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<blockquote data-quote="Maliki" data-source="post: 2438453" data-attributes="member: 19073"><p>WK4-2 New problems for Goblins Tooth </p><p></p><p>The party took a few days to rest after thier dealings with Thrask Three-Teeth, and his goblins. One evening as they enter the Shady Oak Inn, they see Edward, the local grocer and sole survivor a a famous battle twenty years earlier, throwing a drunken tyrad of how all the goblins should be wiped from the earth. Drawing his sword as he rambles on, he waves it about wildly only to have the sword fly from his hand and crash into the wall behind the bar. Soon several locals escort Edward out of the inn and to his home. One of the locals explains to the party the sad tale of Edward. He was the sole survivor of the battle of Shedrigs Pass, during the Goblin Wars, he lost his brother soon afterward.(his brother led a patrol that was lost, a patrol that Edward would have normally lead). More recently his wife had passed away, driving Edward still deeper into the bottle. The townsperson explains that Edward will soon lose his seat on the council if his actions continue. </p><p></p><p>As the party talks further with the locals, one tall young man begins to play a zither, and recite lines of poetry, directed at Carla, the barmaid. The local explains that the youth, Myathas, has a crush on Carla. The poetry and zither play(both done poorly) soon begins to grate on the nerves of the entire bar. Beroguer rises and starts towards the young man when the bar suddenly falls silent. Turning towards the door the party sees David, the very large son of Shedhrig, and the soon to be husband of Carla storms into the tavern. The giant of a man is not amused by Myathas, and swings he smashes the Zither to pieses as Myathas maks a headfirst dive out an open window, as the bar erupts in laughter. </p><p></p><p>The party tries once again to have a quiet evening, and again they are denied, as soon after the David/Carla/Myathas incedent, the towns warning bell begins to ring. The party follows many of the Inns patrons to the town square where many other townfolk have gathered. Soon Sir Derrick, the reeve arrives and the guard in the watchtower reports that about a dozen goblins have been spotted near town, as he reports three goblins break ranks and approach the town under a white flag. </p><p></p><p>An experienced goblin fighter, Sir Derrick asks the party, to join him and Captian Alsted, and a group of six guardsmen to accompany him to the parley. </p><p></p><p>The party, along with Sir Derrick meets with Thrask Three-Teeth, and two other goblins. Thrask explains that soon after the party left his tribes lair, that he recieved a visit from the the chieftan of the Morak-Hrazzt, a large goblin tribe to the north. The chieftan was fleeing his tribe because a large goblin(as tall as a human male) appeared out of the swamp not long ago and soon took control of his tribe. The creature showed great magical power even making the moon disappear one night. Thrask explains that the new leader is bent on taking total control over the entire region, human and goblinoid alike are in danger. Still decimated by the bear his small tribe can only prepare a meager defense of its own lair, but through his scout Thrask knows that most of the Morak-Hrazzt tribes warriors have gathered in the hills south of the thier village.(In preparation of an invasion). </p><p></p><p>Thrask suggests that if the party travels north along the river, they can get beyond the Morak-Hrazzt lines and get to the creatures lair unmolested. Once there if they can slay this giant goblin, the old chief(who has no desire for war) can return to power. After giving the party all the information he can Thrask departs to see his own tribes preparation. </p><p></p><p>Returning to town the reeve quickly puts a call out for the militia to assemble and starts to prepare the towns defenses. He asks that the parrty meet with him first thing in the morning, if they wish to aid the town once again. </p><p></p><p>Just after dawn the next day, the party arrives at the reeves HQ, to find Sir Derrick still working on defensive plans. He tells the party that although he doesn't fully trust Thrask, he feels there is enough truth to the tale to warrant a strike against the Morak-Hrazzt. The party agrees and accepts the mission. The reeve gives the party three potions of healing, a potion of goblin control, and a tactical map of the area, as well as rations and general supplies for thier journey. He shows them the general location of the goblin village on the map, and tells them that an abandoned mine overlooks the village. From talking to Thrask the party learned the the giant gobllin lairs in the old mine, so setting out that is thier objective. </p><p></p><p>Traveling north along the river the party passes many families from outlying farms heading towards the safety of Goblins Tooth. About noon they come across a farmer who is busy working with a pair of fine oxen. Stopping to chat the party learns that the farmers sons are both members of the militia, and that he was left to work his lands alone. He does say, however, that he found these two oxen just yesterday, and they would greatly aid his work. He further goes on to tell them that he knows the oxen once belonged to a prospector who traveled this way just over a week ago. The farmer claims that the prospector had a strange wagon(made of whole logs rather than slatted wood) and was quite rude. Also the prospector ignored the farmers warnings of traveling into either the swamp or the hills.(The party decides that the wagon was probably to double as a raft, and notes that the wagon was headed towards the swamp.) </p><p></p><p>The party decides to travel further north and avoid the swamp altogether, prefering the rugged hills to the swamp. Late in the day the party leaves the river and turns west towards the hills. By dark they reached the beginings of the Wildwolfe Hills, and decide to camp. During the night thier rest is interupted by three fire beetles foraging for food. A quick 'sleep' spell by Necromos stops all three and the party quickly ends the threat. The rest of the night passes uneventfully, and early the next day the party is prepared to continue thier westward journey into the Wildwolfe hills. </p><p></p><p>This ended the fourth week of adventures, The next session is planned for 2-14, but could change.</p></blockquote><p></p>
