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Malvoisin's Savage Tide - Rogue's Gallery 2
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<blockquote data-quote="Legildur" data-source="post: 3831225" data-attributes="member: 1258"><p><strong>Baelathavin</strong>[CODE]Elf Warmage 2</p><p>[B]Neutral Good[/B]</p><p>Experience: 1300 (3000)</p><p>Witchwardens affiliation score: 2.0</p><p></p><p>[B]STR:[/B] 12 [+1] (4 points) </p><p>[B]DEX:[/B] 16 [+3] (6 points +2 racial) </p><p>[B]CON:[/B] 12 [+1] (6 points -2 racial) </p><p>[B]INT:[/B] 14 [+2] (6 points) </p><p>[B]WIS:[/B] 8 [-1] (0 points) </p><p>[B]CHA:[/B] 14 [+2] (6 points)</p><p></p><p>[B]Hit Points:[/B] 11</p><p>[B]Hit Dice:[/B] 2d6+2</p><p>[B]Armor Class:[/B] 15 (10 base +2 armor +3 Dex)</p><p>[B]Initiative:[/B] +3</p><p>[B]BAB:[/B] +1</p><p>- [b]Melee:[/B] +0</p><p>- [b]Ranged:[/B] +4</p><p></p><p>[B]Speed:[/B] 30ft</p><p></p><p>[B]FORT:[/B] +1 (0 Base + 1 Con)</p><p>[B]REFL:[/B] +3 (0 Base + 3 Dex)</p><p>[B]WILL:[/B] +2 (3 Base - 1 Wis)</p><p></p><p>[u][B]Abilities:[/B][/u][size=1] </p><p>- [i]Immunity to sleep effects</p><p>- +2 racial saving throw bonus against enchantment spells or effects</p><p>- Low-light vision</p><p>- Martial Weapon Proficiency (longbow)</p><p>- +2 racial bonus on Listern, Search and Spot checks</p><p>- Automatic Search for secret and concealed doors</p><p>- Favored Class: Wizard</p><p>- cast arcane spells from Warmage spell list</p><p>- Proficient in all simple weapons</p><p>- Armor Proficiency (light)</p><p>- Shield Proficiency (light)</p><p>- Armored Mage (light) (Ex)</p><p>- Warmage Edge (Ex) +2[/i]</p><p>[/size]</p><p></p><p>[u][B]Feats:[/B][/u][size=1]</p><p>1st Level</p><p>- [i]Point Blank Shot[/i]</p><p>Flaw</p><p>- [i]Precise Shot[/i][/size]</p><p></p><p>[u][B]Flaws:[/B][/u][size=1]</p><p>- [i]Non Combatant[/i] - -2 penalty to all melee attacks[/size]</p><p></p><p>[u][B]Skills:[/B][/u][size=1]</p><p>Concentration (Con) +6 (5 ranks, +1 Con)</p><p>Intimidate (Cha) +2 (0 ranks, +2 Cha)</p><p>Knowledge (arcana) (Int) +7 (5 ranks, +2 Int)</p><p>Knowledge (history) (Int) +4 (2 ranks, +2 Int)</p><p>Listen* (Wis) +1 (0 ranks, +2 racial, -1 Wis)</p><p>Profession (Wis) -1 (0 ranks, -1 Wis)</p><p>Search* (Int) +4 (0 ranks, +2 Int, +2 racial)</p><p>Spellcraft (Int) +8 (4 ranks, +2 Int, +2 knowledge synergy)</p><p>Spot* (Wis) +1 (0 ranks, +2 racial, -1 Wis)</p><p>Swim* (Str) +3 (2 ranks, +1 Str)</p><p></p><p>* Cross Class skill[/size]</p><p></p><p>[u][B]Languages:[/B][/u][size=1]</p><p>- [i]Common</p><p>- Draconic</p><p>- Elven</p><p>- Orc[/i][/size]</p><p></p><p>[B]Age:[/B] 142</p><p>[B]Gender:[/B] male</p><p>[B]Height:[/B] 5'1" </p><p>[B]Weight:[/B] 101lbs</p><p>[B]Eyes:[/B] pale blue</p><p>[B]Hair:[/B] light brown</p><p>[B]Skin:[/B] pale</p><p></p><p>[u][b]Spells:[/b][/u][size=1]</p><p>[b]Caster Level:[/b] 2nd</p><p>[b]Save DC:[/b] 12 + Spell Level</p><p>[b]Spells Per Day:[/b] (6/4), remaining (6/4)</p><p>[b]Spells Known:[/b]</p><p>[b]Cantrips –[/b] Acid Splash, Disrupt Undead, Light, Ray of Frost</p><p>[b]1st level –[/b] Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone,</p><p>Lesser Orb of Acid/Cold/Electricity/Fire/Sound, Magic Missile, Shocking Grasp, True Strike.