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General Tabletop Discussion
*Dungeons & Dragons
Making ship on ship battles exciting
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<blockquote data-quote="Decorayah" data-source="post: 7567322" data-attributes="member: 6886957"><p>Hello guys. I am the DM of a group of 4 and recently I led the campaign into a world with a lot of islands with the intent of making things like ship to ship battles, giant sea creature attacks on the ship and other similar things. Problem is to my (albeit limited) knowledge there isn't a an easy way to do that with the game's mechanics. I really wanted some pirates of the Caribbean style naval battles. But it hardly is very entertaining when all they can do is fire the cannons with some hit die and tell me where in the enemy ship they are aiming. It's hardly interesting gameplay but I'm sure it can be a lot better and I'm just doing it wrong.</p><p></p><p>Has someone done this successfully? Either from reading something I haven't or just from creating his own mechanics for naval battles? I would love some advice.</p></blockquote><p></p>
[QUOTE="Decorayah, post: 7567322, member: 6886957"] Hello guys. I am the DM of a group of 4 and recently I led the campaign into a world with a lot of islands with the intent of making things like ship to ship battles, giant sea creature attacks on the ship and other similar things. Problem is to my (albeit limited) knowledge there isn't a an easy way to do that with the game's mechanics. I really wanted some pirates of the Caribbean style naval battles. But it hardly is very entertaining when all they can do is fire the cannons with some hit die and tell me where in the enemy ship they are aiming. It's hardly interesting gameplay but I'm sure it can be a lot better and I'm just doing it wrong. Has someone done this successfully? Either from reading something I haven't or just from creating his own mechanics for naval battles? I would love some advice. [/QUOTE]
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