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Malvoisin's Savage Tide - Rogue's Gallery 2
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<blockquote data-quote="James Heard" data-source="post: 3839830" data-attributes="member: 7280"><p><strong><span style="color: SandyBrown">Hawthorne Hap</span></strong> </p><p>Male Human Cleric 2</p><p>CG(N backsliding) Medium Humanoid (Human)</p><p><strong>Init</strong> -1; <strong>Senses</strong> Listen +2 Spot +2</p><p><strong>Languages</strong> Common, Olman, Sueloise</p><p>---------------------------------------------------------------------------------------</p><p><strong>AC </strong> 13, touch 13, flat-footed 14; -1 dex, +3 sharkskin armor, +1 buckler</p><p><strong>hp</strong> 12 (2 HD)</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +0, <strong>Will</strong> +3</p><p>---------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> +2 MW cutlass (1d6, 19-20*) OR +3 MW dagger (1d4, 19-20, 10 RI) OR -3 armor spikes</p><p><strong>Ranged</strong> +0</p><p><strong>Special Actions</strong> Domain Granted Powers</p><p><strong>Base Atk</strong> +1; <strong>Grp</strong> +1</p><p><strong>Combat Gear</strong> masterwork cutlass, masterwork dagger</p><p>---------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 11 Dex 8 Con 10 Int 14 Wis 14 Cha 16</p><p><strong>SQ</strong> *+2 Circumstance bonus to resist being disarmed with cutlass</p><p><strong>Feats </strong> Simple Weapons Proficiency, All Armor Proficiency, Shield Proficiency, Able Learner,</p><p><strong>Skills</strong> (Armor check penalty -2) Concentration +5 (5 ranks), Diplomacy +4 (1 ranks), Escape Artist -1 (+5 when bound with rope or other easily cut bindings, 0 ranks), Gather Information +5 (1 ranks[SUP]CC[/SUP]), Heal +7 (5 ranks), Knowledge (Architecture & Engineering) +3 (1 ranks[SUP]CC[/SUP]), Knowledge (Geography) +4 (2 ranks[SUP]CC[/SUP]), Knowledge (Religion) +7 (5 ranks), Profession (Sailor) +7 (5 ranks)</p><p><strong>Experience Points:</strong> 1000</p><p><strong>Possessions</strong> combat gear plus equipment in equipment worksheet</p><p><strong>Cleric Spells Prepared</strong> (4/2+1, CL 2[SUP]nd[/SUP], +0 ranged touch, +1 melee touch, Domains: Family, Ocean):</p><ul> <li data-xf-list-type="ul">0[SUP]th[/SUP]— (DC 12) <em>Detect Magic, Detect Poison, Mending x2</em></li> <li data-xf-list-type="ul">1[SUP]st[/SUP]— (DC 13) <em>Bless[SUP]D[/SUP], Cure Light Wounds x2</em> </li> </ul><p></p><p>Height: 6'2</p><p>Weight: somewhat scrawny</p><p>Hair: Blonde</p><p>Eyes: Brown</p><p></p><p>Family Domain Granted Power (Su): Once per day as a free action, you can protect a number of creatures equal to your Charisma modified with a +4 dodge bonus to AC. This ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You can affect yourself with this ability.</p><p></p><p>Ocean Domain Granted Power (Su): You have the supernatural ability to breathe water as if under the effect of a <em>water breathing</em> spell, for up to 1 minute per level. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily time limit).</p><p></p><p>Merchant's Tongue: <em>Growing up around the merchants of this district made you glib and gave you a keen eye for value.</em></p><p></p><p>Benefit: You have already made quite a bit of money, and have a knack for making more. If you take this feat at 1st level, you gain a one-time bonus of 300 gp to your starting cash. In addition, whenever you sell an object, you can make an opposed Diplomacy check to automatically sell an object for 5% over its asking price.</p><p></p><p></p><p>[sblock=Advancement]</p><p><strong>L1>Cleric 1 </strong> HP: 8 SP: 20</p><p>Abilities</p><p>STR 2pts DEX 0pts CON 2pts INT 6pts WIS 8pts CHA 10pts</p><p>Skill (ranks) Concentration 4, Gather Information 1, Heal 4, Geography 2, Religion 4, Sailor 4, architecture & engineering 1</p><p>1[SUP]st[/SUP] Feat: Merchant's Tongue[SUP]Regional[/SUP], Able Learner</p><p>Languages: Common, Olman, Sueloise</p><p></p><p><strong>L2>Cleric 2 </strong> HP: 4 SP: 5</p><p>Skill (ranks) Concentration 1, Heal 1, Religion 1, Sailor 1, Diplomacy 1</p><p>[/sblock]</p><p>[sblock=Equipment Worksheet]</p><p>Starting Gold = 1200GP</p><p></p><p>0000.00 pirate's (travelers) outfit (one free outfit to hide naked adventurers, includes jack tar hat)</p><p>0085.00 sharkskin armor (counts as as armor spikes, +6 circumstance to escape artist) 15lb.