[/size]</p><p></p><p>[U][B]Equipment:[/B][/U][size=1]</p><p>[b]Melee weapons[/b]</p><p>-[b]Dagger[/b] +0 (1d4+1, 19-20/x2) [i][/i] (2gp, 1lb)</p><p></p><p>[b]Ranged weapons[/b]</p><p>-[b]Longbow[/b] +4 (1d8, 20/x3, 100ft.) [i][/i] (75gp, 3lb)</p><p>-+5 (1d8+1) if within 30ft (Point Blank Shot)</p><p>-arrows (19) (2gp, 6lb)</p><p></p><p>[b]Armor[/b]</p><p>-[b]Leather[/b] (+2 AC, Max Dex 6, ACP 0) [i][/i] (10gp, 15lb)</p><p></p><p>[b]Miscellaneous Magical[/b]</p><p>-[B][/B] (0gp, 0lb)</p><p></p><p>[b]Potions[/b]</p><p>-Type (gp)</p><p></p><p>[b]Wands, Staffs or Wands[/b]</p><p>-Type (XX/50chg) (gp, 1oz)</p><p></p><p>[b]Scrolls[/b]</p><p>-Type (gp)</p><p></p><p>[b]Mundane equipment[/b]</p><p>-Traveler’s Outfit (5gp, 0lb)</p><p>-Backpack (2gp, 2lb)</p><p>-Bedroll (0.1gp, 5lb)</p><p>-Flint & steel (1gp, 0lb)</p><p>-Pouch, belt (1gp, 0lb)</p><p>-Rations (trail) 6 (3gp, 6lb)</p><p>-Sunrod (2gp, 1lb)</p><p>-Tindertwig (1gp, 0lb)</p><p>-Waterskin (1gp, 4lb)</p><p>-Whetstone (0gp, 1lb)</p><p></p><p>Weight Carried: 49lb Medium (<43lb=light, 44-86lb=medium, 87-130lb=heavy)</p><p>Remaining money: 61.6gp[/size] </p><p></p><p>[b][u]Special Equipment[/u][/b]</p><p>[size=1][b]?[/b]</p><p>[I]Effect[/I]: .</p><p>[I]Cost[/I]: gp[/size]</p><p></p><p>[U][B]Spells[/B][/U]</p><p>[size=1][B]1st-Level Spells[/B]</p><p>[I]Accuracy[/I]: V/S/M, Std, Touch, One Wpn, 20min, Doubles range increment.</p><p>[I]Fist of Stone[/I]: V/S/M, Std, Personal, You, 1 minute, +6 enhancement to Str for atks and grapple plus slam atk at 1d6+str bonus</p><p>[I]Hail of Stone[/I]: V/S/M, 1 rd, 120ft, Cylinder (5 rad x 40 high), Instant, SR applies, 1d4+2 damage</p><p>[I]Lesser Orb of Acid/Cold/Electricity/Fire/Sound[/I]: V/S, Std, 30ft, one orb, Instant, Ranged Touch for 1d8+2 damage.</p><p>[/size]</p><p></p><p>Experience</p><p>375 (starting amount)</p><p>100 (iron cobra)</p><p>100 vault combination code</p><p>150 3 parrot zombies</p><p>100 2 parrot zombies</p><p>100 2 parrot zombies in store room</p><p>125 5 crabs</p><p>100 2 parrot zombies</p><p>150 Veldimar Krund, huecuva-ized cleric of Olidamarra[/CODE]</p><p>[SBLOCK=Description]</p><p>At two fingers over five feet in height, Baelathavin stands at average height. He is lightly built, even by elven standards. His light brown hair is something a little different in color to your typical elf, and in being cut short it and well trimmed, his appearance is atypical for an elf. The pale skin is mostly shrouded with traveling clothes, with a suit of plain leather armor secured over the top. His pale blue eyes are nothing remarkable.</p><p></p><p>A simple backpack rests between his shoulders, with only a longbow and a dagger as weapons.[/SBLOCK][SBLOCK=Personality]</p><p>Obviously intelligent, and with a quick tongue, Bael (as he prefers to be known) sometimes says a little too much. While he has an aura of strength of personality, he often alienates people by speaking first before his brain is engaged. This is a constant source of frustration to Bael.[/SBLOCK][SBLOCK=Background]</p><p>As a son of two plantation workers, growing up on Lantern Street backing the city wall, Bael was often left to his own devices during the day. Whilst his parents were specialists engaged in the growing, harvesting and drying of tobacco for one of the nearby plantations, these were still demanding jobs, and so Bael had much time on his hands.