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Making your own power cards
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<blockquote data-quote="DrunkenEwok" data-source="post: 4664176" data-attributes="member: 33009"><p>As of right now, the easiest way to find out where the new cards are is to go to the <a href="http://toosigma.com/wiki/index.php/UCS-Card_Entry" target="_blank">UCS Card Entry</a> page and look for files updated since you downloaded the main file. Any new cards are added to the Card Entry Source-based sets first, and then compiled into the uber-master set on some (ir)regular schedule - currently whenever I have time and feel like compiling.</p><p></p><p>We also have (had?) plans to manually create sub-sets of the master - based on class, race, magic items, rituals, or whatever other content-based divisions we decided on. Hirahito's splitter may fulfill this role - but I'm not sure how good a job the program will be able to do at this point. It can easily split all the cards with classification = "Cleric" for example, but it won't be able to add in all the cleric-specific feats, paragon paths, and/or epic destinies. Splitting out the paragon paths and epic destinies will be especially difficult - since they are currently classified as both "paragon path" and the actual name of the paragon path (e.g. Warpriest). We can probably work around this issue with some modifications - but it may take longer than a few days to have everything working seemlessly.</p><p></p><p>As for a true difference-based release cycle - I don't know that it will be feasible anytime soon. Being able to download one specific package and keep adding only the new information adds a huge amount of overhead to our processing workflow - we have to create all the possible difference files, and have someone dedicated to compiling them. In the long run, when/if we migrate to a full database system for storing the cards and dynamically generating sets, we could probably manage this sort of release system - but it's not likely to happen very soon. We might manage a major release difference set - like your suggestion on new cards released between Beta4 and Beta5 - but that may entail fewer releases of the complete card set (to only coincide with major updates to the whole UCS).</p><p></p><p>On the plus side - having to download the whole package every time there's an update is much less of a problem for our project than it would be to something the scale of World of Warcraft. Even the largest set we have available is only a 700KB download - while the average WoW download (even just the difference version) tends to be measured in 100s of MB, if not GB.</p><p></p><p>Sorry for the doom-and-gloom - we'll definitely try to address any issues people bring up, but sometimes the logistics (for this purely volunteer and part-time effort) may put a damper (or at least a delay) on any feature requests.</p></blockquote><p></p>
[QUOTE="DrunkenEwok, post: 4664176, member: 33009"] As of right now, the easiest way to find out where the new cards are is to go to the [URL="http://toosigma.com/wiki/index.php/UCS-Card_Entry"]UCS Card Entry[/URL] page and look for files updated since you downloaded the main file. Any new cards are added to the Card Entry Source-based sets first, and then compiled into the uber-master set on some (ir)regular schedule - currently whenever I have time and feel like compiling. We also have (had?) plans to manually create sub-sets of the master - based on class, race, magic items, rituals, or whatever other content-based divisions we decided on. Hirahito's splitter may fulfill this role - but I'm not sure how good a job the program will be able to do at this point. It can easily split all the cards with classification = "Cleric" for example, but it won't be able to add in all the cleric-specific feats, paragon paths, and/or epic destinies. Splitting out the paragon paths and epic destinies will be especially difficult - since they are currently classified as both "paragon path" and the actual name of the paragon path (e.g. Warpriest). We can probably work around this issue with some modifications - but it may take longer than a few days to have everything working seemlessly. As for a true difference-based release cycle - I don't know that it will be feasible anytime soon. Being able to download one specific package and keep adding only the new information adds a huge amount of overhead to our processing workflow - we have to create all the possible difference files, and have someone dedicated to compiling them. In the long run, when/if we migrate to a full database system for storing the cards and dynamically generating sets, we could probably manage this sort of release system - but it's not likely to happen very soon. We might manage a major release difference set - like your suggestion on new cards released between Beta4 and Beta5 - but that may entail fewer releases of the complete card set (to only coincide with major updates to the whole UCS). On the plus side - having to download the whole package every time there's an update is much less of a problem for our project than it would be to something the scale of World of Warcraft. Even the largest set we have available is only a 700KB download - while the average WoW download (even just the difference version) tends to be measured in 100s of MB, if not GB. Sorry for the doom-and-gloom - we'll definitely try to address any issues people bring up, but sometimes the logistics (for this purely volunteer and part-time effort) may put a damper (or at least a delay) on any feature requests. [/QUOTE]
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