it is weak anyway. Should I just make it a Short rest recharge and see how that works? 3/6/9 per long rest doesn't seem too broken, considering it is restricted to saving throws, and you don't get to choose the higher one. [/QUOTE]
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