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Making Eldritch Blasts non-lethal...
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<blockquote data-quote="HeavyG" data-source="post: 3004662" data-attributes="member: 431"><p>I don't know if this is true, but I know one guy who said that non-lethal substitution will bypass energy resistance. So a fireball goes from fire damage to non-lethal damage, and not to non-lethal fire damage.</p><p></p><p>In that sense, it allowed all your spells to go right through outsider energy resistance and the 3.0 version (at +0 level) was <em>very </em> common in his games.</p><p></p><p>And versus most opponents, non-lethal is as good as lethal damage.</p><p></p><p>So, yeah, <em>if true</em>, it's easily worth +1 level. However, IIRC, warlock blasts already do, by default, burn right through energy resistance, right ? So making them non-lethal would not have that particular added advantage and it should <em>not </em> carry a penalty like the metamagic version.</p><p></p><p>As to non-lethal damage being inherently non-evil, that's a pretty limited view. Evil has <em>plenty </em> of reasons to knock their foes out.</p><p></p><p><em>“If you have to look along the shaft of an arrow from the wrong end, if a man has you entirely at his mercy, then hope like hell that man is an evil man. Because the evil like power... they will talk, they will gloat. So hope like hell your captor is an evil man. A good man will kill you with hardly a word.”</em></p><p></p><p>- Terry Pratchett, Men At Arms</p></blockquote><p></p>
[QUOTE="HeavyG, post: 3004662, member: 431"] I don't know if this is true, but I know one guy who said that non-lethal substitution will bypass energy resistance. So a fireball goes from fire damage to non-lethal damage, and not to non-lethal fire damage. In that sense, it allowed all your spells to go right through outsider energy resistance and the 3.0 version (at +0 level) was [I]very [/I] common in his games. And versus most opponents, non-lethal is as good as lethal damage. So, yeah, [I]if true[/I], it's easily worth +1 level. However, IIRC, warlock blasts already do, by default, burn right through energy resistance, right ? So making them non-lethal would not have that particular added advantage and it should [I]not [/I] carry a penalty like the metamagic version. As to non-lethal damage being inherently non-evil, that's a pretty limited view. Evil has [I]plenty [/I] of reasons to knock their foes out. [I]“If you have to look along the shaft of an arrow from the wrong end, if a man has you entirely at his mercy, then hope like hell that man is an evil man. Because the evil like power... they will talk, they will gloat. So hope like hell your captor is an evil man. A good man will kill you with hardly a word.”[/I] - Terry Pratchett, Men At Arms [/QUOTE]
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Making Eldritch Blasts non-lethal...
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