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General Tabletop Discussion
*Dungeons & Dragons
Making ability scores more about the character concept.
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<blockquote data-quote="TheSword" data-source="post: 7402739" data-attributes="member: 6879661"><p>The OP was concerned about characters of the same class being too similar. However the proposed solution makes all characters of all classes similar with identical mechanical effects. That sounds terrible.</p><p></p><p>Who cares if players max out primary stats? They’re still having to choose between an 18 or a feat at 4th level and so on. Feats are good enough that this isn’t an easy decision. However it’s not unreasonable after swinging his greataxe every day the barbarian gets really strong and after tinkering with the underlying fundamental of the universe the wizard gets damned smart.</p><p></p><p>The balance baked into the system comes from some particularly powerful classes, I.e paladin or Druid needing multiple good stats. Having to make tough choices balances these classes. Similarly caster stats prevents multiclassing casters ruling the roost.</p><p></p><p>I don’t have any strong feeling on altering the number of ability stats. Less seems to require too much work when so many things rest on stats and also risks further homogenization. More stats adds complexity without seeming payoff (see the old skills and powers)</p></blockquote><p></p>
[QUOTE="TheSword, post: 7402739, member: 6879661"] The OP was concerned about characters of the same class being too similar. However the proposed solution makes all characters of all classes similar with identical mechanical effects. That sounds terrible. Who cares if players max out primary stats? They’re still having to choose between an 18 or a feat at 4th level and so on. Feats are good enough that this isn’t an easy decision. However it’s not unreasonable after swinging his greataxe every day the barbarian gets really strong and after tinkering with the underlying fundamental of the universe the wizard gets damned smart. The balance baked into the system comes from some particularly powerful classes, I.e paladin or Druid needing multiple good stats. Having to make tough choices balances these classes. Similarly caster stats prevents multiclassing casters ruling the roost. I don’t have any strong feeling on altering the number of ability stats. Less seems to require too much work when so many things rest on stats and also risks further homogenization. More stats adds complexity without seeming payoff (see the old skills and powers) [/QUOTE]
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Community
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Making ability scores more about the character concept.
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