Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Malvoisin's Curse of the Crimson Throne (RG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Legildur" data-source="post: 4038272" data-attributes="member: 1258"><p><strong>Lucky Edlin</strong></p><p><span style="color: MediumTurquoise">"Apparently the title is meant to be some kind of joke,"</span> says the lean young man standing before you. <span style="color: MediumTurquoise">"I don't see the funny side of it. I never seen any good luck that didn't come with some bad."</span></p><p>[CODE][B]Name:[/B] Lucky Edlin</p><p>[B]Class:[/B] Wizard (Divination domain)</p><p>[B]Race:[/B] human</p><p>[B]Size:[/B] medium</p><p>[B]Gender:[/B] male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] XXXX</p><p></p><p>[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +0 [B]HP:[/B] 6 (1d4+2)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] 0/-</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30ft [B]Spell Res:[/B] </p><p>[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +5 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 10</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +2 +1 +3</p><p>[B]Ref:[/B] 0 +1 +1</p><p>[B]Will:[/B] 2 +1 +3</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Dagger +0 1d4+0 19-20/x2</p><p></p><p>[B]Languages:[/B] Common, Chelaxian, Thassilonian, Draconic, Elven.</p><p></p><p>[B]Abilities:[/B] Arcane spells, Domain Wizard (Divination), Glimpse Peril 3/day, Personal Addiction trait.</p><p></p><p>[B]Feats:[/B] Improved Initiative, [S]Eschew Materials[/S]?, Scribe Scroll.</p><p></p><p>[B]Skill Points:[/B] 28 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Profession (gambler) 4 +1 +5</p><p>Concentration 4 +2 +6</p><p>Spellcraft 4 +3 +7</p><p>Knowledge (arcana) 4 +3 +7</p><p>Decipher Script 4 +3 +7</p><p>Knowledge (the planes) 4 +3 +7</p><p>Spot 2 +1 +3</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>General adventuring gear</p><p>Spellbook</p><p>Dagger</p><p>XXXX XXcp XXlb</p><p>XXXX XXsp XXlb</p><p>XXXX XXgp XXlb</p><p>XXXX XXgp XXlb</p><p></p><p>[B]Total Weight:[/B]XXlb [B]Money:[/B] 75gp XXsp XXcp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] XXX XXX XXX XXX XXX</p><p></p><p>[b]Wizard Spells Per Day:[/b] 3+1/2+1</p><p>[b]Wizard Spell DC:[/b] 13 + Spell Level</p><p>[b]Wizard Spells Known:[/b] asterisked spells are Divination Domain spells and cast at +1 caster level</p><p>[i]0-lvl:[/i] Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic*, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.</p><p>[i]1-lvl:[/i] Color Spray, Detect Secret Doors*, Grease, Identify, Mage Armor, Magic Missile, Shield.</p><p></p><p>[B]Age:[/B] 23</p><p>[B]Height:[/B] 5'5"</p><p>[B]Weight:[/B] 120lb</p><p>[B]Eyes:[/B] brown</p><p>[B]Hair:[/B] brown</p><p>[B]Skin:[/B] pallid</p><p></p><p>[B]Appearance:[/B] XXXX</p><p></p><p>[B]Background:[/B] "Apparently the title is meant to be some kind of joke," says the lean young man standing before you. "I don't see the funny side of it. I never seen any good luck that didn't come with some bad."</p><p></p><p>The slightly built human is of obvious Chelish ancestry. The deep sunk eyes and drawn face bely that he was raised in a moderately wealthy family in North Point. With little physical prowess, but a sharp mind, it was almost inevitable that his family would buy him a place in the Acadamae. It was here that he was first introduced to serious gambling by another young (and rich) student, and he gravitated to games of chance - most using dice. Through this vice, he began the slow descent that so often befalls young men without the discipline to know when to quit. Eventually, through desperation, it appeared that he might almost be able to influence the dice through sheer force of will. But whether this was a product of his imagination or some innate ability was difficult to discern. Regardless, his studies at the Acadamae began to focus on spells that would enable him to predict the future to a limited excent, or learn information that might aid him, and so the path of the Diviner showed its way to him.