Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making your own power cards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="randolph" data-source="post: 4208742" data-attributes="member: 65420"><p>They're not in the zip file in an ready-to-open form; they're in the mse-set file. To get at them, rename the mse-set file's suffix to <strong>.zip</strong> and open it, they're all named <strong>image##</strong>. Note that MSE rescaled and cropped all of my processed image files before storing them, so they're not going to be all that useful for editing/resizing (for reference, the images are 1200x1200 before I import them into MSE).I put in the attribute vs. "Melee" or "Ranged" because that's how the official power text is written (see the <a href="http://wizards.com/default.asp?x=dnd/4ex/20080421a" target="_blank">Warlord excerpt</a> for examples). Yes, it's missing some of the modifiers, but I don't think Wizards wanted the Attack line to read:</p><p>"<strong>Attack:</strong> Attribute modifier + Level modifier + Class bonus + Proficiency bonus + Feat bonus"</p><p></p><p>Each of those things is (for the most part) passive, each of those things can vary between characters with the same power, but only the Attribute modifier is explicitly defined in the powers in question. You could make an argument for:</p><p>"<strong>Attack:</strong> [melee or ranged or thrown] weapon attack roll"</p><p>But just from the pregens, there are nearly as many exceptions as examples that conform to the rule.* If the enemy shifts, you may make an immediate melee basic attack. This is not explicitly an Opportunity Attack, implying that it isn't one. (Furthermore, it uses the word "immediate," which implies that it is an Immediate action, which would mean you can only use it once per round.)</p><p>* +2 to Opportunity Attacks only applies to Opportunity Attacks, so if the immediate melee basic attack isn't an Opportunity Attack, you don't get the +2.</p><p></p><p>Granted, this is a pregen sheet, with shortcuts and hasty editing, but it seems to me that if I wanted it to be an Opportunity Attack, I'd just say "Opportunity Attack" instead of "immediate melee basic attack," which is wordier.</p><p></p><p></p><p><strong>@ Solmancer:</strong> Thanks for the feedback! Onto specific points:</p><p></p><p>The images aren't limiting text, for me, because the way I've been creating cards has been: "Enter information -> if there's room, modify/scale image." If I added more spacing in the text, I might end up cutting/shrinking the images, but that's how I was approaching them anyway: rules before art.</p><p></p><p>I've considered putting the image behind the text, but I don't want to mess with readability. Honestly, there's so much text for some of these powers that I <em>can't</em> reasonably introduce empty lines as the standard text template, and I'd like to maintain consistency. I might have to look into reducing font size, but I don't want to cause eyestrain either... It <strong>is</strong> quite a bind, because of the Wall of Text <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>You're right that the descriptor field (Arcane, Force, Implement, etc) is important; the primary reason I didn't put it in the header or the text box is that some of the descriptor lines are simply too long and will line-wrap, which just looks awful. Putting it where it belongs, with the associated layout shuffling sounds more like a new template design, really... Maybe a landscape layout?</p></blockquote><p></p>
[QUOTE="randolph, post: 4208742, member: 65420"] They're not in the zip file in an ready-to-open form; they're in the mse-set file. To get at them, rename the mse-set file's suffix to [B].zip[/B] and open it, they're all named [B]image##[/B]. Note that MSE rescaled and cropped all of my processed image files before storing them, so they're not going to be all that useful for editing/resizing (for reference, the images are 1200x1200 before I import them into MSE).I put in the attribute vs. "Melee" or "Ranged" because that's how the official power text is written (see the [URL=http://wizards.com/default.asp?x=dnd/4ex/20080421a]Warlord excerpt[/URL] for examples). Yes, it's missing some of the modifiers, but I don't think Wizards wanted the Attack line to read: "[B]Attack:[/B] Attribute modifier + Level modifier + Class bonus + Proficiency bonus + Feat bonus" Each of those things is (for the most part) passive, each of those things can vary between characters with the same power, but only the Attribute modifier is explicitly defined in the powers in question. You could make an argument for: "[B]Attack:[/B] [melee or ranged or thrown] weapon attack roll" But just from the pregens, there are nearly as many exceptions as examples that conform to the rule.* If the enemy shifts, you may make an immediate melee basic attack. This is not explicitly an Opportunity Attack, implying that it isn't one. (Furthermore, it uses the word "immediate," which implies that it is an Immediate action, which would mean you can only use it once per round.) * +2 to Opportunity Attacks only applies to Opportunity Attacks, so if the immediate melee basic attack isn't an Opportunity Attack, you don't get the +2. Granted, this is a pregen sheet, with shortcuts and hasty editing, but it seems to me that if I wanted it to be an Opportunity Attack, I'd just say "Opportunity Attack" instead of "immediate melee basic attack," which is wordier. [B]@ Solmancer:[/B] Thanks for the feedback! Onto specific points: The images aren't limiting text, for me, because the way I've been creating cards has been: "Enter information -> if there's room, modify/scale image." If I added more spacing in the text, I might end up cutting/shrinking the images, but that's how I was approaching them anyway: rules before art. I've considered putting the image behind the text, but I don't want to mess with readability. Honestly, there's so much text for some of these powers that I [I]can't[/I] reasonably introduce empty lines as the standard text template, and I'd like to maintain consistency. I might have to look into reducing font size, but I don't want to cause eyestrain either... It [B]is[/B] quite a bind, because of the Wall of Text ;) You're right that the descriptor field (Arcane, Force, Implement, etc) is important; the primary reason I didn't put it in the header or the text box is that some of the descriptor lines are simply too long and will line-wrap, which just looks awful. Putting it where it belongs, with the associated layout shuffling sounds more like a new template design, really... Maybe a landscape layout? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making your own power cards
Top