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Making firearms more important
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<blockquote data-quote="DireWereTeddy" data-source="post: 6084297" data-attributes="member: 38160"><p>Suppressive Fire looks good, but here's a few considerations, depending on how 'realistic' you want. The first is that part of what makes suppressive fire effective is that you risk damage from the suppressive fire itself if you break cover. As it stands, I'm not seeing any reason for someone not to break cover and move for someplace outside the area. Maybe an attack of opportunity, with a penalty since you're not aiming, against anyone who takes an action in the area without total cover. Also, concealment doesn't provide much benefit against suppressive fire because you're not aiming specifically for someone. I'm also tempted to give semiautomatic weapons a penalty when using the maneuver. Some of it depends on how complicated you want the maneuver to be, there's a line between effective and overly complicated and I'm still working on finding it. Perhaps limit the maneuver to automatic weapons and a feat to allow it to be used with semiautomatic weapons at a penalty or with a smaller area?</p><p></p><p>Semiautomatic Suppression</p><p>Prerequisite: Dex 13, proficiency with semiautomatic weapon</p><p>Benefit: You can use the Suppressive Fire maneuver with a semiautomatic weapon, except that you target a 15 (10?) foot cone or a 20 foot line and receive a -2 penalty to your CMB check.</p><p>Normal: You require an automatic weapon to use the Suppressive Fire maneuver.</p><p></p><p></p><p></p><p>I'm still torn on Overwatch as a maneuver versus a simple readied action. Maybe something like this?</p><p></p><p>Overwatch</p><p>While wielding a ranged weapon, you threaten a cone equal to half your weapon's maximum range. Make a CMB check. Creatures with a CMD less than your check provoke AoO whenever they make an action within your threatened area. You gain a +2 bonus on these AoO. Otherwise, AoO are only provoked when a creature moves within your threatened area.</p><p></p><p>Maybe something like that?</p></blockquote><p></p>
[QUOTE="DireWereTeddy, post: 6084297, member: 38160"] Suppressive Fire looks good, but here's a few considerations, depending on how 'realistic' you want. The first is that part of what makes suppressive fire effective is that you risk damage from the suppressive fire itself if you break cover. As it stands, I'm not seeing any reason for someone not to break cover and move for someplace outside the area. Maybe an attack of opportunity, with a penalty since you're not aiming, against anyone who takes an action in the area without total cover. Also, concealment doesn't provide much benefit against suppressive fire because you're not aiming specifically for someone. I'm also tempted to give semiautomatic weapons a penalty when using the maneuver. Some of it depends on how complicated you want the maneuver to be, there's a line between effective and overly complicated and I'm still working on finding it. Perhaps limit the maneuver to automatic weapons and a feat to allow it to be used with semiautomatic weapons at a penalty or with a smaller area? Semiautomatic Suppression Prerequisite: Dex 13, proficiency with semiautomatic weapon Benefit: You can use the Suppressive Fire maneuver with a semiautomatic weapon, except that you target a 15 (10?) foot cone or a 20 foot line and receive a -2 penalty to your CMB check. Normal: You require an automatic weapon to use the Suppressive Fire maneuver. I'm still torn on Overwatch as a maneuver versus a simple readied action. Maybe something like this? Overwatch While wielding a ranged weapon, you threaten a cone equal to half your weapon's maximum range. Make a CMB check. Creatures with a CMD less than your check provoke AoO whenever they make an action within your threatened area. You gain a +2 bonus on these AoO. Otherwise, AoO are only provoked when a creature moves within your threatened area. Maybe something like that? [/QUOTE]
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