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Making your own power cards
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<blockquote data-quote="randolph" data-source="post: 4198334" data-attributes="member: 65420"><p><strong>Color Coding Power Cards</strong></p><p></p><p>Just so it doesn't drown in that mega post...My vote (and what I'm currently using):</p><p><strong>Frequency of Use Axis</strong></p><p>At-Will: Green</p><p>Encounter: Red</p><p>Daily: Black</p><p>None-of-the-above: White/Gray (though blue looks great too) - My reasoning is that these tend to be class features/universal rules, so could be represented by a more "basic" color - but I'm not particularly married to the idea.</p><p></p><p><strong>Origin Axis</strong></p><p>I'm thinking some sort of border or background blend to visually represent this, because to me, an Item Encounter power is still an Encounter power.</p><p>Class: default</p><p>Feat: Blue border/blend with blue?</p><p>Item: Silver border/blend with silver?</p><p>Multiclass: Border/blend with Primary Class color code OR with a fixed "multiclass" color (gold?)</p><p>One concern with the first Multiclass power card option is that you'll essentially need to make them on demand. The second option isn't as cool, but you'll still need to basically copy all of your powers and change the borders/blend.</p></blockquote><p></p>
[QUOTE="randolph, post: 4198334, member: 65420"] [b]Color Coding Power Cards[/b] Just so it doesn't drown in that mega post...My vote (and what I'm currently using): [B]Frequency of Use Axis[/B] At-Will: Green Encounter: Red Daily: Black None-of-the-above: White/Gray (though blue looks great too) - My reasoning is that these tend to be class features/universal rules, so could be represented by a more "basic" color - but I'm not particularly married to the idea. [B]Origin Axis[/B] I'm thinking some sort of border or background blend to visually represent this, because to me, an Item Encounter power is still an Encounter power. Class: default Feat: Blue border/blend with blue? Item: Silver border/blend with silver? Multiclass: Border/blend with Primary Class color code OR with a fixed "multiclass" color (gold?) One concern with the first Multiclass power card option is that you'll essentially need to make them on demand. The second option isn't as cool, but you'll still need to basically copy all of your powers and change the borders/blend. [/QUOTE]
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