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General Tabletop Discussion
*Dungeons & Dragons
Making Intelligence less of a dump stat
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<blockquote data-quote="jaelis" data-source="post: 7052785" data-attributes="member: 60210"><p>I don't think this is much of a problem, but if you feel a need to tinker with it, then your training idea makes sense. But I don't think you should go down to one day at Int 20, that is too good. Consider: Realistically only a wizard is likely to get Int 20, and they already have plenty of motivation to do so. So basically you are just making it so wizards can know all languages and use all tools in the game. That seems unnecessary to me. I might make the table go:</p><p>10 - 250</p><p>11 - 225</p><p>12 - 200</p><p>13 - 175</p><p>14 - 150</p><p>15 - 130</p><p>16 - 110</p><p>17 - 90</p><p>18 - 70</p><p>19 - 50</p><p>20 - 30</p></blockquote><p></p>
[QUOTE="jaelis, post: 7052785, member: 60210"] I don't think this is much of a problem, but if you feel a need to tinker with it, then your training idea makes sense. But I don't think you should go down to one day at Int 20, that is too good. Consider: Realistically only a wizard is likely to get Int 20, and they already have plenty of motivation to do so. So basically you are just making it so wizards can know all languages and use all tools in the game. That seems unnecessary to me. I might make the table go: 10 - 250 11 - 225 12 - 200 13 - 175 14 - 150 15 - 130 16 - 110 17 - 90 18 - 70 19 - 50 20 - 30 [/QUOTE]
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Making Intelligence less of a dump stat
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