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General Tabletop Discussion
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Mal Malenkirk's philosophy of dragon DMing
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<blockquote data-quote="jollyninja" data-source="post: 87667" data-attributes="member: 3208"><p>dragons are what you make them, i tend to use things from independent publishers that i know the players have never read when using dragon magic (chaos magic without the damage is one that i really like) as long as you keep the power of the magic similar, the cr still applies, i allways make up at least one situational effect that the players can not plan for (because i invented it 3 seconds before use). i hate hokey cheezy dragons. i want to feel the hair on my arms stand up as a player if i even suspect that a dragon is coming. The worst adventure involving a dragon that i have ever been involved in ended with the party wizard successfully turning the huge red dragon into wood and the warriors hacking the heck out of it's kneck. we felt dirty and cheated. i can even now taste the bile at the back of my throat.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 87667, member: 3208"] dragons are what you make them, i tend to use things from independent publishers that i know the players have never read when using dragon magic (chaos magic without the damage is one that i really like) as long as you keep the power of the magic similar, the cr still applies, i allways make up at least one situational effect that the players can not plan for (because i invented it 3 seconds before use). i hate hokey cheezy dragons. i want to feel the hair on my arms stand up as a player if i even suspect that a dragon is coming. The worst adventure involving a dragon that i have ever been involved in ended with the party wizard successfully turning the huge red dragon into wood and the warriors hacking the heck out of it's kneck. we felt dirty and cheated. i can even now taste the bile at the back of my throat. [/QUOTE]
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