[QUOTE="Maliki, post: 2438453, member: 19073"] WK4-2 New problems for Goblins Tooth The party took a few days to rest after thier dealings with Thrask Three-Teeth, and his goblins. One evening as they enter the Shady Oak Inn, they see Edward, the local grocer and sole survivor a a famous battle twenty years earlier, throwing a drunken tyrad of how all the goblins should be wiped from the earth. Drawing his sword as he rambles on, he waves it about wildly only to have the sword fly from his hand and crash into the wall behind the bar. Soon several locals escort Edward out of the inn and to his home. One of the locals explains to the party the sad tale of Edward. He was the sole survivor of the battle of Shedrigs Pass, during the Goblin Wars, he lost his brother soon afterward.(his brother led a patrol that was lost, a patrol that Edward would have normally lead). More recently his wife had passed away, driving Edward still deeper into the bottle. The townsperson explains that Edward will soon lose his seat on the council if his actions continue. As the party talks further with the locals, one tall young man begins to play a zither, and recite lines of poetry, directed at Carla, the barmaid. The local explains that the youth, Myathas, has a crush on Carla. The poetry and zither play(both done poorly) soon begins to grate on the nerves of the entire bar. Beroguer rises and starts towards the young man when the bar suddenly falls silent. Turning towards the door the party sees David, the very large son of Shedhrig, and the soon to be husband of Carla storms into the tavern. The giant of a man is not amused by Myathas, and swings he smashes the Zither to pieses as Myathas maks a headfirst dive out an open window, as the bar erupts in laughter. The party tries once again to have a quiet evening, and again they are denied, as soon after the David/Carla/Myathas incedent, the towns warning bell begins to ring. The party follows many of the Inns patrons to the town square where many other townfolk have gathered. Soon Sir Derrick, the reeve arrives and the guard in the watchtower reports that about a dozen goblins have been spotted near town, as he reports three goblins break ranks and approach the town under a white flag. An experienced goblin fighter, Sir Derrick asks the party, to join him and Captian Alsted, and a group of six guardsmen to accompany him to the parley. The party, along with Sir Derrick meets with Thrask Three-Teeth, and two other goblins. Thrask explains that soon after the party left his tribes lair, that he recieved a visit from the the chieftan of the Morak-Hrazzt, a large goblin tribe to the north. The chieftan was fleeing his tribe because a large goblin(as tall as a human male) appeared out of the swamp not long ago and soon took control of his tribe. The creature showed great magical power even making the moon disappear one night. Thrask explains that the new leader is bent on taking total control over the entire region, human and goblinoid alike are in danger. Still decimated by the bear his small tribe can only prepare a meager defense of its own lair, but through his scout Thrask knows that most of the Morak-Hrazzt tribes warriors have gathered in the hills south of the thier village.(In preparation of an invasion). Thrask suggests that if the party travels north along the river, they can get beyond the Morak-Hrazzt lines and get to the creatures lair unmolested. Once there if they can slay this giant goblin, the old chief(who has no desire for war) can return to power. After giving the party all the information he can Thrask departs to see his own tribes preparation. Returning to town the reeve quickly puts a call out for the militia to assemble and starts to prepare the towns defenses. He asks that the parrty meet with him first thing in the morning, if they wish to aid the town once again. Just after dawn the next day, the party arrives at the reeves HQ, to find Sir Derrick still working on defensive plans. He tells the party that although he doesn't fully trust Thrask, he feels there is enough truth to the tale to warrant a strike against the Morak-Hrazzt. The party agrees and accepts the mission. The reeve gives the party three potions of healing, a potion of goblin control, and a tactical map of the area, as well as rations and general supplies for thier journey. He shows them the general location of the goblin village on the map, and tells them that an abandoned mine overlooks the village. From talking to Thrask the party learned the the giant gobllin lairs in the old mine, so setting out that is thier objective. Traveling north along the river the party passes many families from outlying farms heading towards the safety of Goblins Tooth. About noon they come across a farmer who is busy working with a pair of fine oxen. Stopping to chat the party learns that the farmers sons are both members of the militia, and that he was left to work his lands alone. He does say, however, that he found these two oxen just yesterday, and they would greatly aid his work. He further goes on to tell them that he knows the oxen once belonged to a prospector who traveled this way just over a week ago. The farmer claims that the prospector had a strange wagon(made of whole logs rather than slatted wood) and was quite rude. Also the prospector ignored the farmers warnings of traveling into either the swamp or the hills.(The party decides that the wagon was probably to double as a raft, and notes that the wagon was headed towards the swamp.) The party decides to travel further north and avoid the swamp altogether, prefering the rugged hills to the swamp. Late in the day the party leaves the river and turns west towards the hills. By dark they reached the beginings of the Wildwolfe Hills, and decide to camp. During the night thier rest is interupted by three fire beetles foraging for food. A quick 'sleep' spell by Necromos stops all three and the party quickly ends the threat. The rest of the night passes uneventfully, and early the next day the party is prepared to continue thier westward journey into the Wildwolfe hills. This ended the fourth week of adventures, The next session is planned for 2-14, but could change. [/QUOTE]
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