Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Malvoisin's War of the Burning Sky - Rogue's Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 3295468" data-attributes="member: 4936"><p>Name: Aridha</p><p>Race: Human</p><p>Class/Level: Scout 1</p><p>Gender: Female</p><p>Exp: 0/1000</p><p></p><p>Desc: Aridha's looks display nothing of her ferocity. She is small and slim, with a somewhat plain but pretty face. Her hair is mousy brown, cut short and unevenly...with her dagger by the look of it. Her eyes are large and dark, most often narrowed in irritation or suspicion. She wears simple garb; a brown wraparound skirt with tattered hem made from supple leather, and a loose white sleeveless blouse over a lightly padded, cured leather cuirass that covers from her collarbone down just past her ribs.</p><p></p><p>Strength (STR) 14 6 </p><p>Dexterity (DEX) 16 10 </p><p>Constitution (CON) 14 6 </p><p>Intelligence (INT) 12 4 </p><p>Wisdom (WIS) 14 6</p><p>Charisma (CHA) 8 0 </p><p></p><p>Alignment: Neutral</p><p>AC: 15 (10 + 3 Dex + 2 armor)</p><p>Hit Points: 10/10</p><p>Movement: 30'</p><p></p><p>Init: +3</p><p>Base Attack Bonus: +0 </p><p>Melee Attack: +2</p><p>Ranged Attack: +3</p><p>Fort: +2</p><p>Reflex: +5</p><p>Will: +2</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus Skill points</p><p></p><p>Class Abilities:</p><p>TrapFinding</p><p>Skirmish (1d6)</p><p></p><p>Skills: 40</p><p>Climb (Str) +4 (2 ranks + 2 Str)</p><p>Craft: Traps (Int) +3 (2 ranks + 1 Int)</p><p>Disable Device (Int) +5 (4 ranks + 1 Int)</p><p>Hide (Dex) +7 (4 ranks + 3 Dex)</p><p>Jump (str) +4 (2 ranks + 2 Str)</p><p>Knowledge: Nature (Int) +2 (1 rank + 1 Int)</p><p>Listen (Wis) +6 (4 ranks + 2 Wis)</p><p>Move Silently (Dex) +7 (4 ranks + 3 Dex)</p><p>Search (Int) +5 (4 ranks + 1 Int)</p><p>Spot (Wis) +6 (4 ranks + 2 Wis)</p><p>Survival (Wis) +6 (4 ranks + 2 Wis)</p><p>Swim (Str) +3 (1 rank + 2 Str)</p><p>Tumble (Dex) +7 (4 ranks + 3 Dex)</p><p></p><p>Feats</p><p>Dodge</p><p>Mobility</p><p></p><p>Languages - Common, Sylvan</p><p></p><p>Money - 19gp 9sp</p><p></p><p>Weapons -</p><p>Dagger, +2 to hit, 1d4+2, 1lb, 1gp</p><p></p><p>Armour -</p><p>Leather Armor, +2 AC, 15lbs, 10gp</p><p></p><p>Gear -</p><p>Backpack, 2gp, 2lbs</p><p>Bedroll, 1sp, 5lbs</p><p>Flint and Steel, 1gp, -</p><p>50' Silk Rope, 10gp, 5lbs</p><p>Waterskin, 1gp, 4lbs </p><p>Masterwork Thief Tools, 100g, 1lb</p><p></p><p>Magic -</p><p>Potion of Cure Light Wounds, 50gp, 1lb</p><p> </p><p>Background: </p><p>Aridha was until recently the ward of Argos Herot, a druid that lived in the wilderness outside Gate's Pass in the forested mountain foothills. Argos was known to the townsfolk, occasionally trading herbal concoctions and spells there, and sometimes showing up to lodge official protests when this hunter or that trapper got overzealous. He offered no explanation when he first appeared with a little girl in tow, other than she was his responsibility and ward. Most assumed, smirking in the process, that her mother had left her with him. Some knew Argos better than that, but none were close enough to the isolated old man to find out the truth.</p><p></p><p>Even the girl herself does not remember her life before waking up in Argos' hut. She has a vague notion of being very sick, and him tending her back to health...but she was so young at the time that she cannot be sure. Aridha does know that Argos was a father to her in all but blood. He taught her to respect the wilds and to know its ways. He taught her to hunt...not just how to kill prey, but to gauge how much -should- be killed. Early on, Aridha found herself at odds more than often with people from Gate's Pass. She taught herself to find the traps of hunters and trappers, and how to dismantle them. She became adept at sabotaging logging equipment as well. Though Argos sympathized with Aridha, he warned her too against going too far. Gate's Pass was also part of nature, whether they knew it or not, and played its own role. Aridha grudgingly accepted this, though kept policing them.</p><p></p><p>When the scouts for the Regesian army first appeared in the wilderness around Gate's Pass, Argos sent Aridha to the town to warn them. The wily druid knew two things. That these few scouts heralded something far, far worse...and that Aridha would never leave her woods if she knew the true danger that was coming. By the time Aridha had brought Argos' message to the powers of Gate's Pass...it was clear that the army had arrived. Plumes of smoke from campfires. Trees falling to build stockades and siege weapons. Aridha had to be forcibly restrained to keep her from running back at first. The fate of Argos was unknown, though some careful observations and scouting suggested that -something- had caused fires and animal attacks amidst enemy encampments for a time...but that such activity had stopped not long ago.