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Malazan Book of the Fallen [Recruiting: M&M 2nd Ed]
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<blockquote data-quote="Walking Dad" data-source="post: 5247968" data-attributes="member: 59043"><p>Extras like autofire or penetrating don't break PL cap, but can give a significant boost.</p><p></p><p>I like Deadly aim from W&W:</p><p></p><p>[code][FONT=Courier New]Deadly Aim</p><p>Your attacks are so precisely aimed that you score palpable blows far</p><p>more grievous than one would expect from your weapon and strength.</p><p>Mechanically, this functions the same as an attack with the</p><p>Autofire extra, increasing damage by +1 per 2 points the attack</p><p>roll exceeds the target’s Defense; however, where Autofire normally</p><p>inflicts more damage by hitting with more attacks, Deadly Aim</p><p>does so by pinpoint accuracy against particularly vulnerable areas.</p><p>Targets immune to critical hits are also immune to this bonus damage</p><p>and, as with Autofire, any Impervious Toughness is compared to</p><p>the attack’s base damage, before any bonus damage is added.</p><p>If the variant Power Attack feat is in play, the GM may want to</p><p>change the bonus damage to +1 for every 4 points the attack roll</p><p>exceeds the target’s Defense. As an Alternate Power, Deadly Aim</p><p>works at two-thirds the base attack’s rank.[/FONT][/code]BTW, has anyone the DC Adventures Hero's Hnadbook with the M&M 3e rules?</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5247968, member: 59043"] Extras like autofire or penetrating don't break PL cap, but can give a significant boost. I like Deadly aim from W&W: [code][FONT=Courier New]Deadly Aim Your attacks are so precisely aimed that you score palpable blows far more grievous than one would expect from your weapon and strength. Mechanically, this functions the same as an attack with the Autofire extra, increasing damage by +1 per 2 points the attack roll exceeds the target’s Defense; however, where Autofire normally inflicts more damage by hitting with more attacks, Deadly Aim does so by pinpoint accuracy against particularly vulnerable areas. Targets immune to critical hits are also immune to this bonus damage and, as with Autofire, any Impervious Toughness is compared to the attack’s base damage, before any bonus damage is added. If the variant Power Attack feat is in play, the GM may want to change the bonus damage to +1 for every 4 points the attack roll exceeds the target’s Defense. As an Alternate Power, Deadly Aim works at two-thirds the base attack’s rank.[/FONT][/code]BTW, has anyone the DC Adventures Hero's Hnadbook with the M&M 3e rules? [/QUOTE]
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