</p><p>0010.00 oilskin suit (Sea-Coat) 10lb.</p><p>0004.00 (w/ inside pocket (tiny), DC 25 Search to discover)</p><p>0110.00 (w/ Everburning lucky coin inside)</p><p>0300.00 (w/ 100gp pearls x3 inside)</p><p>0315.00 masterwork cutlass 3lb.</p><p>0302.00 masterwork dagger 1lb.</p><p>0015.00 buckler 5lb.</p><p>0001.00 (w/ holy symbol painted onto the surface)</p><p>0010.00 (w/ hidden space (bought as false scabbard) (tiny), DC 25 to discover)</p><p>0001.00 flint & steel</p><p>0005.00 signet ring</p><p>0001.00 belt pouch .5lb.</p><p>0005.00 spell component pouch 2lb.</p><p>----</p><p>6GP SP, 36.5lb light load (less than 38lb.)</p><p>[/sblock]</p><p>[sblock=Inspirational artwork good and fairly won through the graceful pirate arts of Google]</p><p>Art by <a href="http://anry.deviantart.com/" target="_blank">Anry</a><p style="text-align: center"></p> <p style="text-align: center"><img src="http://i18.photobucket.com/albums/b113/MisterMook/Pirate.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p>[sblock=Of the Infamous Haps of Sasserine]</p><p></p><p><em>Some say that Haps have distinctive features, dark eyes, a particular chin, a certain bearing - but the truth is that though you can sort of tell a Hap by looking at them the simple fact of the matter is that Haps are bad news, and they wear that bad news in everything they do.</em></p><p></p><p>Sasserine has been home to generations of Haps, and it is most surely the home of Hawthorne Hap. Of unknown origin and ethnicity, the Haps have in varying degrees enlightened and disgraced the landscape of Sasserine for as long as anyone can fairly remember. </p><p></p><p>There are Hap drunks, gamblers, ladies of ill-repute, a couple of cousins a little too close for conventional society - and there are also even darker Haps, like Harkness Hap and the Hap Gang, who once preyed upon travelers and village-folk alike with a strangely consistent Hap sense of matter-of-fact'ness that seems to hover on the tongue of even the youngest Hap like a dirty word in church. Then there are the church Haps, who fairly never seem to follow a <em>normal</em> sort of gods, they're always mixed up with Mungo the Monkey of Fair Play or some fish-headed squid cult that requires regular participation on the docks at night drunk and singing awful songs. There are even a few well-to-do Haps out there, though strangely most keep well away from their fellow Haps, even to the point of barring the employment of their cousins and kin from their manors. This has led to the Hap saying of "There's no greater love than a brother with an empty purse."</p><p></p><p>Haps have many detractors and opponents, people that the Hap clan has swindled, committed adultery upon, sired children upon, beaten up, cheated at dice with, and some people just plain offended by their very nature. This isn't to say that every abuse heaped upon a Hap was ever deserved, but most folks who are familiar with the Haps are prone to be allowing as to a Hap that's not done one person wrong has likely done something worse to another. Or, even being a saintly, non-threatening sort of Hap, they're likely just plain <em>weird</em>.</p><p></p><p>It can't change the fact that Haps are the "salt of Sasserine" though, as the Hap saying goes. While many "newcomers" to Sasserine have only lived in the town for a few centuries, family legends suggest that the Haps have lived in the area around Sasserine since the time of the old empires, eking out an existence trading with the passing pirates for whiskey and sniff, barely on the smiling side of civilized. This has led to many Haps growing up with a chip on their shoulder from sweeping up the floors of the high and mighty through the generations, but most people would agree that Haps, being Haps, probably would have grown up with a chip on their shoulder regardless.