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Malazan Book of the Fallen [Recruiting: M&M 2nd Ed]
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<blockquote data-quote="perrinmiller" data-source="post: 5256200" data-attributes="member: 88649"><p>OK. I finally found time to go through the Core Rules to verify. This is from pg 31.</p><p>[code]CHANGES TO ABILITIES</p><p>• Strength and Dexterity: Strength and Dexterity in Mutants & Masterminds</p><p>do not directly influence a character’s chances to hit in combat, and</p><p>Dexterity doesn’t improve a character’s Defense score. These capabilities </p><p>are purchased separately with attack and defense bonus. This brings the</p><p>value of Strength and Dexterity in line with the other abilities and allows </p><p>players to fine-tune their characters’ combat abilities (so not all strong</p><p>heroes are good melee combatants, for example). If you want a character </p><p>whose great Strength or Dexterity provides combat ability, simply buy the</p><p>character’s attack and defense bonus in proportion to those ability scores. </p><p>On the other hand, you can also have a strong or dexterous character</p><p>who’s not especially good in a fight, if you prefer.</p><p>• Intelligence: Unlike other d20-based games, your Mutants & Masterminds </p><p>character’s Intelligence modifier does not alter the number of skill points</p><p>your hero gets. In Mutants & Masterminds, skill ranks are purchased with </p><p>power points, just like everything else.[/code]Pretty much no confusion on that.</p><p></p><p>Regarding Dodge:</p><p>[code]DODGE BONUS</p><p>Half your defense bonus (rounded down) is a dodge bonus, which is lost</p><p>under certain circumstances, such as when you are stunned, flat-footed,</p><p>surprise-attacked, or otherwise unable to defend yourself normally. Other</p><p>circumstances—such as when you are helpless—cause you to lose your</p><p>entire defense bonus, and may apply additional penalties to your defense.[/code]So if you purchase Defense Bonus, part of that is considered Dodge and you can lose it.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5256200, member: 88649"] OK. I finally found time to go through the Core Rules to verify. This is from pg 31. [code]CHANGES TO ABILITIES • Strength and Dexterity: Strength and Dexterity in Mutants & Masterminds do not directly influence a character’s chances to hit in combat, and Dexterity doesn’t improve a character’s Defense score. These capabilities are purchased separately with attack and defense bonus. This brings the value of Strength and Dexterity in line with the other abilities and allows players to fine-tune their characters’ combat abilities (so not all strong heroes are good melee combatants, for example). If you want a character whose great Strength or Dexterity provides combat ability, simply buy the character’s attack and defense bonus in proportion to those ability scores. On the other hand, you can also have a strong or dexterous character who’s not especially good in a fight, if you prefer. • Intelligence: Unlike other d20-based games, your Mutants & Masterminds character’s Intelligence modifier does not alter the number of skill points your hero gets. In Mutants & Masterminds, skill ranks are purchased with power points, just like everything else.[/code]Pretty much no confusion on that. Regarding Dodge: [code]DODGE BONUS Half your defense bonus (rounded down) is a dodge bonus, which is lost under certain circumstances, such as when you are stunned, flat-footed, surprise-attacked, or otherwise unable to defend yourself normally. Other circumstances—such as when you are helpless—cause you to lose your entire defense bonus, and may apply additional penalties to your defense.[/code]So if you purchase Defense Bonus, part of that is considered Dodge and you can lose it. [/QUOTE]
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Malazan Book of the Fallen [Recruiting: M&M 2nd Ed]
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