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Community
General Tabletop Discussion
*Dungeons & Dragons
Making Intelligence less of a dump stat
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<blockquote data-quote="ryanroyce" data-source="post: 7052348" data-attributes="member: 25941"><p>I don't think I'm alone in feeling that Intelligence is too much of a dump stat in 5e. In 3e, Intelligence granted bonus skill points and languages known, but that was dropped for 5. I understand why they did that, but I'm not happy that no other mechanics took their place (at least beyond skills and saving throws, and even then INT is probably the least valuable in that regard, too).</p><p></p><p>I have an idea that I think will fix that (at least somewhat), using the Training function of the Downtime rules. Basically, the 250 days required to learn a new language or tool proficiency would be reduced (or even increased) by 25 days per point of Intelligence above (or below) 10, to a minimum of 1 day at INT 20. Now, the utility of this is obviously dependent on the DM even using the Downtime rules to begin with, and the ability to learn a few extra languages and tool proficiencies still doesn't quite stack up to bonus hit points or modifying both AC & Initiative, but I think it's at least competitive with improving your carrying capacity. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Anyway, thoughts?</p><p></p><p><u>The breakdown, by INT Score:</u></p><p><u>INT - DAYS</u></p><p>8 - 300</p><p>9 - 275</p><p>10 - 250</p><p>11 - 225</p><p>12 - 200</p><p>13 - 175</p><p>14 - 150</p><p>15 - 125</p><p>16 - 100</p><p>17 - 75</p><p>18 - 50</p><p>19 - 25</p><p>20 - 1</p></blockquote><p></p>
[QUOTE="ryanroyce, post: 7052348, member: 25941"] I don't think I'm alone in feeling that Intelligence is too much of a dump stat in 5e. In 3e, Intelligence granted bonus skill points and languages known, but that was dropped for 5. I understand why they did that, but I'm not happy that no other mechanics took their place (at least beyond skills and saving throws, and even then INT is probably the least valuable in that regard, too). I have an idea that I think will fix that (at least somewhat), using the Training function of the Downtime rules. Basically, the 250 days required to learn a new language or tool proficiency would be reduced (or even increased) by 25 days per point of Intelligence above (or below) 10, to a minimum of 1 day at INT 20. Now, the utility of this is obviously dependent on the DM even using the Downtime rules to begin with, and the ability to learn a few extra languages and tool proficiencies still doesn't quite stack up to bonus hit points or modifying both AC & Initiative, but I think it's at least competitive with improving your carrying capacity. ;) Anyway, thoughts? [U]The breakdown, by INT Score:[/U] [U]INT - DAYS[/U] 8 - 300 9 - 275 10 - 250 11 - 225 12 - 200 13 - 175 14 - 150 15 - 125 16 - 100 17 - 75 18 - 50 19 - 25 20 - 1 [/QUOTE]
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Making Intelligence less of a dump stat
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