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Malvoisin's Slumbering Tsar Saga IC [PFRPG]
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<blockquote data-quote="Malvoisin" data-source="post: 5963227" data-attributes="member: 40128"><p>Conversation dwindles down as the end of the long journey arrives at last.</p><p>The long, dusty road from Bard’s Gate has finally brought you</p><p>to your destination, a settlement on the very edge of the vast</p><p>region of ruin known as the Desolation. Before you sprawls</p><p>a pathetic collection of hovels that appear to be composed</p><p>of whatever materials happened to be lying around. Here, a</p><p>building that had an impressive beginning as a stone structure</p><p>peters out a few feet above the ground where its walls become</p><p>mud-daubed sticks with bunches of straw stuffed into the chinks.</p><p>There, wooden poles support walls of woven thatch and roof</p><p>that is little more than an old hay tarp patched in places with</p><p>tar. Beyond you can make out a ramshackle wooden structure,</p><p>obviously the scavenged remains of several merchant wagons as</p><p>evidenced by the axles and wheels still mounted at places on the</p><p>outer walls and the hitching tongue protruding above the lintel</p><p>and supporting a tattered awning.</p><p></p><p>The trail you are on proceeds straight through the center of this</p><p>collection of dwellings and travels on into the dusty wasteland</p><p>beyond, disappearing into the shrouding haze of windblown debris.</p><p>In the center of the settlement stands an old gallows hanging far</p><p>askew. A dark form turns slowly in the breeze, suspended from this</p><p>leafless tree. Few people seem to be out on the hard-packed streets</p><p>of this village, though you can see some activity to one side at an</p><p>area of pole-supported awnings that appear to comprise some sort</p><p>of shaded market.</p><p></p><p>Before you a scraggly buzzard perches atop an old plank sign.</p><p>Crudely painted upon this placard is simply “The Camp”.</p><p></p><p>Suddenly, the still afternoon is shattered by a great bellowing cry of rage!</p><p>From the north road charges a massive figure. Those few people on</p><p>the street quickly scatter at its approach. It is a hill giant covered in</p><p>dust and blood. A great spiked club swings in its hand. Its face is a</p><p>mass of recent wounds and horrible burns, perhaps caused by acid.</p><p>One thing is evident, though; the look in its eyes as they focus on</p><p>you is one of pure insanity.</p><p></p><p>[ooc]What, you thought you'd get to wait a bit before the carnage starts?</p><p></p><p><u>Initiative Order</u></p><p></p><p>18: Adalir</p><p>15: Viper</p><p>12a: Mel</p><p>12b: Krool</p><p>10: Gerard</p><p>9: Zultaan</p><p>7: Hill Giant</p><p>3: Sebastian</p><p>[/ooc]</p><p></p><p><img src="http://img688.imageshack.us/img688/1993/giantattack1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 5963227, member: 40128"] Conversation dwindles down as the end of the long journey arrives at last. The long, dusty road from Bard’s Gate has finally brought you to your destination, a settlement on the very edge of the vast region of ruin known as the Desolation. Before you sprawls a pathetic collection of hovels that appear to be composed of whatever materials happened to be lying around. Here, a building that had an impressive beginning as a stone structure peters out a few feet above the ground where its walls become mud-daubed sticks with bunches of straw stuffed into the chinks. There, wooden poles support walls of woven thatch and roof that is little more than an old hay tarp patched in places with tar. Beyond you can make out a ramshackle wooden structure, obviously the scavenged remains of several merchant wagons as evidenced by the axles and wheels still mounted at places on the outer walls and the hitching tongue protruding above the lintel and supporting a tattered awning. The trail you are on proceeds straight through the center of this collection of dwellings and travels on into the dusty wasteland beyond, disappearing into the shrouding haze of windblown debris. In the center of the settlement stands an old gallows hanging far askew. A dark form turns slowly in the breeze, suspended from this leafless tree. Few people seem to be out on the hard-packed streets of this village, though you can see some activity to one side at an area of pole-supported awnings that appear to comprise some sort of shaded market. Before you a scraggly buzzard perches atop an old plank sign. Crudely painted upon this placard is simply “The Camp”. Suddenly, the still afternoon is shattered by a great bellowing cry of rage! From the north road charges a massive figure. Those few people on the street quickly scatter at its approach. It is a hill giant covered in dust and blood. A great spiked club swings in its hand. Its face is a mass of recent wounds and horrible burns, perhaps caused by acid. One thing is evident, though; the look in its eyes as they focus on you is one of pure insanity. [ooc]What, you thought you'd get to wait a bit before the carnage starts? [u]Initiative Order[/u] 18: Adalir 15: Viper 12a: Mel 12b: Krool 10: Gerard 9: Zultaan 7: Hill Giant 3: Sebastian [/ooc] [IMG]http://img688.imageshack.us/img688/1993/giantattack1.jpg[/IMG] [/QUOTE]
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