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General Tabletop Discussion
*TTRPGs General
Making combat move more -- pressing attack, lunge, losing ground, and the like
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<blockquote data-quote="Henry" data-source="post: 648234" data-attributes="member: 158"><p>Some suggestions for encouraging this behavior. The first two I have incorporated into my game, but the other two are extemporaneous and untested:</p><p></p><p>1) Any time someone makes a successful reflex save, they move 5' in a random direction, or the direction that makes the most sense given the attack. (if the player cannot agree, have them roll it randomly.)</p><p></p><p>2) Any time a character must make a massive damage save that comes from an attack, they are moved forcibly (1d2 x 5 feet) in the direction opposite the direction of attack, and are considered prone. If you want more of this, have it be any time the character takes a certain amount of damage (15 or 20 points of damage, let's say.)</p><p></p><p>3) Give characters a +1 dodge bonus to AC for every 15 foot or 30 feet moved on their initiative in a round. (depends on how much you wish to encourage it, and the amount of bonus you feel comfortable giving.)</p><p></p><p>4) Any time two or more characters are in melee, force them all to take a 5' step in a random direction on the second and subsequent rounds.</p><p></p><p>In short, if you wish a more dynamic battlefield, offer incentives that advocate it, or small rules adjustments that don't detract from the battle too much.</p></blockquote><p></p>
[QUOTE="Henry, post: 648234, member: 158"] Some suggestions for encouraging this behavior. The first two I have incorporated into my game, but the other two are extemporaneous and untested: 1) Any time someone makes a successful reflex save, they move 5' in a random direction, or the direction that makes the most sense given the attack. (if the player cannot agree, have them roll it randomly.) 2) Any time a character must make a massive damage save that comes from an attack, they are moved forcibly (1d2 x 5 feet) in the direction opposite the direction of attack, and are considered prone. If you want more of this, have it be any time the character takes a certain amount of damage (15 or 20 points of damage, let's say.) 3) Give characters a +1 dodge bonus to AC for every 15 foot or 30 feet moved on their initiative in a round. (depends on how much you wish to encourage it, and the amount of bonus you feel comfortable giving.) 4) Any time two or more characters are in melee, force them all to take a 5' step in a random direction on the second and subsequent rounds. In short, if you wish a more dynamic battlefield, offer incentives that advocate it, or small rules adjustments that don't detract from the battle too much. [/QUOTE]
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Making combat move more -- pressing attack, lunge, losing ground, and the like
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