</p><p></p><p>With the many passing years, as his human friends aged more quickly than he, Bael withdrew further from regular contact with those who were not elven. Often his time would be spent with the various sages of Sunrise, his young mind absorbing information and stories of what lay beyond the walls of Sasserine. Eventually his interests and energies drew him into the circle of Witchwardens, where his strength of personality and intelligence were harnessed for elementary training in the arcane arts. While his newfound powers had been put to some use in the defense of the city over the last year, he hasn’t, as yet, been deemed suitable for a more fulfilling role with the organization.</p><p></p><p>With each year, his parents are becoming more eager to see him make his own way and so the timing of Lavinia’s invitation was both fortunate and unfortunate. Fortunate in that it seemed to offer him a way forward, and unfortunate in that he missed receiving the letter in time to attend the dinner because he been out partying with friends for two days straight. Although late, Bael decided to visit the address given, hoping that the offer was still open.[/SBLOCK][SBLOCK=Witchwardens Affiliation]</p><p>Requirement: 20 gp application fee (paid)</p><p></p><p>Character level: +1/2 level</p><p>Knack for Magic Feat: +1</p><p>5+ ranks in Knowledge (arcana): +1</p><p>Can cast arcane spells of 3rd level or higher: +1</p><p>Can cast arcane spells of 5th level or higher: +2</p><p>Donates magic item worth 1,000 gp or more to the guild: +1/item, max of 3/year</p><p>Research or discover a new arcane spell: +1/spell, max of 5/year</p><p>Member of the Dawn Council affiliation: +2</p><p></p><p>Member of any other affiliation (other than Dawn Council): -4/affiliation</p><p>Fail to assist Sasserine against a magical threat: -4</p><p>Unable to cast an arcane spell: -20[/SBLOCK][sblock=next level]Warmage 2, HD: +1d6+1, Skills: +4 (k(arc) +3, Conc +1), BAB +1, Will +1, Spells 0:+1, 1:+1, affiliation +1.5.[/sblock]</p></blockquote><p></p>
[QUOTE="Legildur, post: 3831225, member: 1258"] [B]Baelathavin[/B][CODE]Elf Warmage 2 [B]Neutral Good[/B] Experience: 1300 (3000) Witchwardens affiliation score: 2.0 [B]STR:[/B] 12 [+1] (4 points) [B]DEX:[/B] 16 [+3] (6 points +2 racial) [B]CON:[/B] 12 [+1] (6 points -2 racial) [B]INT:[/B] 14 [+2] (6 points) [B]WIS:[/B] 8 [-1] (0 points) [B]CHA:[/B] 14 [+2] (6 points) [B]Hit Points:[/B] 11 [B]Hit Dice:[/B] 2d6+2 [B]Armor Class:[/B] 15 (10 base +2 armor +3 Dex) [B]Initiative:[/B] +3 [B]BAB:[/B] +1 - [b]Melee:[/B] +0 - [b]Ranged:[/B] +4 [B]Speed:[/B] 30ft [B]FORT:[/B] +1 (0 Base + 1 Con) [B]REFL:[/B] +3 (0 Base + 3 Dex) [B]WILL:[/B] +2 (3 Base - 1 Wis) [u][B]Abilities:[/B][/u][size=1] - [i]Immunity to sleep effects - +2 racial saving throw bonus against enchantment spells or effects - Low-light vision - Martial Weapon Proficiency (longbow) - +2 racial bonus on Listern, Search and Spot checks - Automatic Search for secret and concealed doors - Favored Class: Wizard - cast