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Malvoisin's Curse of the Crimson Throne (RG)
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<blockquote data-quote="EvolutionKB" data-source="post: 4046082" data-attributes="member: 47833"><p><strong>Karastro Quintel</strong></p><p></p><p>Karastro Quintel</p><p>Male Human (Chelaxian) Warlock 1</p><p>LN medium humanoid</p><p>Senses: Spot +2, Listen +2</p><p>Init: +2 (+2 Dex)</p><p>Languages: Common, Elven</p><p>Exp: 0</p><p>--------------------------------------------------</p><p>AC: 15, touch 12, flat-footed 13; (+3 armor, +2 dex,)</p><p>Hit Points: 6</p><p>Fort +0, Ref +2, Will +4; </p><p>--------------------------------------------------</p><p>Speed: 20 ft. (4 squares), or 30 ft. (6 squares unencumbered) 34/80 Medium load</p><p>Melee: dagger -1 slashing/piercing (1d4-1/19-20)</p><p>Ranged: dagger +2 piercing (1d4-1/19-20x2) or Eldritch Blast +2 Ranged Touch (1d6/x2)</p><p>Space: 5 ft. Reach: 5 ft.</p><p>Base Atk: +0 Grapple: -1</p><p>Atk Options: None</p><p>Combat Feats: Point Blank Shot, Precise Shot</p><p>--------------------------------------------------</p><p>Eldritch Blast(Sp): This ranged touch attack can be used at will as a standard action and currently does 1d6 points of damage. It is a ray with a range of 60’ and is subject to spell resistance. </p><p></p><p>Invocations:</p><p></p><p>Least:</p><p></p><p> Beguiling Influence: Karastro gains a +6 bonus to Intimidate, Diplomacy, and Bluff for 24 hours. </p><p></p><p></p><p>-------------------------------------------------- </p><p>Str 8, Dex 14, Con 10, Int 12, Wis 14, Cha 16</p><p></p><p>Feats: Point Blank Shot, Precise Shot</p><p></p><p>Trait: Abadar's Deliverer of Justice (Diplomacy and Bluff become class skills)</p><p></p><p>Skills: Bluff+13 [4 ranks +3 Chr +6 Beguiling Influence], Diplomacy+11 [2 rank +3 Chr +6 Beguiling influence], Intimidate+13 [4 ranks +3 Chr +6 Beguiling Influence], Knowledge(nobility/royalty)+2 [1 rank +1 Int] Knowledge(local, Korvosa)+2 [1 rank +1 Int], Knowledge(planes)+2 [1 rank +1 Int], Knowledge(religion)+2[1 rank +1 Int], Profession(Lawyer)+6 [4 ranks +2 Wis]</p><p></p><p>*ACP -3</p><p></p><p>Possessions:</p><p></p><p>Studded leather armor (20lbs)(25gp)</p><p>Dagger (1lb)(2gp)</p><p>Light Crossbow (4lbs)(35gp)</p><p>Quiver of 10 Crossbow bolts(1lb)(1gp)</p><p>Backpack(2lb)(2gp)</p><p>Belt Pouchx2 (1lb)(2gp)</p><p>Soap (5sp)(1lb)</p><p>Waterskin (1gp)(4lb)</p><p>Courtier's outfit (30gp)</p><p>1gp</p><p>5sp</p><p></p><p></p><p></p><p>[sblock=Appearance]Appearance: Karastro is tall and of slight build. His broad shoulders, strong chin, and dutiful appearance give him away as one of moderate wealth. His hair is short cropped and black and his skin is pale and unmarked by harsh weather or mistreatment. He wears fine clothes and mail when appropriate, and carries his family name like a knight carries their weapon.[/sblock]</p><p></p><p>[sblock=Personality]Personality: Given his appearance, one would assume that Karastro is proud and considers himself better than those folk below him in status. For the most part that is correct, while Karastro is arrogant, he still knows the value in all the levels of society. With a silver tongue he can fix wrongs, and when the situation calls for, threaten those with the full extent of the law.[/sblock]</p><p>[sblock=Background]Background: Karastro grew up in the circles of nobles of Korvosa. His father was a judge, and from young age, Karastro was schooled in the subjects of law, nobility, and a manner of other things. As Karastro aged, he became interested not only in the laws of their fair city, but why some people followed them and others didn't. His study of the people of Korvosa outstripped his knowledge of law, where he could sway people to his side with a threat of imprisonment or just a few words would guide them smiling along the path he set for them. When he was a teen, Karastro garnered enough attention from his father to be a member of a minor legal team in the city. When Karastro was gaining enough time in the team to become a full fledged member, his father was murdered. From what evidence he could gather, Karastro thought his father's killer was possibly a halfling. But upon further investigation, he found that it was actually a group of children. Karastro was able to tie the children to a man named Gaedren Lamm. The man used children to further his own ends? Karastro spend long hours debating with himself about the pursuit of justice in this case. Were the children to be treated the same as any other murderer? Should lethal force be used to punish them? Karastro came to the conclusion that the children were not to blame, it was Lamm. Whatever made the children commit murder, it was Lamm's doing, and Karastro intended on bringing this man to justice. Karastro spent much time in the temples of Abadar, working to find laws, regulations, and edicts of the city to try and corner Lamm. Lamm was good though, and always had a way out. Karastro became a regular at the Church of Abadar, gaining many friends in the process. Karastro keeps his eldritch blast ability as secret as possible, but when threatened by a great force, won't hesitate to use it. He sees it as a weapon blessed on him by Abadar, to fight law breakers as needed.