</p><p></p><p>Unfortunately, along with the risk taking behaviour came the lure of the drugs and its sorry path. Shiver eventually became the drug of choice. And it wasn't until the drug nearly cost him his place at the Acadamae did he summon enough will to fight the addiction. Even though the fight is far from over, he is now back in control enough to know what to do. Through his spells and research, he has learned that his dealer was an employee of Gaedren's, and now he seeks an opportunity to put a stop to the trade to prevent others falling into the same trap.</p><p></p><p>Edlin sees his best chance in stopping Gaedren is through helping others with the same goal with his special brand of magics in the gathering of information not available by other means.</p><p></p><p>[/CODE]</p><p><strong>Wizard Spells Prepared:</strong></p><p><em>0-lvl:</em> <s>Daze</s>, Detect Magic*, Detect Poison, Read Magic.</p><p><em>1-lvl:</em> <s>Color Spray</s>, Detect Secret Doors*, <s>Mage Armor</s>.</p><p></p><p><a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizardVariantDomainWizard" target="_blank">Domain Wizards</a></p><p>Divination Domain</p><p>0—detect magic; 1st—detect secret doors; 2nd—see invisibility; 3rd—arcane sight; 4th—arcane eye; 5th—prying eyes; 6th—true seeing; 7th—greater arcane sight; 8th—discern location; 9th—foresight.</p><p></p><p>[sblock=Immediate Magic (PHBII p68)]Lose ability to gain a familiar and gain a spell-like ability that reflects your chosen school of magic. Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (minimum 1).</p><p></p><p><em>Glimpse Peril (divination)</em>: You get a flash of foresight into the danger lying in your future. You gain a +2 insight bonus on the next saving throw you make before your next turn.[/sblock][sblock=future spells]0th - (9) N/A</p><p>1st - Magic Missile, Mage Armor, Shield, Identify, Charm Person (replaced Sleep/Color Spray)</p><p>2nd - Glitterdust, Web, Invisibility, Scorching Ray, See Invisibility (replaced Alter Self)</p><p>3rd - Fireball, Fly, Haste, Slow (replaced Dispel Magic)</p><p>4th - Greater Invisibility, Dimension Door, Polymorph, Stoneskin</p><p>5th - Wall of Force, Hold Monster, Cloud Kill, Feeblemind (replaced Teleport)</p><p>6th - Greater Dispel Magic, True Seeing, Disintegrate</p><p>7th - Limited Wish, Greater Teleport, Spell Turning</p><p>8th - Mind Blank, Horrid Wilting, Polymorph Any Object</p><p>9th - Time Stop, Shapechange, Wish[/sblock]Trait - Drug Addict (personal addiction).</p></blockquote><p></p>
[QUOTE="Legildur, post: 4038272, member: 1258"] [B]Lucky Edlin[/B] [COLOR=MediumTurquoise]"Apparently the title is meant to be some kind of joke,"[/COLOR] says the lean young man standing before you. [COLOR=MediumTurquoise]"I don't see the funny side of it. I never seen any good luck that didn't come with some bad."[/COLOR] [CODE][B]Name:[/B] Lucky Edlin [B]Class:[/B] Wizard (Divination domain) [B]Race:[/B] human [B]Size:[/B] medium [B]Gender:[/B] male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] XXXX [B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +0 [B]HP:[/B] 6 (1d4+2) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] 0/- [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30ft [B]Spell Res:[/B] [B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +5 [B]Spell Save:[/B] +0 [B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 10 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +2 +1 +3 [B]Ref:[/B] 0 +1 +1 [B]Will:[/B] 2 +1 +3 [B]Weapon Attack Damage Critical[/B] Dagger +0 1d4+0 19-20/x2 [B]Languages:[/B] Common, Chelaxian, Thassilonian, Draconic, Elven. [B]Abilities:[/B] Arcane spells, Domain Wizard (Divination), Glimpse Peril 3/day, Personal Addiction trait. [B]Feats:[/B] Improved Initiative, [S]Eschew Materials[/S]?, Scribe Scroll. [B]Skill Points:[/B] 28 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Profession (gambler) 4 +1 +5 Concentration 4 +2 +6 Spellcraft 4 +3 +7 Knowledge (arcana) 4 +3 +7 Decipher Script 4 +3 +7 Knowledge (the planes) 4 +3 +7 Spot 2 +1 +3 [B]Equipment: Cost Weight[/B] General adventuring gear Spellbook Dagger XXXX XXcp XXlb XXXX XXsp XXlb XXXX XXgp XXlb XXXX XXgp XXlb [B]Total Weight:[/B]XXlb [B]Money:[/B] 75gp XXsp XXcp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] XXX