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<blockquote data-quote="randolph" data-source="post: 4198288" data-attributes="member: 65420"><p>Wow, lots of thread activity!</p><p>Thanks for reminding me! I intended to incorporate the melee/range symbol into the game file, but forgot. If you don't want to wait:[SBLOCK=]1) Copy your custom symbol into the font symbol subdirectory that your template uses.</p><p>2) Open the file: <strong>symbol-font</strong>.</p><p>3) Add a code block, replacing <strong>X</strong> with your desired letter abbreviation and <strong>FOO.png</strong> with your custom symbol's filename:</p><p>[CODE]symbol:</p><p> code: X</p><p> image: FOO.png[/CODE]4) Save and close the <strong>symbol-font</strong> file.</p><p>5) Open the D&D <strong>game</strong> file.</p><p>6) Find the string <strong>range_filter :=</strong> and locate the quoted string (<strong>"ABCMR"</strong> if unchanged).</p><p>7) Add your chosen letter abbreviation from step 3) to the quoted string, within the quotes, ex: <strong>"ABCMR<u>X</u>"</strong>.</p><p>7b) Optional: If you want the textbox to parse your symbol as well, add your chosen letter abbreviation to the two <strong>match:</strong> strings in step 4 and 5 in the text_filter function (search for the string <strong># step 4</strong>).</p><p>8) Save and close the <strong>game</strong> file.[/SBLOCK]</p><p>I'll try to get the pregen powers done tonight; the beauty of MSE templates is that once you enter the data you want, you can port between templates with minimal tweaking <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>You're very welcome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Basic (m)elee is the blade-in-circle icon, and (M)elee is just the blade. Basic (m)elee currently only works with the included TrueType D&D font, because I never bothered to create the symbol, since none of the powers used it - I forgot to remove that from the help text after I adjusted the code to filter it out. If people want it back in, I'll put it back in.</p><p></p><p>As Ashardalon says further up, yes, I can make the Name field scaleable, but it might cause some alignment problems (I cast Detect Indent!). I'll see if I can do something about that when I get home.</p><p></p><p>Thanks! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Regarding the text shadow, I'll incorporate Ashardalon's suggestion from a few posts up when I get home.</p><p></p><p>The B character shows a close burst symbol in my custom symbol font only (check Quindia's template or my template); it doesn't actually exist in the D&D font I extracted from the Dungeons of Dread pdf - the font I'm using for your template's range field - I created it from the (A)rea Burst icon. It might not even be in the final game! If you want, I can try to modify a variation of the symbol fonts for your template, but ideally, if anyone here has TrueType-making/editing experience, we could just insert that symbol into the D&D ttf - and fix that ugly windows reference name!</p><p></p><p>Oh, before I forget, one of the nifty features I added to your (Trolls') template is that you can specify Burst radius and range in that field! Just type the Burst radius first, carriage return, then type the range, ex: <strong>2</strong> [enter] <strong>20</strong> - the field is set to space them at just the right offset from the (A)rea Burst icon.</p><p></p><p>Oh yes, in case it wasn't obvious, there are two fields for the power name, for large caps and for small caps. The spacing is hit-and-miss because of differences in character width, but I don't really have an elegant (well, any) solution; suggestions appreciated.</p><p></p><p>I haven't taken a look at that Photoshop template yet, but it sounds like a "watermark" (correct me if I'm wrong); MSE can definitely do that. I'll investigate when I get home.</p><p></p><p>Niiice! I'll add these in, and see if I can make things like this extensible purely from the style file (as opposed to the game file) so that people don't have backcompat issues.</p><p></p><p>My vote (and what I'm currently using):</p><p><strong>Frequency of Use Axis</strong></p><p>At-Will: Green</p><p>Encounter: Red</p><p>Daily: Black</p><p>None-of-the-above: White/Gray (though blue looks great too) - My reasoning is that these tend to be class features/universal rules, so could be represented by a more "basic" color - but I'm not particularly married to the idea.