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Making 5E a short rest game
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<blockquote data-quote="Ashkelon" data-source="post: 7115306" data-attributes="member: 6774887"><p>The reason I suggest dividing non spell slot long rest abilities by 2 instead of by 3 is twofold. </p><p></p><p>First off, the 6-8 encounters per adventuring day with 2 short rests is a myth. Most groups simply don't attain those numbers. It is much more common to have 3-5 encounters per day with 0-1 short rests. For a class based around daily abilities (such as the barbarian with their rages), dividing by three becomes extremely hindering. For example, if you divide rages by 3, the barbarian will have only one rage per short until level 17+, when the daily based barbarian gets 6 rages per day. That translates to only one or two rages per day for the first sixteen levels of gameplay, whereas the daily barbarian is able to rage every significant encounter from level 6+ (4 rages per day).</p><p></p><p>Secondly, burst potential is better than spread. If you have daily rages and encounter two or three significant encounters in a row without time for rest, you can use a rage in each and every one of those encounters. If you have encounter based rages and you are faced with multiple significant encounters in a row, you most likely will not be able to use a rage for each of those encounters.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 7115306, member: 6774887"] The reason I suggest dividing non spell slot long rest abilities by 2 instead of by 3 is twofold. First off, the 6-8 encounters per adventuring day with 2 short rests is a myth. Most groups simply don't attain those numbers. It is much more common to have 3-5 encounters per day with 0-1 short rests. For a class based around daily abilities (such as the barbarian with their rages), dividing by three becomes extremely hindering. For example, if you divide rages by 3, the barbarian will have only one rage per short until level 17+, when the daily based barbarian gets 6 rages per day. That translates to only one or two rages per day for the first sixteen levels of gameplay, whereas the daily barbarian is able to rage every significant encounter from level 6+ (4 rages per day). Secondly, burst potential is better than spread. If you have daily rages and encounter two or three significant encounters in a row without time for rest, you can use a rage in each and every one of those encounters. If you have encounter based rages and you are faced with multiple significant encounters in a row, you most likely will not be able to use a rage for each of those encounters. [/QUOTE]
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