</p><p></p><p>All through Sasserine you can see the Hap lip, the Hap jaw, have your purse stolen by mischievous young Hap cousins, or be propositioned by not so young Hap patriarchs in bars for having bumps on your chest (or not, depending on how drunk they are). You can visit Harkness Hap up at his shack in the jungle and listen to him ramble on about all the women and gold he stole before his change of heart, or how he met the love of his life, or the town pardoned him, or he killed his damned ol' daddy Handsome Pol Hap who made him evil mad his whole life. You can have you washing and cleaning done by a score or more of Hap wives who all have something to say about each other and everyone and who need the extra coin to pay for the hordes of children beget upon them by their loutish, irresponsible, lazy Hap husbands. If you find the Hap husbands you'll find farmers, moonshiners, fishermen, cooks, and the heart of Sasserine daily life entire. You also will find your wives and daughters leered at and commented upon, yourself beaten and cheated at with dice, a friend to drink you under the table with in your darkest hours, every single vice available in Sasserine laid out like a roadmap of long-term Hap connections, and some of the most loyal, cutthroat, and bloodthirsty friends you shall ever find. This has led to the Hap saying "A more honest friend than a Hap can't be had, and a Hap will have you." This has led to another Hap saying, "There's no more honest lie than the honest truth," which gets repeated a lot but no one can explain rightly outside of the family much.</p><p></p><p>In any case, Haps can clearly trace their hand in each and every building in the entire town of Sasserine and most of the bloodlines, through marriage or not, making the Haps of Sasserine nothing if not famous, or infamous, in their tiny corner of the world - at least to other Haps. This has led to the Hap saying "A Hap has had a hand in every stone and pants in Sasserine." Various noble houses refuse to comment, except occasionally in whispers when a young child "accidentally" drowns at a young age. You can't be too careful with a Hap.</p><p>[/sblock]</p><p>[sblock=Of Hawthorne Hap, his appearance, his adventures, and his [s]women[/s] wanting to get out of town]</p><p>Hawthorne Hap is a lad with large, oversized features surrounding a slightly build and intense-looking blue eyes. Despite earning a few suspicious looks from his pa when he was born, Hawthorne's large, luminous eyes and fine (for a Hap) features have served him well over the years. Regardless of his heritage he has a singularly unsuspicious-looking face and that has vexed more than one towns person in the past that have based their judgments on appearances. Hawthorne's Pa, Big Mick Hap, runs a taxidermy service, acts as a guide to unwary travelers into the jungle, repairs all manner of buildings and sea craft, holds a monthly cockfight in the large shed erected near the beach where he does his woodworking, and collects the mushrooms and rare herbs related to his Uncle Tobbick's "farm" for a share of that business as well. </p><p></p><p>As well as being a busy, hard-working honest Hap, he instilled upright Hap values in all of his children. Two of Hawthorne's older brothers are in prison in Urnst for piracy, while the oldest slips in a few times a year with his crew to update Pa on how far they've come on springing them out. All of Hawthorne's sisters, well except for little Marlee, are all fat and round, married off to luckless dupes to raise Hap heirs and kinsmen. Hawthorne even had a twin once, or so he's told, but "he had the devils in him" and his mother drowned him before he could cause evils when he was a baby. Hawthorne is his Pa's constant strain and agony.</p><p></p><p>Hawthorne speaks with the peculiar and slightly adaptive drawl and slang of the entire Hap clan. It contains a startling number of curse words derived from all over the world, piratical and agricultural references, and sometimes seems to be something of another language entirely to outsiders. </p><p></p><p>Hawthorne Hap often appears around town looking like the very essence of a Hap in his homespun hickory cloth pants worn and torn just below the knees, often shirtless or in the wide, off-white loose shirts common among the Hap field men, wearing a beaten straw hat and shoeless. This is worn calculatingly to give the appearance of guilessness in his broad, honest-looking, sun-kept features. His over-large blue eyes peek mirthfully from beneath an enormous mop of sun bleached blonde hair. His nose is perhaps just a bit large and bent from scuffles with his cousins over the years and sits above a wide, expressive mouth that would smile at his own funeral to show a most remarkably white and straight (for a Hap) set of perfect teeth. </p><p></p><p>Though his accusers’ notions of slackery are often warranted, Hawthorne's hands belie that fact and show the hard usage of any other Hap. Often fawning young girls can be found trying to straighten his cracked and split nails or combing his hair in the common rooms of the taverns, weaving braids containing charms into his hair as he sits seemingly placidly resigned to his nigh horrible fate, complacently shuffling dice or reading texts of surprising subjects and rare origin like books of Orcish poetry, or Gnomish romance novels.