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Malvoisin's Savage Tide, Act 1 - There Is No Honor
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<blockquote data-quote="Malvoisin" data-source="post: 3068607" data-attributes="member: 40128"><p>(OOC: Gonna keep things moving along, here...)</p><p></p><p>There are no objections to Col's summation of the group's plans, and so, with the evening getting late, the dinner party adjourns with words of thanks. Lavinia retires, leaving Kora to show everyone out. Col spends the evening in meditation, preparing such spells as he thinks may be useful for the coming day.</p><p></p><p>The next day, Keoni, Damash and Chongo pose as dock workers and scout out the pier area in the northern Merchant's District, to get some idea of the goings-on aboard the Blue Nixie. Unfortunately, the plan hits a snag right away, when they arrive at pier 5. The Blue Nixie, is in fact, not docked at the pier, but moored to a float some 100 feet from the pier's end. From this distance, it is hard to tell what is going on aboard the boat. The three scouts spend the majority of the day dallying around the pier area to see if anyone disembarks, or shows interest in the vessel, but no one does. All in all, their day's work is not particularly fruitful.</p><p></p><p>Kalen and Anar spend some time in the local taverns (The Ticklish Ogre, Gregair's Place, and The Drunk Bear), asking about Soller Vark, or the Blue Nixie, to try to get an idea of what Vark may be up to. They get quite an earful about Vark...it seems he is a disagreeable lout with a scar on one arm that he claims (dubiously) came in a fight with a hook-handed pirate. But, there is no buzz about his current affairs or what may be going on with the Blue Nixie.</p><p></p><p>It seems a more direct investigation will be in order to get to the bottom of this....</p><p></p><p>The setting sun finds the six adventurers huddled in the corner of The Drunk Bear, sharing their findings, and discussing what they should do next.</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3068607, member: 40128"] (OOC: Gonna keep things moving along, here...) There are no objections to Col's summation of the group's plans, and so, with the evening getting late, the dinner party adjourns with words of thanks. Lavinia retires, leaving Kora to show everyone out. Col spends the evening in meditation, preparing such spells as he thinks may be useful for the coming day. The next day, Keoni, Damash and Chongo pose as dock workers and scout out the pier area in the northern Merchant's District, to get some idea of the goings-on aboard the Blue Nixie. Unfortunately, the plan hits a snag right away, when they arrive at pier 5. The Blue Nixie, is in fact, not docked at the pier, but moored to a float some 100 feet from the pier's end. From this distance, it is hard to tell what is going on aboard the boat. The three scouts spend the majority of the day dallying around the pier area to see if anyone disembarks, or shows interest in the vessel, but no one does. All in all, their day's work is not particularly fruitful. Kalen and Anar spend some time in the local taverns (The Ticklish Ogre, Gregair's Place, and The Drunk Bear), asking about Soller Vark, or the Blue Nixie, to try to get an idea of what Vark may be up to. They get quite an earful about Vark...it seems he is a disagreeable lout with a scar on one arm that he claims (dubiously) came in a fight with a hook-handed pirate. But, there is no buzz about his current affairs or what may be going on with the Blue Nixie. It seems a more direct investigation will be in order to get to the bottom of this.... The setting sun finds the six adventurers huddled in the corner of The Drunk Bear, sharing their findings, and discussing what they should do next. [/QUOTE]
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