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Making a Star Wars hack of The One Ring's system
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<blockquote data-quote="Laurefindel" data-source="post: 9173328" data-attributes="member: 67296"><p>One of The One Ring's great contributions to RPG (in my opinion) was the Journey mechanics/minigame. Looking back, it was a bit patchy in TOR 1e but it still opened my eyes back then. It's better now in 2e, not to mention 5e adaptations in AiME and variations like EN-World's Level-Up. Thing is, as much as land-travel is an essential theme for a LotR game and even a great one for medieval fantasy games, it has little place in Star Wars. Traveling in Star Wars is either uneventful or the main focus of the story. Either your hyperdrive works and it's hard to tell whether the voyage took 5 minutes, 5 hours, or 5 days; or it doesn't work and the whole movie revolves around that (Empire Strikes Back, The Phantom Menace).</p><p></p><p>That said, the Journey minigame can easily be re-fluffed. Conceptually, the Journey mechanics work well for montage scenes, but Star Wars isn't big on montage scenes either... What Star Wars stories have, and can take the place of TOR's journeys, are ellipsis; periods of time in between movies/episodes where characters do things that the viewer isn't really aware of, until the next movie/episode starts in media res. This is where I want to take TOR's Journey for my Star Wars hack; "offscreen" stories and adventures that the characters have, leading to the game starting right in the action. In this Ellipsis mechanics, the characters would get in position, finding their friend Han Solo's location, infiltrating Jabba's palace, just in time to start the game right in the middle of things so that Han's player doesn't have to sit through five games of watching the other players planning to get him free while he's stuck in carbonite. This is in the works now, so more to come on that...</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9173328, member: 67296"] One of The One Ring's great contributions to RPG (in my opinion) was the Journey mechanics/minigame. Looking back, it was a bit patchy in TOR 1e but it still opened my eyes back then. It's better now in 2e, not to mention 5e adaptations in AiME and variations like EN-World's Level-Up. Thing is, as much as land-travel is an essential theme for a LotR game and even a great one for medieval fantasy games, it has little place in Star Wars. Traveling in Star Wars is either uneventful or the main focus of the story. Either your hyperdrive works and it's hard to tell whether the voyage took 5 minutes, 5 hours, or 5 days; or it doesn't work and the whole movie revolves around that (Empire Strikes Back, The Phantom Menace). That said, the Journey minigame can easily be re-fluffed. Conceptually, the Journey mechanics work well for montage scenes, but Star Wars isn't big on montage scenes either... What Star Wars stories have, and can take the place of TOR's journeys, are ellipsis; periods of time in between movies/episodes where characters do things that the viewer isn't really aware of, until the next movie/episode starts in media res. This is where I want to take TOR's Journey for my Star Wars hack; "offscreen" stories and adventures that the characters have, leading to the game starting right in the action. In this Ellipsis mechanics, the characters would get in position, finding their friend Han Solo's location, infiltrating Jabba's palace, just in time to start the game right in the middle of things so that Han's player doesn't have to sit through five games of watching the other players planning to get him free while he's stuck in carbonite. This is in the works now, so more to come on that... [/QUOTE]
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