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Malvoisin's Council of Thieves, Act I - The Bastards of Erebus [IC]
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<blockquote data-quote="SelcSilverhand" data-source="post: 4937109" data-attributes="member: 30016"><p>Mero's breath leaves him in a whoosh as Quinne presses him back against the wall and moves past to engage the Hellknights. <em>Her strength is surprising.</em> he thinks to himself and considers the battle. His options are limited in these tight confines. With his allies in the way and the battle on, his primary spells are less useful. Straightening, he half mutters a prayer to the Eternal Rose, and surges forward. Scurrying past and between the legs of his larger companions, he moves into position.</p><p></p><p>OOC</p><p>[SBLOCK]</p><p>I'm a bit down on the initiative order, so here is what I want to try. If the square north of Morosino is still unoccupied on his turn he will move to there then cast <a href="http://paizo.com/pathfinderRPG/prd/spells/colorSpray.html#color-spray-anchor" target="_blank">Color Spray</a> down the tunnel. DC 15 Will save.</p><p>If that one is take he will try to jump across the slime river to the square across from Janiven and try to cast from there. Dex +2 for the jump.</p><p>If that is taken, I will move to the squares behind Morosino and wait till next round 'cause that will probably be beyond his movement rate. </p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4937109, member: 30016"] Mero's breath leaves him in a whoosh as Quinne presses him back against the wall and moves past to engage the Hellknights. [I]Her strength is surprising.[/i] he thinks to himself and considers the battle. His options are limited in these tight confines. With his allies in the way and the battle on, his primary spells are less useful. Straightening, he half mutters a prayer to the Eternal Rose, and surges forward. Scurrying past and between the legs of his larger companions, he moves into position. OOC [SBLOCK] I'm a bit down on the initiative order, so here is what I want to try. If the square north of Morosino is still unoccupied on his turn he will move to there then cast [url=http://paizo.com/pathfinderRPG/prd/spells/colorSpray.html#color-spray-anchor]Color Spray[/url] down the tunnel. DC 15 Will save. If that one is take he will try to jump across the slime river to the square across from Janiven and try to cast from there. Dex +2 for the jump. If that is taken, I will move to the squares behind Morosino and wait till next round 'cause that will probably be beyond his movement rate. [/SBLOCK] [/QUOTE]
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