XXX XXX XXX XXX [b]Wizard Spells Per Day:[/b] 3+1/2+1 [b]Wizard Spell DC:[/b] 13 + Spell Level [b]Wizard Spells Known:[/b] asterisked spells are Divination Domain spells and cast at +1 caster level [i]0-lvl:[/i] Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic*, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. [i]1-lvl:[/i] Color Spray, Detect Secret Doors*, Grease, Identify, Mage Armor, Magic Missile, Shield. [B]Age:[/B] 23 [B]Height:[/B] 5'5" [B]Weight:[/B] 120lb [B]Eyes:[/B] brown [B]Hair:[/B] brown [B]Skin:[/B] pallid [B]Appearance:[/B] XXXX [B]Background:[/B] "Apparently the title is meant to be some kind of joke," says the lean young man standing before you. "I don't see the funny side of it. I never seen any good luck that didn't come with some bad." The slightly built human is of obvious Chelish ancestry. The deep sunk eyes and drawn face bely that he was raised in a moderately wealthy family in North Point. With little physical prowess, but a sharp mind, it was almost inevitable that his family would buy him a place in the Acadamae. It was here that he was first introduced to serious gambling by another young (and rich) student, and he gravitated to games of chance - most using dice. Through this vice, he began the slow descent that so often befalls young men without the discipline to know when to quit. Eventually, through desperation, it appeared that he might almost be able to influence the dice through sheer force of will. But whether this was a product of his imagination or some innate ability was difficult to discern. Regardless, his studies at the Acadamae began to focus on spells that would enable him to predict the future to a limited excent, or learn information that might aid him, and so the path of the Diviner showed its way to him. Unfortunately, along with the risk taking behaviour came the lure of the drugs and its sorry path. Shiver eventually became the drug of choice. And it wasn't until the drug nearly cost him his place at the Acadamae did he summon enough will to fight the addiction. Even though the fight is far from over, he is now back in control enough to know what to do. Through his spells and research, he has learned that his dealer was an employee of Gaedren's, and now he seeks an opportunity to put a stop to the trade to prevent others falling into the same trap. Edlin sees his best chance in stopping Gaedren is through helping others with the same goal with his special brand of magics in the gathering of information not available by other means. [/CODE] [b]Wizard Spells Prepared:[/b] [i]0-lvl:[/i] [S]Daze[/S], Detect Magic*, Detect Poison, Read Magic. [i]1-lvl:[/i] [S]Color Spray[/S], Detect Secret Doors*, [S]Mage Armor[/S]. [URL=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizardVariantDomainWizard]Domain Wizards[/URL] Divination Domain 0—detect magic; 1st—detect secret doors; 2nd—see invisibility; 3rd—arcane sight; 4th—arcane eye; 5th—prying eyes; 6th—true seeing; 7th—greater arcane sight; 8th—discern location; 9th—foresight. [sblock=Immediate Magic (PHBII p68)]Lose ability to gain a familiar and gain a spell-like ability that reflects your chosen school of magic. Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (minimum 1). [I]Glimpse Peril (divination)[/I]: You get a flash of foresight into the danger lying in your future. You gain a +2 insight bonus on the next saving throw you make before your next turn.[/sblock][sblock=future spells]0th - (9) N/A 1st - Magic Missile, Mage Armor, Shield, Identify, Charm Person (replaced Sleep/Color Spray) 2nd - Glitterdust, Web, Invisibility, Scorching Ray, See Invisibility (replaced Alter Self) 3rd - Fireball, Fly, Haste, Slow (replaced Dispel Magic) 4th - Greater Invisibility, Dimension Door, Polymorph, Stoneskin 5th - Wall of Force, Hold Monster, Cloud Kill, Feeblemind (replaced Teleport) 6th - Greater Dispel Magic, True Seeing, Disintegrate 7th - Limited Wish, Greater Teleport, Spell Turning 8th - Mind Blank, Horrid Wilting, Polymorph Any Object 9th - Time Stop, Shapechange, Wish[/sblock]Trait - Drug Addict (personal addiction). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Malvoisin's Curse of the Crimson Throne (RG)
Top