</p><p></p><p><strong>Origin Axis</strong></p><p>I'm thinking some sort of border or background blend to visually represent this, because to me, an Item Encounter power is still an Encounter power.</p><p>Class: default</p><p>Feat: Blue border/blend with blue?</p><p>Item: Silver border/blend with silver?</p><p>Multiclass: Border/blend with Primary Class color code OR with a fixed "multiclass" color</p><p>One concern with the first Multiclass power card option is that you'll essentially need to make them on demand. The second option isn't as cool, but you'll still need to basically copy all of your powers and change the borders/blend.</p><p></p><p>[SBLOCK=Installing MSE templates]1) Install the most recent version of MSE and make sure you install the Magic: The Gathering game files. Currently, my templates are dependent upon some scripts shared by the M:tG templates, but I hope to rectify that and make the D&D templates standalone soon.</p><p>2) Find your MSE installation directory. If you didn't change the filepath during installation, it should be something like <strong>C:\Program Files\Magic Set Editor 2\</strong></p><p>3) Open the <strong>data</strong> subdirectory. You should see a bunch of folders with the <strong>.mse-style</strong> suffix.</p><p>4) Extract everything in my template package into this directory.</p><p>4b) Depending on which template you want to use, install the appropriate TrueType font(s):</p><p>R: none</p><p>Quindia: AvantGarde.ttf, Flareserif_821_BT.ttf</p><p>Trolls: DnD1Attack-Icon1.ttf</p><p>If in doubt, install them all.</p><p>5) Run MSE, start a new set, and the D&D card type will be selectable, with these three templates available as styles.[/SBLOCK]</p><p>To get the fonts to show up in MSE, install the included TrueType fonts (ttf). [SBLOCK=In XP]</p><p>1) Open <strong>Fonts</strong> under <strong>Settings > Control Panel</strong>.</p><p>2) <strong>File > Install New Font...</strong></p><p>3) Locate the directory you put the .ttf file(s), select the file(s), and <strong>Install</strong>.[/SBLOCK](Your issue with Attack Method symbols in Trolls' template is due to not having the fonts installed.)</p><p></p><p>As for the image, yeah, what Trolls said. To reiterate all in one megaFAQpost:[SBLOCK=]</p><p>1) Open the included <strong>blank.jpg</strong> file in your favorite graphics manipulation program.</p><p>2) Copy-and-paste your desired image into the <strong>blank.jpg</strong>.</p><p>3) Save this as a new file.</p><p>4) Open this new image file in MSE, and scale/move it around to suit.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="randolph, post: 4198288, member: 65420"] Wow, lots of thread activity! Thanks for reminding me! I intended to incorporate the melee/range symbol into the game file, but forgot. If you don't want to wait:[SBLOCK=]1) Copy your custom symbol into the font symbol subdirectory that your template uses. 2) Open the file: [B]symbol-font[/B]. 3) Add a code block, replacing [B]X[/B] with your desired letter abbreviation and [B]FOO.png[/B] with your custom symbol's filename: [CODE]symbol: code: X image: FOO.png[/CODE]4) Save and close the [B]symbol-font[/B] file. 5) Open the D&D [B]game[/B] file. 6) Find the string [B]range_filter :=[/B] and locate the quoted string ([B]"ABCMR"[/B] if unchanged). 7) Add your chosen letter abbreviation from step 3) to the quoted string, within the quotes, ex: [B]"ABCMR[U]X[/U]"[/B]. 7b) Optional: If you want the textbox to parse your symbol as well, add your chosen letter abbreviation to the two [B]match:[/B] strings in step 4 and 5 in the text_filter function (search for the string [B]# step 4[/B]). 8) Save and close the [B]game[/B] file.[/SBLOCK] I'll try to get the pregen powers done tonight; the beauty of MSE templates is that once you enter the data you want, you can port between templates with minimal tweaking :) You're very welcome :) Basic (m)elee is the blade-in-circle icon, and (M)elee is just the blade. Basic (m)elee currently only works with the included TrueType D&D font, because I never bothered to create the symbol, since none of the powers used it - I forgot to remove that from the help text after I adjusted the code to filter it out. If people want it back in, I'll put it back in. As Ashardalon says further up, yes, I can make the Name field scaleable, but it might cause some alignment problems (I cast Detect