</p><p></p><p>Now, feeling claustrophobic in the city walls and eager for any chance at avenging the man she'd come to know as her father, Aridha is willing to pounce on any excuse to leave the city walls, no matter how dangerous it may be.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3295468, member: 4936"] Name: Aridha Race: Human Class/Level: Scout 1 Gender: Female Exp: 0/1000 Desc: Aridha's looks display nothing of her ferocity. She is small and slim, with a somewhat plain but pretty face. Her hair is mousy brown, cut short and unevenly...with her dagger by the look of it. Her eyes are large and dark, most often narrowed in irritation or suspicion. She wears simple garb; a brown wraparound skirt with tattered hem made from supple leather, and a loose white sleeveless blouse over a lightly padded, cured leather cuirass that covers from her collarbone down just past her ribs. Strength (STR) 14 6 Dexterity (DEX) 16 10 Constitution (CON) 14 6 Intelligence (INT) 12 4 Wisdom (WIS) 14 6 Charisma (CHA) 8 0 Alignment: Neutral AC: 15 (10 + 3 Dex + 2 armor) Hit Points: 10/10 Movement: 30' Init: +3 Base Attack Bonus: +0 Melee Attack: +2 Ranged Attack: +3 Fort: +2 Reflex: +5 Will: +2 Race Abilities Bonus Feat Bonus Skill points Class Abilities: TrapFinding Skirmish (1d6) Skills: 40 Climb (Str) +4 (2 ranks + 2 Str) Craft: Traps (Int) +3 (2 ranks + 1 Int) Disable Device (Int) +5 (4 ranks + 1 Int) Hide (Dex) +7 (4 ranks + 3 Dex) Jump (str) +4 (2 ranks + 2 Str) Knowledge: Nature (Int) +2 (1 rank + 1 Int) Listen (Wis) +6 (4 ranks + 2 Wis) Move Silently (Dex) +7 (4 ranks + 3 Dex) Search (Int) +5 (4 ranks + 1 Int) Spot (Wis) +6 (4 ranks + 2 Wis) Survival (Wis) +6 (4 ranks + 2 Wis) Swim (Str) +3 (1 rank + 2 Str) Tumble (Dex) +7 (4 ranks + 3 Dex) Feats Dodge Mobility Languages - Common, Sylvan Money - 19gp 9sp Weapons - Dagger, +2 to hit, 1d4+2, 1lb, 1gp Armour - Leather Armor, +2 AC, 15lbs, 10gp Gear - Backpack, 2gp, 2lbs Bedroll, 1sp, 5lbs Flint and Steel, 1gp, - 50' Silk Rope, 10gp, 5lbs Waterskin, 1gp, 4lbs Masterwork Thief Tools, 100g, 1lb Magic - Potion of Cure Light Wounds, 50gp, 1lb Background: Aridha was until recently the ward of Argos Herot, a druid that lived in the wilderness outside Gate's Pass in the forested mountain foothills. Argos was known to the townsfolk, occasionally trading herbal concoctions and spells there, and sometimes showing up to lodge official protests when this hunter or that trapper got overzealous. He offered no explanation when he first appeared with a little girl in tow, other than she was his responsibility and ward. Most assumed, smirking in the process, that her mother had left her with him. Some knew Argos better than that, but none were close enough to the isolated old man to find out the truth. Even the girl herself does not remember her life before waking up in Argos' hut. She has a vague notion of being very sick, and him tending her back to health...but she was so young at the time that she cannot be sure. Aridha does know that Argos was a father to her in all but blood. He taught her to respect the wilds and to know its ways. He taught her to hunt...not just how to kill prey, but to gauge how much -should- be killed. Early on, Aridha found herself at odds more than often with people from Gate's Pass. She taught herself to find the traps of hunters and trappers, and how to dismantle them. She became adept at sabotaging logging equipment as well. Though Argos sympathized with Aridha, he warned her too against going too far. Gate's Pass was also part of nature, whether they knew it or not, and played its own role. Aridha grudgingly accepted this, though kept policing them. When the scouts for the Regesian army first appeared in the wilderness around Gate's Pass, Argos sent Aridha to the town to warn them. The wily druid knew two things. That these few scouts heralded something far, far worse...and that Aridha would never leave her woods if she knew the true danger that was coming. By the time Aridha had brought Argos' message to the powers of Gate's Pass...it was clear that the army had arrived. Plumes of smoke from campfires. Trees falling to build stockades and siege weapons. Aridha had to be forcibly restrained to keep her from running back at first. The fate of Argos was unknown, though some careful observations and scouting suggested that -something- had caused fires and animal attacks amidst enemy encampments for a time...but that such activity had stopped not long ago. Now, feeling claustrophobic in the city walls and eager for any chance at avenging the man she'd come to know as her father, Aridha is willing to pounce on any excuse to leave the city walls, no matter how dangerous it may be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Malvoisin's War of the Burning Sky - Rogue's Gallery
Top