arcane spells from Warmage spell list - Proficient in all simple weapons - Armor Proficiency (light) - Shield Proficiency (light) - Armored Mage (light) (Ex) - Warmage Edge (Ex) +2[/i] [/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Point Blank Shot[/i] Flaw - [i]Precise Shot[/i][/size] [u][B]Flaws:[/B][/u][size=1] - [i]Non Combatant[/i] - -2 penalty to all melee attacks[/size] [u][B]Skills:[/B][/u][size=1] Concentration (Con) +6 (5 ranks, +1 Con) Intimidate (Cha) +2 (0 ranks, +2 Cha) Knowledge (arcana) (Int) +7 (5 ranks, +2 Int) Knowledge (history) (Int) +4 (2 ranks, +2 Int) Listen* (Wis) +1 (0 ranks, +2 racial, -1 Wis) Profession (Wis) -1 (0 ranks, -1 Wis) Search* (Int) +4 (0 ranks, +2 Int, +2 racial) Spellcraft (Int) +8 (4 ranks, +2 Int, +2 knowledge synergy) Spot* (Wis) +1 (0 ranks, +2 racial, -1 Wis) Swim* (Str) +3 (2 ranks, +1 Str) * Cross Class skill[/size] [u][B]Languages:[/B][/u][size=1] - [i]Common - Draconic - Elven - Orc[/i][/size] [B]Age:[/B] 142 [B]Gender:[/B] male [B]Height:[/B] 5'1" [B]Weight:[/B] 101lbs [B]Eyes:[/B] pale blue [B]Hair:[/B] light brown [B]Skin:[/B] pale [u][b]Spells:[/b][/u][size=1] [b]Caster Level:[/b] 2nd [b]Save DC:[/b] 12 + Spell Level [b]Spells Per Day:[/b] (6/4), remaining (6/4) [b]Spells Known:[/b] [b]Cantrips –[/b] Acid Splash, Disrupt Undead, Light, Ray of Frost [b]1st level –[/b] Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Lesser Orb of Acid/Cold/Electricity/Fire/Sound, Magic Missile, Shocking Grasp, True Strike.[/size] [U][B]Equipment:[/B][/U][size=1] [b]Melee weapons[/b] -[b]Dagger[/b] +0 (1d4+1, 19-20/x2) [i][/i] (2gp, 1lb) [b]Ranged weapons[/b] -[b]Longbow[/b] +4 (1d8, 20/x3, 100ft.) [i][/i] (75gp, 3lb) -+5 (1d8+1) if within 30ft (Point Blank Shot) -arrows (19) (2gp, 6lb) [b]Armor[/b] -[b]Leather[/b] (+2 AC, Max Dex 6, ACP 0) [i][/i] (10gp, 15lb) [b]Miscellaneous Magical[/b] -[B][/B] (0gp, 0lb) [b]Potions[/b] -Type (gp) [b]Wands, Staffs or Wands[/b] -Type (XX/50chg) (gp, 1oz) [b]Scrolls[/b] -Type (gp) [b]Mundane equipment[/b] -Traveler’s Outfit (5gp, 0lb) -Backpack (2gp, 2lb) -Bedroll (0.1gp, 5lb) -Flint & steel (1gp, 0lb) -Pouch, belt (1gp, 0lb) -Rations (trail) 6 (3gp, 6lb) -Sunrod (2gp, 1lb) -Tindertwig (1gp, 0lb) -Waterskin (1gp, 4lb) -Whetstone (0gp, 1lb) Weight Carried: 49lb Medium (<43lb=light, 44-86lb=medium, 87-130lb=heavy) Remaining money: 61.6gp[/size] [b][u]Special Equipment[/u][/b] [size=1][b]?[/b] [I]Effect[/I]: . [I]Cost[/I]: gp[/size] [U][B]Spells[/B][/U] [size=1][B]1st-Level Spells[/B] [I]Accuracy[/I]: V/S/M, Std, Touch, One Wpn, 20min, Doubles range increment. [I]Fist of Stone[/I]: V/S/M, Std, Personal, You, 1 minute, +6 enhancement to Str for atks and grapple plus slam atk at 1d6+str bonus [I]Hail of Stone[/I]: V/S/M, 1 rd, 120ft, Cylinder (5 rad x 40 high), Instant, SR applies, 1d4+2 damage [I]Lesser Orb of Acid/Cold/Electricity/Fire/Sound[/I]: V/S, Std, 30ft, one orb, Instant, Ranged Touch for 1d8+2 damage. [/size] Experience 375 (starting amount) 100 (iron cobra) 100 vault combination code 150 3 parrot zombies 100 2 parrot zombies 100 2 parrot zombies in store room 125 5 crabs 100 2 parrot zombies 150 Veldimar Krund, huecuva-ized cleric of Olidamarra[/CODE] [SBLOCK=Description] At