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Making critical hits cool again
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<blockquote data-quote="Buzzqw" data-source="post: 8965231" data-attributes="member: 6878619"><p>In my system hit rolls (3d6 plus the usual modifiers) can explode, meaning every time you roll a 6 you roll a die again.</p><p></p><p>I got two option for scoring a critical hit:</p><ul> <li data-xf-list-type="ul">for every multiple of 6 with which you outrun your opponent's defense you roll one more weapon die, only the weapon die.</li> <li data-xf-list-type="ul">for every two 6 rolled you do one more weapon die damage</li> </ul><p></p><p>If the first, and only the first, weapon die does the maximum damage then you roll one more weapon die</p><p></p><p>I also added cases when you roll all 1s with 3d6s.. which depending on your weapon proficiency level may not be a complete failure..</p><p></p><p>In this way a good roll of the dice is always rewarded ( my system > <a href="https://github.com/buzzqw/TUS/tree/master/OBSS" target="_blank">TUS/OBSS at master · buzzqw/TUS</a> )</p><p></p><p>i am a fan of your systems (backer of both chromatic dungeons and Bugbears &Borderlands) .. so i will glady follow this new work!</p><p></p><p><strong><em>Just some humble opinion your critical</em></strong>:</p><p></p><p><strong>Hamstring the opponent, reducing it’s AP by 1 for the duration of the encounter. </strong> Reduce Action Point (ala PF2) is a severe critical, maybe you must get at least 2 critical (beat by 10 or more) or using a particular weapon</p><p></p><p><strong>Inflict a debilitating strike, removing one special ability of the creature for the duration of the battle. </strong></p><p><strong>Stun the creature until the end of its next turn</strong></p><p></p><p>These should be the effect of specific weapon critical's. Every weapon can have a different kind of critical</p><p></p><p><strong>Inflicted such an impressive strike..</strong> I have a similar ability but is called "Iconic Abilities" . Based on the specific style of play the character can acquire an iconic ability (at 12 level..) . These abilitites should be tuned on character style or weapon used</p><p></p><p>BHH</p></blockquote><p></p>
[QUOTE="Buzzqw, post: 8965231, member: 6878619"] In my system hit rolls (3d6 plus the usual modifiers) can explode, meaning every time you roll a 6 you roll a die again. I got two option for scoring a critical hit: [LIST] [*]for every multiple of 6 with which you outrun your opponent's defense you roll one more weapon die, only the weapon die. [*]for every two 6 rolled you do one more weapon die damage [/LIST] If the first, and only the first, weapon die does the maximum damage then you roll one more weapon die I also added cases when you roll all 1s with 3d6s.. which depending on your weapon proficiency level may not be a complete failure.. In this way a good roll of the dice is always rewarded ( my system > [URL="https://github.com/buzzqw/TUS/tree/master/OBSS"]TUS/OBSS at master · buzzqw/TUS[/URL] ) i am a fan of your systems (backer of both chromatic dungeons and Bugbears &Borderlands) .. so i will glady follow this new work! [B][I]Just some humble opinion your critical[/I][/B]: [B]Hamstring the opponent, reducing it’s AP by 1 for the duration of the encounter. [/B] Reduce Action Point (ala PF2) is a severe critical, maybe you must get at least 2 critical (beat by 10 or more) or using a particular weapon [B]Inflict a debilitating strike, removing one special ability of the creature for the duration of the battle. Stun the creature until the end of its next turn[/B] These should be the effect of specific weapon critical's. Every weapon can have a different kind of critical [B]Inflicted such an impressive strike..[/B] I have a similar ability but is called "Iconic Abilities" . Based on the specific style of play the character can acquire an iconic ability (at 12 level..) . These abilitites should be tuned on character style or weapon used BHH [/QUOTE]
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