Indent!). I'll see if I can do something about that when I get home. Thanks! :) Regarding the text shadow, I'll incorporate Ashardalon's suggestion from a few posts up when I get home. The B character shows a close burst symbol in my custom symbol font only (check Quindia's template or my template); it doesn't actually exist in the D&D font I extracted from the Dungeons of Dread pdf - the font I'm using for your template's range field - I created it from the (A)rea Burst icon. It might not even be in the final game! If you want, I can try to modify a variation of the symbol fonts for your template, but ideally, if anyone here has TrueType-making/editing experience, we could just insert that symbol into the D&D ttf - and fix that ugly windows reference name! Oh, before I forget, one of the nifty features I added to your (Trolls') template is that you can specify Burst radius and range in that field! Just type the Burst radius first, carriage return, then type the range, ex: [B]2[/B] [enter] [B]20[/B] - the field is set to space them at just the right offset from the (A)rea Burst icon. Oh yes, in case it wasn't obvious, there are two fields for the power name, for large caps and for small caps. The spacing is hit-and-miss because of differences in character width, but I don't really have an elegant (well, any) solution; suggestions appreciated. I haven't taken a look at that Photoshop template yet, but it sounds like a "watermark" (correct me if I'm wrong); MSE can definitely do that. I'll investigate when I get home. Niiice! I'll add these in, and see if I can make things like this extensible purely from the style file (as opposed to the game file) so that people don't have backcompat issues. My vote (and what I'm currently using): [B]Frequency of Use Axis[/B] At-Will: Green Encounter: Red Daily: Black None-of-the-above: White/Gray (though blue looks great too) - My reasoning is that these tend to be class features/universal rules, so could be represented by a more "basic" color - but I'm not particularly married to the idea. [B]Origin Axis[/B] I'm thinking some sort of border or background blend to visually represent this, because to me, an Item Encounter power is still an Encounter power. Class: default Feat: Blue border/blend with blue? Item: Silver border/blend with silver? Multiclass: Border/blend with Primary Class color code OR with a fixed "multiclass" color One concern with the first Multiclass power card option is that you'll essentially need to make them on demand. The second option isn't as cool, but you'll still need to basically copy all of your powers and change the borders/blend. [SBLOCK=Installing MSE templates]1) Install the most recent version of MSE and make sure you install the Magic: The Gathering game files. Currently, my templates are dependent upon some scripts shared by the M:tG templates, but I hope to rectify that and make the D&D templates standalone soon. 2) Find your MSE installation directory. If you didn't change the filepath during installation, it should be something like [B]C:\Program Files\Magic Set Editor 2\[/B] 3) Open the [B]data[/B] subdirectory. You should see a bunch of folders with the [B].mse-style[/B] suffix. 4) Extract everything in my template package into this directory. 4b) Depending on which template you want to use, install the appropriate TrueType font(s): R: none Quindia: AvantGarde.ttf, Flareserif_821_BT.ttf Trolls: DnD1Attack-Icon1.ttf If in doubt, install them all. 5) Run MSE, start a new set, and the D&D card type will be selectable, with these three templates available as styles.[/SBLOCK] To get the fonts to show up in MSE, install the included TrueType fonts (ttf). [SBLOCK=In XP] 1) Open [B]Fonts[/B] under [B]Settings > Control Panel[/B]. 2) [B]File > Install New Font...[/B] 3) Locate the directory you put the .ttf file(s), select the file(s), and [B]Install[/B].[/SBLOCK](Your issue with Attack Method symbols in Trolls' template is due to not having the fonts installed.) As for the image, yeah, what Trolls said. To reiterate all in one megaFAQpost:[SBLOCK=] 1) Open the included [B]blank.jpg[/B] file in your favorite graphics manipulation program. 2) Copy-and-paste your desired image into the [B]blank.jpg[/B]. 3) Save this as a new file. 4) Open this new image file in MSE, and scale/move it around to suit.[/SBLOCK] [/QUOTE]
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