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General Tabletop Discussion
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Making Divine Sense at-will OR last longer?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9285662" data-attributes="member: 6921763"><p>This immediately made me think of how Danger Sense for Barbs or Primeval/Primal Awareness for Rangers might be analogs to consider.</p><p></p><p>So...</p><p></p><p>Maybe something simpler along the lines of Danger Sense... the Paladin can never be surprised by celestials, fiends, or undead. And, when encountering a celestial, fiend, or undead, the Paladin can immediately know that the creature is of that type (perhaps as long as they are in their true form).</p><p></p><p>Or, for something similar to Primeval Awareness, it is possible for the Paladin to burn a spell slot to extend the duration. </p><p></p><p>Or, an idea similar to Primal Awareness... let's call it Divine Awareness and the Paladin gains:</p><p>3rd: Detect Evil and Good</p><p>5th: Protection from Evil and Good</p><p>9th: Beacon of Hope</p><p>13th: Guardian of Faith</p><p>17th: Dispel Evil and Good</p><p>And can cast them once/day without expending a spell slot.</p><p></p><p></p><p>Or, yeah, after performing that exercise I really like keeping it simple and just going with your idea B. I like 10 minutes as a duration b/c this seems like a power quite suited for Exploration and, at our table, we typically run Exploration turns for... wait for it... 10 minutes.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9285662, member: 6921763"] This immediately made me think of how Danger Sense for Barbs or Primeval/Primal Awareness for Rangers might be analogs to consider. So... Maybe something simpler along the lines of Danger Sense... the Paladin can never be surprised by celestials, fiends, or undead. And, when encountering a celestial, fiend, or undead, the Paladin can immediately know that the creature is of that type (perhaps as long as they are in their true form). Or, for something similar to Primeval Awareness, it is possible for the Paladin to burn a spell slot to extend the duration. Or, an idea similar to Primal Awareness... let's call it Divine Awareness and the Paladin gains: 3rd: Detect Evil and Good 5th: Protection from Evil and Good 9th: Beacon of Hope 13th: Guardian of Faith 17th: Dispel Evil and Good And can cast them once/day without expending a spell slot. Or, yeah, after performing that exercise I really like keeping it simple and just going with your idea B. I like 10 minutes as a duration b/c this seems like a power quite suited for Exploration and, at our table, we typically run Exploration turns for... wait for it... 10 minutes. [/QUOTE]
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Making Divine Sense at-will OR last longer?
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