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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Making Monsters Matter - Everyday Evils
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<blockquote data-quote="Xethreau" data-source="post: 8695145" data-attributes="member: 57584"><p>I'm so glad you say that! This is going to be the my next topic in Making Monsters Matter. Are there any examples of media that demonstrate this integration for you? For me it's films like <em>Cloverfield</em>, <em>Blair Witch Project</em>, and <em>Annihilation</em>. I'm really trying to do my homework here.</p><p></p><p></p><p>I completely agree! If Hansel and Gretel sneak into a witch hut to find The Rare McGuffin, they only have one chance to get in and out before they are noticed and the stealth mission becomes a chase.</p><p></p><p></p><p></p><p><img class="smilie smilie--emoji" loading="lazy" alt="💯" title="Hundred points :100:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4af.png" data-shortname=":100:" />! Yet at the same time, it's a fine line between using a monster as a glorified NPC and using a super strong monster as something "you're not supposed to fight" and interacting with it is a "cut scene." </p><p></p><p>But the problem with <strong>not</strong> using strong monsters at all levels of okay is creating the perception of a "leveled world" where anything you encounter you are expected to fight and kill. </p><p></p><p>If you have monsters that are too powerful, but they are encountered anyway, it seems to me the players have to make good choices on how to survive. For them, rolling initiative would be a death sentence.</p></blockquote><p></p>
[QUOTE="Xethreau, post: 8695145, member: 57584"] I'm so glad you say that! This is going to be the my next topic in Making Monsters Matter. Are there any examples of media that demonstrate this integration for you? For me it's films like [I]Cloverfield[/I], [I]Blair Witch Project[/I], and [I]Annihilation[/I]. I'm really trying to do my homework here. I completely agree! If Hansel and Gretel sneak into a witch hut to find The Rare McGuffin, they only have one chance to get in and out before they are noticed and the stealth mission becomes a chase. 💯! Yet at the same time, it's a fine line between using a monster as a glorified NPC and using a super strong monster as something "you're not supposed to fight" and interacting with it is a "cut scene." But the problem with [B]not[/B] using strong monsters at all levels of okay is creating the perception of a "leveled world" where anything you encounter you are expected to fight and kill. If you have monsters that are too powerful, but they are encountered anyway, it seems to me the players have to make good choices on how to survive. For them, rolling initiative would be a death sentence. [/QUOTE]
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Community
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Level Up: Advanced 5th Edition (A5E)
Making Monsters Matter - Everyday Evils
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