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<blockquote data-quote="DennisB" data-source="post: 4600786" data-attributes="member: 79951"><p><a href="http://www.enworld.org/forum/members/misalo1.html" target="_blank">misalo1</a>: This is what the template looks like, I don't know who made it, but it is great, the only little problem I have is it don't calculate the saves correctly But that's OK, I just manually input the information. </p><p></p><p>Here is what you do, Input the information on the card that it ask for, then in the card information section below the card i put the entire text of the monsters in there. the cards are for quick references.</p><p></p><p>So it would look something like this.</p><p></p><p><img src="http://i444.photobucket.com/albums/qq169/Powercardman/AirArchonZephyrhaunt.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>MotP 114</p><p></p><p>Initiative +18 </p><p>Senses Perception +12</p><p>HP 122; Bloodied 61</p><p>AC 30; Fortitude 28, Refl ex 29, Will 27</p><p>Immune disease, poison; Resist 15 lightning</p><p>Speed fly 8 (hover)</p><p></p><p>Spiked Chain (standard; at-will) ✦ Lightning, Weapon</p><p>Reach 2; +22 vs. AC; 2d4 + 5 damage plus 2d6 lightning damage, and the target is pulled 1 square.</p><p></p><p>Cyclone Fling (standard; recharge 4, 5, 6)</p><p>Close burst 1; +19 vs. Fortitude; 2d8 + 8 damage, and the target is pushed 3 squares and knocked prone.</p><p></p><p>Whirlwind Escape (move; at-will) ✦ Teleportation </p><p>Adjacent creatures are pushed 1 square, and the archon zephyrhaunt teleports 8 squares.</p><p></p><p>Alignment Chaotic evil Languages Primordial</p><p>Skills Stealth +19</p><p>Str 16 (+11) Dex 23 (+14) Wis 18 (+12)</p><p>Con 20 (+13) Int 15 (+10) Cha 14 (+10)</p><p></p><p>Equipment plate armor, spiked chain</p><p></p><p>Air Archon Zephyrhaunt Tactics</p><p>A zephyrhaunt surges forth and targets as many enemies as possible with cyclone fling. While waiting for this power to recharge, it attacks with its spiked chain, unleashing a barrage of attacks before using whirlwind escape to briefly retreat.</p><p></p><p>Air Archon Lore</p><p>A character knows the following information with a successful Arcana check.</p><p></p><p>DC 20: Zephyrhaunts are elemental assassins, and tempestblades serve as the vanguard in battles.</p><p></p><p>DC 25: Zephyrhaunts transform into raging cyclones that fling enemies away. Screaming winds protect tempestblades by turning aside weapons and projectiles.</p><p></p><p>Encounter Groups</p><p>Air archons fight alongside other elemental creatures, even those of different elements.</p><p></p><p>Level 20 Encounter (XP 12,000)</p><p>2 air archon zephyrhaunts (level 16 lurker)</p><p>2 air archon tempestblades (level 18 skirmisher)</p><p>1 ice archon frostshaper (level 20 controller)</p><p>2 red slaads (level 15 soldier)</p></blockquote><p></p>
[QUOTE="DennisB, post: 4600786, member: 79951"] [URL="http://www.enworld.org/forum/members/misalo1.html"]misalo1[/URL]: This is what the template looks like, I don't know who made it, but it is great, the only little problem I have is it don't calculate the saves correctly But that's OK, I just manually input the information. Here is what you do, Input the information on the card that it ask for, then in the card information section below the card i put the entire text of the monsters in there. the cards are for quick references. So it would look something like this. [IMG]http://i444.photobucket.com/albums/qq169/Powercardman/AirArchonZephyrhaunt.jpg[/IMG] MotP 114 Initiative +18 Senses Perception +12 HP 122; Bloodied 61 AC 30; Fortitude 28, Refl ex 29, Will 27 Immune disease, poison; Resist 15 lightning Speed fly 8 (hover) Spiked Chain (standard; at-will) ✦ Lightning, Weapon Reach 2; +22 vs. AC; 2d4 + 5 damage plus 2d6 lightning damage, and the target is pulled 1 square. Cyclone Fling (standard; recharge 4, 5, 6) Close burst 1; +19 vs. Fortitude; 2d8 + 8 damage, and the target is pushed 3 squares and knocked prone. Whirlwind Escape (move; at-will) ✦ Teleportation Adjacent creatures are pushed 1 square, and the archon zephyrhaunt teleports 8 squares. Alignment Chaotic evil Languages Primordial Skills Stealth +19 Str 16 (+11) Dex 23 (+14) Wis 18 (+12) Con 20 (+13) Int 15 (+10) Cha 14 (+10) Equipment plate armor, spiked chain Air Archon Zephyrhaunt Tactics A zephyrhaunt surges forth and targets as many enemies as possible with cyclone fling. While waiting for this power to recharge, it attacks with its spiked chain, unleashing a barrage of attacks before using whirlwind escape to briefly retreat. Air Archon Lore A character knows the following information with a successful Arcana check. DC 20: Zephyrhaunts are elemental assassins, and tempestblades serve as the vanguard in battles. DC 25: Zephyrhaunts transform into raging cyclones that fling enemies away. Screaming winds protect tempestblades by turning aside weapons and projectiles. Encounter Groups Air archons fight alongside other elemental creatures, even those of different elements. Level 20 Encounter (XP 12,000) 2 air archon zephyrhaunts (level 16 lurker) 2 air archon tempestblades (level 18 skirmisher) 1 ice archon frostshaper (level 20 controller) 2 red slaads (level 15 soldier) [/QUOTE]
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