[/sblock]</p><p></p><p>[sblock=Role]Ranged attacker and face[/sblock]</p><p></p><p>[sblock=Tactics]Karastro stays out of melee at all costs, shooting foes his crossbow or eldritch blast if the situation requires it.[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4046082, member: 47833"] [b]Karastro Quintel[/b] Karastro Quintel Male Human (Chelaxian) Warlock 1 LN medium humanoid Senses: Spot +2, Listen +2 Init: +2 (+2 Dex) Languages: Common, Elven Exp: 0 -------------------------------------------------- AC: 15, touch 12, flat-footed 13; (+3 armor, +2 dex,) Hit Points: 6 Fort +0, Ref +2, Will +4; -------------------------------------------------- Speed: 20 ft. (4 squares), or 30 ft. (6 squares unencumbered) 34/80 Medium load Melee: dagger -1 slashing/piercing (1d4-1/19-20) Ranged: dagger +2 piercing (1d4-1/19-20x2) or Eldritch Blast +2 Ranged Touch (1d6/x2) Space: 5 ft. Reach: 5 ft. Base Atk: +0 Grapple: -1 Atk Options: None Combat Feats: Point Blank Shot, Precise Shot -------------------------------------------------- Eldritch Blast(Sp): This ranged touch attack can be used at will as a standard action and currently does 1d6 points of damage. It is a ray with a range of 60’ and is subject to spell resistance. Invocations: Least: Beguiling Influence: Karastro gains a +6 bonus to Intimidate, Diplomacy, and Bluff for 24 hours. -------------------------------------------------- Str 8, Dex 14, Con 10, Int 12, Wis 14, Cha 16 Feats: Point Blank Shot, Precise Shot Trait: Abadar's Deliverer of Justice (Diplomacy and Bluff become class skills) Skills: Bluff+13 [4 ranks +3 Chr +6 Beguiling Influence], Diplomacy+11 [2 rank +3 Chr +6 Beguiling influence], Intimidate+13 [4 ranks +3 Chr +6 Beguiling Influence], Knowledge(nobility/royalty)+2 [1 rank +1 Int] Knowledge(local, Korvosa)+2 [1 rank +1 Int], Knowledge(planes)+2 [1 rank +1 Int], Knowledge(religion)+2[1 rank +1 Int], Profession(Lawyer)+6 [4 ranks +2 Wis] *ACP -3 Possessions: Studded leather armor (20lbs)(25gp) Dagger (1lb)(2gp) Light Crossbow (4lbs)(35gp) Quiver of 10 Crossbow bolts(1lb)(1gp) Backpack(2lb)(2gp) Belt Pouchx2 (1lb)(2gp) Soap (5sp)(1lb) Waterskin (1gp)(4lb) Courtier's outfit (30gp) 1gp 5sp [sblock=Appearance]Appearance: Karastro is tall and of slight build. His broad shoulders, strong chin, and dutiful appearance give him away as one of moderate wealth. His hair is short cropped and black and his skin is pale and unmarked by harsh weather or mistreatment. He wears fine clothes and mail when appropriate, and carries his family name like a knight carries their weapon.[/sblock] [sblock=Personality]Personality: Given his appearance, one would assume that Karastro is proud and considers himself better than those folk below him in status. For the most part that is correct, while Karastro is arrogant, he still knows the value in all the levels of society. With a silver tongue he can fix wrongs, and when the situation calls for, threaten those with the full extent of the law.[/sblock] [sblock=Background]Background: Karastro grew up in the circles of nobles of Korvosa. His father was a judge, and from young age, Karastro was schooled in the subjects of law, nobility, and a manner of other things. As Karastro aged, he became interested not only in the laws of their fair city, but why some people followed them and others didn't. His study of the people of Korvosa outstripped his knowledge of law, where he could sway people to his side with a threat of imprisonment or just a few words would guide them smiling along the path he set for them. When he was a teen, Karastro garnered enough attention from his father to be a member of a minor legal team in the city. When Karastro was gaining enough time in the team to become a full fledged member, his father was murdered. From what evidence he could gather, Karastro thought his father's killer was possibly a halfling. But upon further investigation, he found that it was actually a group of children. Karastro was able to tie the children to a man named Gaedren Lamm. The man used children to further his own ends? Karastro spend long hours debating with himself about the pursuit of justice in this case. Were the children to be treated the same as any other murderer? Should lethal force be used to punish them? Karastro came to the conclusion that the children were not to blame, it was Lamm. Whatever made the children commit murder, it was Lamm's doing, and Karastro intended on bringing this man to justice. Karastro spent much time in the temples of Abadar, working to find laws, regulations, and edicts of the city to try and corner Lamm. Lamm was good though, and always had a way out. Karastro became a regular at the Church of Abadar, gaining many friends in the process. Karastro keeps his eldritch blast ability as secret as possible, but when threatened by a great force, won't hesitate to use it. He sees it as a weapon blessed on him by Abadar, to fight law breakers as needed.[/sblock] [sblock=Role]Ranged attacker and face[/sblock] [sblock=Tactics]Karastro stays out of melee at all costs, shooting foes his crossbow or eldritch blast if the situation requires it.[/sblock] [/QUOTE]
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