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Making your own power cards
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<blockquote data-quote="Thindaraiel" data-source="post: 4581242" data-attributes="member: 78738"><p>I'm already working on moving all style infos to another location. I wanted to post this version to have some feedback, even if I knew that I'd have to modify it again for the UCSP.</p><p> </p><p>I made a list of the infos I need for the template. Here it is :</p><p>- background : the image background of the card. (Should be moved to the style)</p><p>- header color : color of the card</p><p>- header shape : the appearance of left/right/center zones for icons/title (should depend on the style)</p><p>- name : name of the card</p><p>- super_type : class/race of the character (should be renamed)</p><p>- sub-type : type of the power (should be renamed)</p><p>- level</p><p>- left icon : reserved zone for action/item icon. (Should be split into "action" and "item" icons)</p><p>- right icon : reserved zone for range icon. (Should be renamed "range")</p><p>- rangevalue : distance in squares</p><p>- burstvalue : distance in squares</p><p>- frequency : use a drop down list</p><p>- flags : free text</p><p>- rule text : free text</p><p>- flavor text : free text</p><p>- box label1, box label2, box label3 : 3 additional text infos</p><p> </p><p>I hope this will help you in defining the first draft of the game file.</p></blockquote><p></p>
[QUOTE="Thindaraiel, post: 4581242, member: 78738"] I'm already working on moving all style infos to another location. I wanted to post this version to have some feedback, even if I knew that I'd have to modify it again for the UCSP. I made a list of the infos I need for the template. Here it is : - background : the image background of the card. (Should be moved to the style) - header color : color of the card - header shape : the appearance of left/right/center zones for icons/title (should depend on the style) - name : name of the card - super_type : class/race of the character (should be renamed) - sub-type : type of the power (should be renamed) - level - left icon : reserved zone for action/item icon. (Should be split into "action" and "item" icons) - right icon : reserved zone for range icon. (Should be renamed "range") - rangevalue : distance in squares - burstvalue : distance in squares - frequency : use a drop down list - flags : free text - rule text : free text - flavor text : free text - box label1, box label2, box label3 : 3 additional text infos I hope this will help you in defining the first draft of the game file. [/QUOTE]
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