</p><p></p><p>The truth be told, in fact, that once most folk get to know Hawthorne, they can't quite decide what sort of Hap he might be. That suits Hawthorne just fine, seeing as he's still not quite sure himself. Born with the "th'heart of a wounded star," Hawthorne was probably doomed from the start. Outsiders have scoffed at the young man's "search for th'deepest true" as more Hap nonsense, but in his own indifferent way he's earnest enough about it. Virtually every temple and priest in Sasserine has had to endure varying degrees of interrogation and comparison with their fellows from the mouth of Hawthorne Hap. </p><p></p><p>As the years have passed, Hawthorne's inquisitive nature has never lessened. Double parts credulous and willful, virtually no aspect of religion is left unturned no matter who strange or foul - though often he's as likely to simple ask to observe the more onerous rituals, and during long services he has a tendency to snore until the "good stuff." Hawthorne himself is either seems to regard, or at least promotes the idea that, his own powers of healing and such are merely "tricks." Most people aren't quite sure if Hawthorne means to say that the gods themselves are stupid, or if Hawthorne is more clever, or something else that probably only makes sense to Hawthorne.</p><p></p><p>Regardless of how he does it, an awful lot of common folk often benefit from it as he's varying degrees of free most of the time, unless you happen to be a pretty girl in which case his initial prices often have to be talked down from "undergarments." No one was quite sure what the prices were for the folk who can afford such things as divine healing, as Hawthorne either didn't do it or didn't talk about it until recently. Unfortunately for Hawthorne, regardless of the girl's apparently eager willingness to pay the price and participation, her father was less than amused. Perhaps it wouldn't have been so bad if the girl weren't quite so besotted with him and denounced her betrothed, or declared in public that she was keeping the baby, or pushed her mother into the canals, but that's all water in the boat now. Hawthorne's in a bind. One way or another he's got to sink or swim and he's got a clear idea of which he'd prefer. Get out of town or make himself acceptable or both, or at the very least move to someplace where every <em>other</em> girl around hasn't heard the story.</p><p>[/sblock]</p><p>[sblock= Other PCs, their ties, their laughter, their joys]</p><p>Mad Col: "<span style="color: teal">Pok'd all salt and vinegar. Col's a joy to follow t'market or better'n still t'chat with bout the puffers pranced all round n'der idols n'stuff, but pok ALL why won't th'man sit down n'tell me bout that DAMNED SHIP! Y'buy a man rum n'tell em bout which skirt turns loose fer a bit of wine and the blighter won't talk bout a simple tale o'his madness. Bleedin' annoying it is, an worse my Ma wails on a sight when she finds out I been a talkin' to him.</span>"</p><p></p><p>Anar Tovini: "<span style="color: teal"> MEESTER Tovini! Argh! I get a kick out'v saying that still. Served wot me on de <em>Lasser's Ass</em> he did, and a swell fellow he wod fer sure. Can't hold his liquor more'n a babe off the <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> o'course, but dat's orright s'long as yer only fortifying the ladies for their charms alike. Dunno if'n he's any sort of salt, bot th'seas not kinder when you sail without some pretty pickle like Anar along.</span>"</p><p></p><p>Baelathavin: "<span style="color: teal">Wot? OO's e? Bella wot? S'that something you rub on yer feet?</span>"</p><p></p><p>Eyjólfr Hafmundarson: "<span style="color: teal"> Oi, Effer's th'palest salt yer likely to run inta, alike ye can't tell sometimes wot with all the paintin' he's gone along. Not a'poor sort, mind you - jus a queer bit soft in th'head or something. Har Har, you should see him like when he's all red-faced and tacked up. Not that I'd care for that sort of attention misself, but oh, the tragedy that man brings at his hams and steel!