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Making an adventure whole-cloth out of a novel?
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<blockquote data-quote="Stumblewyk" data-source="post: 5588887" data-attributes="member: 67606"><p>I've done this twice.</p><p></p><p>Once, I basically turned the events occurring in <em>Macbeth</em> into an adventure, via the guise of a powerful enchantment cast on the PCs by a high level Bard (<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) while they slept. The PCs existed inside the play, stuff went down, but the party had the ability to influence and effect the outcome.</p><p></p><p>The second time, I based an adventure on the short story <em>The Evil Within</em> by Sarah Douglass, casting the PCs in the role of the priest sent to save the village.</p><p></p><p>The key is to set up the story in such a way as to allow for the PCs to completely destroy things. You're really more or less doing an adventure "inspired by" the source material.</p><p></p><p>As for <em>Fool Moon</em> you could easily set things up that way. Marcone, the FBI agents, the Alphas, etc. are all excellent NPCs and could the events of the novel could play out in such a way as to pull the PCs in. You just need to be prepared for the PCs to do things in a way that's completely "off the rails."</p><p></p><p>And the Dresden Files RPG is <em>excellent</em> but it doesn't translate the novels into adventure form. What it does do is let you play a supernatural, investigation-based game inspired by the books, using the lore from the Dresdenverse. Great game, but not exactly what you're looking to do.</p></blockquote><p></p>
[QUOTE="Stumblewyk, post: 5588887, member: 67606"] I've done this twice. Once, I basically turned the events occurring in [i]Macbeth[/i] into an adventure, via the guise of a powerful enchantment cast on the PCs by a high level Bard (;)) while they slept. The PCs existed inside the play, stuff went down, but the party had the ability to influence and effect the outcome. The second time, I based an adventure on the short story [i]The Evil Within[/i] by Sarah Douglass, casting the PCs in the role of the priest sent to save the village. The key is to set up the story in such a way as to allow for the PCs to completely destroy things. You're really more or less doing an adventure "inspired by" the source material. As for [i]Fool Moon[/i] you could easily set things up that way. Marcone, the FBI agents, the Alphas, etc. are all excellent NPCs and could the events of the novel could play out in such a way as to pull the PCs in. You just need to be prepared for the PCs to do things in a way that's completely "off the rails." And the Dresden Files RPG is [i]excellent[/i] but it doesn't translate the novels into adventure form. What it does do is let you play a supernatural, investigation-based game inspired by the books, using the lore from the Dresdenverse. Great game, but not exactly what you're looking to do. [/QUOTE]
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