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Making the game exciting for new players
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<blockquote data-quote="fba827" data-source="post: 5051598" data-attributes="member: 807"><p>in keeping with your concept of "starting with action" ...</p><p> * premake the PCs? (perhaps leaving name blank for them to fill in) -- or ask them what they want to play and go from there (otherwise leave it completely random)</p><p> * dispense with long setups.. (if i recall correctly, the first encounter in that module is an ambush on the road to town). So don't give any long setting intros, let the players learn it as they go along. just give each PC one sentence as to why that PC is going to the town and then be descriptive about traveling on the road in a caravan and 8bam8 ambush.</p><p> * kind of on the same lines as the above point - don't try and explain the whole game up front. let them learn as you go along. just give them a couple basic ideas like d20+ modifier must meet or beat a target number to succeed (for attacks, skills, etc)</p><p> * avoid "complicated" classes and stick to the iconic onces that are also easy to play. (i.e shaman is for a more tactical mind with lots of "ifs" but something like a ranger is fairly straight forward. as ageneral rule of thumb, stick to the classes and races just in PHB1, since PHB2 does step up the complication factor for some things).</p><p></p><p></p><p>anyway, these are all just random thoughts (not all may be exactly perfect ...)</p></blockquote><p></p>
[QUOTE="fba827, post: 5051598, member: 807"] in keeping with your concept of "starting with action" ... * premake the PCs? (perhaps leaving name blank for them to fill in) -- or ask them what they want to play and go from there (otherwise leave it completely random) * dispense with long setups.. (if i recall correctly, the first encounter in that module is an ambush on the road to town). So don't give any long setting intros, let the players learn it as they go along. just give each PC one sentence as to why that PC is going to the town and then be descriptive about traveling on the road in a caravan and 8bam8 ambush. * kind of on the same lines as the above point - don't try and explain the whole game up front. let them learn as you go along. just give them a couple basic ideas like d20+ modifier must meet or beat a target number to succeed (for attacks, skills, etc) * avoid "complicated" classes and stick to the iconic onces that are also easy to play. (i.e shaman is for a more tactical mind with lots of "ifs" but something like a ranger is fairly straight forward. as ageneral rule of thumb, stick to the classes and races just in PHB1, since PHB2 does step up the complication factor for some things). anyway, these are all just random thoughts (not all may be exactly perfect ...) [/QUOTE]
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