two fingers over five feet in height, Baelathavin stands at average height. He is lightly built, even by elven standards. His light brown hair is something a little different in color to your typical elf, and in being cut short it and well trimmed, his appearance is atypical for an elf. The pale skin is mostly shrouded with traveling clothes, with a suit of plain leather armor secured over the top. His pale blue eyes are nothing remarkable. A simple backpack rests between his shoulders, with only a longbow and a dagger as weapons.[/SBLOCK][SBLOCK=Personality] Obviously intelligent, and with a quick tongue, Bael (as he prefers to be known) sometimes says a little too much. While he has an aura of strength of personality, he often alienates people by speaking first before his brain is engaged. This is a constant source of frustration to Bael.[/SBLOCK][SBLOCK=Background] As a son of two plantation workers, growing up on Lantern Street backing the city wall, Bael was often left to his own devices during the day. Whilst his parents were specialists engaged in the growing, harvesting and drying of tobacco for one of the nearby plantations, these were still demanding jobs, and so Bael had much time on his hands. With the many passing years, as his human friends aged more quickly than he, Bael withdrew further from regular contact with those who were not elven. Often his time would be spent with the various sages of Sunrise, his young mind absorbing information and stories of what lay beyond the walls of Sasserine. Eventually his interests and energies drew him into the circle of Witchwardens, where his strength of personality and intelligence were harnessed for elementary training in the arcane arts. While his newfound powers had been put to some use in the defense of the city over the last year, he hasn’t, as yet, been deemed suitable for a more fulfilling role with the organization. With each year, his parents are becoming more eager to see him make his own way and so the timing of Lavinia’s invitation was both fortunate and unfortunate. Fortunate in that it seemed to offer him a way forward, and unfortunate in that he missed receiving the letter in time to attend the dinner because he been out partying with friends for two days straight. Although late, Bael decided to visit the address given, hoping that the offer was still open.[/SBLOCK][SBLOCK=Witchwardens Affiliation] Requirement: 20 gp application fee (paid) Character level: +1/2 level Knack for Magic Feat: +1 5+ ranks in Knowledge (arcana): +1 Can cast arcane spells of 3rd level or higher: +1 Can cast arcane spells of 5th level or higher: +2 Donates magic item worth 1,000 gp or more to the guild: +1/item, max of 3/year Research or discover a new arcane spell: +1/spell, max of 5/year Member of the Dawn Council affiliation: +2 Member of any other affiliation (other than Dawn Council): -4/affiliation Fail to assist Sasserine against a magical threat: -4 Unable to cast an arcane spell: -20[/SBLOCK][sblock=next level]Warmage 2, HD: +1d6+1, Skills: +4 (k(arc) +3, Conc +1), BAB +1, Will +1, Spells 0:+1, 1:+1, affiliation +1.5.[/sblock] [/QUOTE]
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