</span>"</p><p></p><p>Kalenestarianthalus Floriandin: "<span style="color: teal">This'un's not t'be trusted. Oh, I see em round, but you give that sort a wide berth and hope e' don't come t'steal yer breath away in the night. S'not right, <em>his </em>kind. S'one thing to dally in larceny, and a whole another t'call it yer whole profession. Slicker'n slime on the main spar are his sort, and honest men keep one hand on der purse an th'other on der daggers when spoiling sugar wot em.</span>"</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="James Heard, post: 3839830, member: 7280"] [b][COLOR=SandyBrown]Hawthorne Hap[/COLOR][/b] Male Human Cleric 2 CG(N backsliding) Medium Humanoid (Human) [b]Init[/b] -1; [b]Senses[/b] Listen +2 Spot +2 [b]Languages[/b] Common, Olman, Sueloise --------------------------------------------------------------------------------------- [b]AC [/b] 13, touch 13, flat-footed 14; -1 dex, +3 sharkskin armor, +1 buckler [b]hp[/b] 12 (2 HD) [b]Fort[/b] +3, [b]Ref[/b] +0, [b]Will[/b] +3 --------------------------------------------------------------------------------------- [b]Speed[/b] 30 ft. [b]Melee[/b] +2 MW cutlass (1d6, 19-20*) OR +3 MW dagger (1d4, 19-20, 10 RI) OR -3 armor spikes [b]Ranged[/b] +0 [b]Special Actions[/b] Domain Granted Powers [b]Base Atk[/b] +1; [b]Grp[/b] +1 [b]Combat Gear[/b] masterwork cutlass, masterwork dagger --------------------------------------------------------------------------------------- [b]Abilities[/b] Str 11 Dex 8 Con 10 Int 14 Wis 14 Cha 16 [b]SQ[/b] *+2 Circumstance bonus to resist being disarmed with cutlass [b]Feats [/b] Simple Weapons Proficiency, All Armor Proficiency, Shield Proficiency, Able Learner, [b]Skills[/b] (Armor check penalty -2) Concentration +5 (5 ranks), Diplomacy +4 (1 ranks), Escape Artist -1 (+5 when bound with rope or other easily cut bindings, 0 ranks), Gather Information +5 (1 ranks[SUP]CC[/SUP]), Heal +7 (5 ranks), Knowledge (Architecture & Engineering) +3 (1 ranks[SUP]CC[/SUP]), Knowledge (Geography) +4 (2 ranks[SUP]CC[/SUP]), Knowledge (Religion) +7 (5 ranks), Profession (Sailor) +7 (5 ranks) [b]Experience Points:[/b] 1000 [b]Possessions[/b] combat gear plus equipment in equipment worksheet [b]Cleric Spells Prepared[/b] (4/2+1, CL 2[SUP]nd[/SUP], +0 ranged touch, +1 melee touch, Domains: Family, Ocean): [list] [*]0[SUP]th[/SUP]— (DC 12) [i]Detect Magic, Detect Poison, Mending x2[/i] [*]1[SUP]st[/SUP]— (DC 13) [i]Bless[SUP]D[/SUP], Cure Light Wounds x2[/i] [/list] Height: 6'2 Weight: somewhat scrawny Hair: Blonde Eyes: Brown Family Domain Granted Power (Su): Once per day as a free action, you can protect a number of creatures equal to your Charisma modified with a +4 dodge bonus to AC. This ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You can affect yourself with this ability. Ocean Domain Granted Power (Su): You have the supernatural ability to breathe water as if under the effect of a [i]water breathing[/i] spell, for up to 1 minute per level. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily time limit). Merchant's Tongue: [I]Growing up around the merchants of this district made you glib and gave you a keen eye for value.[/I] Benefit: You have already made quite a bit of money, and have a knack for making more. If you take this feat at 1st level, you gain a one-time bonus of 300 gp to your starting cash. In addition, whenever you sell an object, you can make an opposed Diplomacy check to automatically sell an object for 5% over its asking price. [sblock=Advancement] [b]L1>Cleric 1 [/b] HP: 8 SP: 20 Abilities STR 2pts DEX 0pts CON 2pts INT 6pts WIS 8pts CHA 10pts Skill (ranks) Concentration 4, Gather Information 1, Heal 4, Geography 2, Religion 4, Sailor 4, architecture & engineering 1 1[SUP]st[/SUP] Feat: Merchant's Tongue[SUP]Regional[/SUP], Able Learner Languages: Common, Olman, Sueloise [b]L2>Cleric 2 [/b] HP: 4 SP: 5 Skill (ranks) Concentration 1, Heal 1, Religion 1, Sailor 1, Diplomacy 1 [/sblock] [sblock=Equipment Worksheet] Starting Gold = 1200GP 0000.00 pirate's (travelers) outfit (one free outfit to hide naked adventurers, includes jack tar hat) 0085.00 sharkskin armor (counts as as armor spikes, +6 circumstance to escape artist) 15lb. 0010.00 oilskin suit (Sea-Coat) 10lb. 0004.00 (w/ inside pocket (tiny), DC 25 Search to discover) 0110.00 (w/ Everburning lucky coin inside) 0300.00 (w/ 100gp pearls x3 inside) 0315.00 masterwork cutlass 3lb. 0302.00 masterwork dagger 1lb. 0015.00 buckler 5lb. 0001.00 (w/ holy symbol painted onto the surface) 0010.00 (w/ hidden space (bought as false scabbard) (tiny), DC 25 to discover) 0001.00 flint & steel 0005.00 signet ring 0001.00 belt pouch .5lb. 0005.00 spell component pouch 2lb. ---- 6GP SP, 36.5lb light load (less than 38lb.) [/sblock] [sblock=Inspirational artwork good and fairly won through the graceful pirate arts of Google] Art by [url=http://anry.deviantart.com/]Anry[/url][CENTER] [IMG]http://i18.photobucket.com/albums/b113/MisterMook/Pirate.jpg[/IMG][/CENTER] [/sblock] [sblock=Of the Infamous Haps of Sasserine] [I]Some say that Haps have distinctive features, dark eyes, a particular chin, a certain bearing - but the truth is that though you can sort of tell a Hap by looking at them the simple fact of the matter is that Haps are bad news, and they wear that bad news in everything they do.[/I] Sasserine has been home to generations of Haps, and it is most surely the home of Hawthorne Hap. Of unknown origin and ethnicity, the Haps have in varying degrees enlightened and disgraced the landscape of Sasserine for as long as anyone can fairly remember. There are Hap drunks, gamblers, ladies of ill-repute, a couple of cousins a little too close for conventional society - and there are also even darker Haps, like Harkness Hap and the Hap Gang, who once preyed upon travelers and village-folk alike with a strangely consistent Hap sense of matter-of-fact'ness that seems to hover on the tongue of even the youngest Hap like a dirty word in church. Then there are the church Haps, who fairly never seem to follow a [i]normal[/i] sort of gods, they're always mixed up with Mungo the Monkey of Fair Play or some fish-headed squid cult that requires regular participation on the docks at night drunk and singing awful songs. There are even a few well-to-do Haps out there, though strangely most keep well away from their fellow Haps, even to the point of barring the employment of their cousins and kin from their manors. This has led to the Hap saying of "There's no greater love than a brother with an empty purse." Haps have many detractors and opponents, people that the Hap clan has swindled, committed adultery upon, sired children upon, beaten up, cheated at dice with, and some people just plain offended by their very nature. This isn't to say that every abuse heaped upon a Hap was ever deserved, but most folks who are familiar with the Haps are prone to be allowing as to a Hap that's not done one person wrong has likely done something worse to another. Or, even being a saintly, non-threatening sort of Hap, they're likely just plain [I]weird[/I]. It can't change the fact that Haps are the "salt of Sasserine" though, as the Hap saying goes. While many "newcomers" to Sasserine have only lived in the town for a few centuries, family legends suggest that the Haps have lived in the area around Sasserine since the time of the old empires, eking out an existence trading with the passing pirates for whiskey and sniff, barely on the smiling side of civilized. This has led to many Haps growing up with a chip on their shoulder from sweeping up the floors of the high and mighty through the generations, but most people would agree that Haps, being Haps, probably would have grown up with a chip on their shoulder regardless. All through Sasserine you can see the Hap lip, the Hap jaw, have your purse stolen by mischievous young Hap cousins, or be propositioned by not so young Hap patriarchs in bars for having bumps on your chest (or not, depending on how drunk they are). You can visit Harkness Hap up at his shack in the jungle and listen to him ramble on about all the women and gold he stole before his change of heart, or how he met the love of his life, or the town pardoned him, or he killed his damned ol' daddy Handsome Pol Hap who made him evil mad his whole life. You can have you washing and cleaning done by a score or more of Hap wives who all have something to say about each other and everyone and who need the extra coin to pay for the hordes of children beget upon them by their loutish, irresponsible, lazy Hap husbands. If you find the Hap husbands you'll find farmers, moonshiners, fishermen, cooks, and