Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Making critical hits cool again
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 8964911" data-attributes="member: 15700"><p>Remember those homebrew crit tables that showed up almost immediately after the game came out?</p><p></p><p>I've been toying with some ideas for GEAS (a game I'm working on) to make critical successes cool again. And not just for attacks. Some ideas:</p><p></p><p><strong>Critical Success and Failure</strong></p><p>If you beat your TCN (Target Challenge Number) by 5 or more, you have accomplished a critical success. For skill checks, you may have done it better than you anticipated or hoped for—jumping extra far, additional persuasion impact, etc. For forced resistance checks, you may also gain immunity to that same type of status for up to a minute. For defense, you may gain resistance to the damage type of the attempted attack until the end of your next turn. It’s really up to you and what sounds cool at your table.</p><p>For attacks, this is where it can really get neat or cool. The below are just some of the options you can choose from when you score a critical success with an attack roll, and you are encouraged to come up with your own!</p><p></p><ul> <li data-xf-list-type="ul">Inflict +1 WD per chapter level.</li> <li data-xf-list-type="ul">Hamstring the opponent, reducing it’s AP by 1 for the duration of the encounter.</li> <li data-xf-list-type="ul">Inflict a debilitating strike, removing one special ability of the creature for the duration of the battle. Perhaps you cut the dragon’s neck, preventing it from further using it’s breath weapon? Or clipped it’s wing, preventing it from flying?</li> <li data-xf-list-type="ul">Stun the creature until the end of its next turn.</li> <li data-xf-list-type="ul">Inflicted such an impressive strike that the creature an all of its allies that could see it suffer a -1 PD penalty on their attack challenge rolls until the end of their next turn.</li> </ul><p></p><p></p><p><em>Definitions: </em></p><p><em>TCN = Target Challenge number. This is a dice pool system, where you compare your highest dice result against your opponent's. Let's say your dice pool includes 3d10 and your opponents has 2d12. You roll a 4, 5, and 9. They roll a 2 and 4. Your 9 beats their 4 by 5, making this a critical success.</em></p><p><em>WD = Weapon die.</em></p><p><em>AP = Action Point. This is an action point system, where you have a pool and everything you want to do costs AP points.</em></p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8964911, member: 15700"] Remember those homebrew crit tables that showed up almost immediately after the game came out? I've been toying with some ideas for GEAS (a game I'm working on) to make critical successes cool again. And not just for attacks. Some ideas: [B]Critical Success and Failure[/B] If you beat your TCN (Target Challenge Number) by 5 or more, you have accomplished a critical success. For skill checks, you may have done it better than you anticipated or hoped for—jumping extra far, additional persuasion impact, etc. For forced resistance checks, you may also gain immunity to that same type of status for up to a minute. For defense, you may gain resistance to the damage type of the attempted attack until the end of your next turn. It’s really up to you and what sounds cool at your table. For attacks, this is where it can really get neat or cool. The below are just some of the options you can choose from when you score a critical success with an attack roll, and you are encouraged to come up with your own! [LIST] [*]Inflict +1 WD per chapter level. [*]Hamstring the opponent, reducing it’s AP by 1 for the duration of the encounter. [*]Inflict a debilitating strike, removing one special ability of the creature for the duration of the battle. Perhaps you cut the dragon’s neck, preventing it from further using it’s breath weapon? Or clipped it’s wing, preventing it from flying? [*]Stun the creature until the end of its next turn. [*]Inflicted such an impressive strike that the creature an all of its allies that could see it suffer a -1 PD penalty on their attack challenge rolls until the end of their next turn. [/LIST] [I]Definitions: TCN = Target Challenge number. This is a dice pool system, where you compare your highest dice result against your opponent's. Let's say your dice pool includes 3d10 and your opponents has 2d12. You roll a 4, 5, and 9. They roll a 2 and 4. Your 9 beats their 4 by 5, making this a critical success. WD = Weapon die. AP = Action Point. This is an action point system, where you have a pool and everything you want to do costs AP points.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making critical hits cool again
Top