the heart of Sasserine daily life entire. You also will find your wives and daughters leered at and commented upon, yourself beaten and cheated at with dice, a friend to drink you under the table with in your darkest hours, every single vice available in Sasserine laid out like a roadmap of long-term Hap connections, and some of the most loyal, cutthroat, and bloodthirsty friends you shall ever find. This has led to the Hap saying "A more honest friend than a Hap can't be had, and a Hap will have you." This has led to another Hap saying, "There's no more honest lie than the honest truth," which gets repeated a lot but no one can explain rightly outside of the family much. In any case, Haps can clearly trace their hand in each and every building in the entire town of Sasserine and most of the bloodlines, through marriage or not, making the Haps of Sasserine nothing if not famous, or infamous, in their tiny corner of the world - at least to other Haps. This has led to the Hap saying "A Hap has had a hand in every stone and pants in Sasserine." Various noble houses refuse to comment, except occasionally in whispers when a young child "accidentally" drowns at a young age. You can't be too careful with a Hap. [/sblock] [sblock=Of Hawthorne Hap, his appearance, his adventures, and his [s]women[/s] wanting to get out of town] Hawthorne Hap is a lad with large, oversized features surrounding a slightly build and intense-looking blue eyes. Despite earning a few suspicious looks from his pa when he was born, Hawthorne's large, luminous eyes and fine (for a Hap) features have served him well over the years. Regardless of his heritage he has a singularly unsuspicious-looking face and that has vexed more than one towns person in the past that have based their judgments on appearances. Hawthorne's Pa, Big Mick Hap, runs a taxidermy service, acts as a guide to unwary travelers into the jungle, repairs all manner of buildings and sea craft, holds a monthly cockfight in the large shed erected near the beach where he does his woodworking, and collects the mushrooms and rare herbs related to his Uncle Tobbick's "farm" for a share of that business as well. As well as being a busy, hard-working honest Hap, he instilled upright Hap values in all of his children. Two of Hawthorne's older brothers are in prison in Urnst for piracy, while the oldest slips in a few times a year with his crew to update Pa on how far they've come on springing them out. All of Hawthorne's sisters, well except for little Marlee, are all fat and round, married off to luckless dupes to raise Hap heirs and kinsmen. Hawthorne even had a twin once, or so he's told, but "he had the devils in him" and his mother drowned him before he could cause evils when he was a baby. Hawthorne is his Pa's constant strain and agony. Hawthorne speaks with the peculiar and slightly adaptive drawl and slang of the entire Hap clan. It contains a startling number of curse words derived from all over the world, piratical and agricultural references, and sometimes seems to be something of another language entirely to outsiders. Hawthorne Hap often appears around town looking like the very essence of a Hap in his homespun hickory cloth pants worn and torn just below the knees, often shirtless or in the wide, off-white loose shirts common among the Hap field men, wearing a beaten straw hat and shoeless. This is worn calculatingly to give the appearance of guilessness in his broad, honest-looking, sun-kept features. His over-large blue eyes peek mirthfully from beneath an enormous mop of sun bleached blonde hair. His nose is perhaps just a bit large and bent from scuffles with his cousins over the years and sits above a wide, expressive mouth that would smile at his own funeral to show a most remarkably white and straight (for a Hap) set of perfect teeth. Though his accusers’ notions of slackery are often warranted, Hawthorne's hands belie that fact and show the hard usage of any other Hap. Often fawning young girls can be found trying to straighten his cracked and split nails or combing his hair in the common rooms of the taverns, weaving braids containing charms into his hair as he sits seemingly placidly resigned to his nigh horrible fate, complacently shuffling dice or reading texts of surprising subjects and rare origin like books of Orcish poetry, or Gnomish romance novels. The truth be told, in fact, that once most folk get to know Hawthorne, they can't quite decide what sort of Hap he might be. That suits Hawthorne just fine, seeing as he's still not quite sure himself. Born with the "th'heart of a wounded star," Hawthorne was probably doomed from the start. Outsiders have scoffed at the young man's "search for th'deepest true" as more Hap nonsense, but in his own indifferent way he's earnest enough about it. Virtually every temple and priest in Sasserine has had to endure varying degrees of interrogation and comparison with their fellows from the mouth of Hawthorne Hap. As the years have passed, Hawthorne's inquisitive nature has never lessened. Double parts credulous and willful, virtually no aspect of religion is left unturned no matter who strange or foul - though often he's as likely to simple ask to observe the more onerous rituals, and during long services he has a tendency to snore until the "good stuff." Hawthorne himself is either seems to regard, or at least promotes the idea that, his own powers of healing and such are merely "tricks." Most people aren't quite sure if Hawthorne means to say that the gods themselves are stupid, or if Hawthorne is more clever, or something else that probably only makes sense to Hawthorne. Regardless of how he does it, an awful lot of common folk often benefit from it as he's varying degrees of free most of the time, unless you happen to be a pretty girl in which case his initial prices often have to be talked down from "undergarments." No one was quite sure what the prices were for the folk who can afford such things as divine healing, as Hawthorne either didn't do it or didn't talk about it until recently. Unfortunately for Hawthorne, regardless of the girl's apparently eager willingness to pay the price and participation, her father was less than amused. Perhaps it wouldn't have been so bad if the girl weren't quite so besotted with him and denounced her betrothed, or declared in public that she was keeping the baby, or pushed her mother into the canals, but that's all water in the boat now. Hawthorne's in a bind. One way or another he's got to sink or swim and he's got a clear idea of which he'd prefer. Get out of town or make himself acceptable or both, or at the very least move to someplace where every [i]other[/i] girl around hasn't heard the story. [/sblock] [sblock= Other PCs, their ties, their laughter, their joys] Mad Col: "[color=teal]Pok'd all salt and vinegar. Col's a joy to follow t'market or better'n still t'chat with bout the puffers pranced all round n'der idols n'stuff, but pok ALL why won't th'man sit down n'tell me bout that DAMNED SHIP! Y'buy a man rum n'tell em bout which skirt turns loose fer a bit of wine and the blighter won't talk bout a simple tale o'his madness. Bleedin' annoying it is, an worse my Ma wails on a sight when she finds out I been a talkin' to him.[/color]" Anar Tovini: "[color=teal] MEESTER Tovini! Argh! I get a kick out'v saying that still. Served wot me on de [i]Lasser's Ass[/i] he did, and a swell fellow he wod fer sure. Can't hold his liquor more'n a babe off the :):):) o'course, but dat's orright s'long as yer only fortifying the ladies for their charms alike. Dunno if'n he's any sort of salt, bot th'seas not kinder when you sail without some pretty pickle like Anar along.[/color]" Baelathavin: "[color=teal]Wot? OO's e? Bella wot? S'that something you rub on yer feet?[/color]" Eyjólfr Hafmundarson: "[color=teal] Oi, Effer's th'palest salt yer likely to run inta, alike ye can't tell sometimes wot with all the paintin' he's gone along. Not a'poor sort, mind you - jus a queer bit soft in th'head or something. Har Har, you should see him like when he's all red-faced and tacked up. Not that I'd care for that sort of attention misself, but oh, the tragedy that man brings at his hams and steel![/color]" Kalenestarianthalus Floriandin: "[color=teal]This'un's not t'be trusted. Oh, I see em round, but you give that sort a wide berth and hope e' don't come t'steal yer breath away in the night. S'not right, [I]his [/I]kind. S'one thing to dally in larceny, and a whole another t'call it yer whole profession. Slicker'n slime on the main spar are his sort, and honest men keep one hand on der purse an th'other on der daggers when spoiling sugar wot em.[/color]" [/sblock] [/QUOTE]
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