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Malvoisin's War of the Burning Sky - Rogue's Gallery
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<blockquote data-quote="Rhun" data-source="post: 3315699" data-attributes="member: 29098"><p><span style="font-size: 12px">Xander Marsh</span></p><p></p><p><strong>Background</strong></p><p>Xander's family lived on the northern border between the Empire and Shahalesti, on the outskirts of an area of cold bogs and fens. Life was hard for the Marsh family, as they had come to be known after generations, but they always seemed to get by, eeking out an existence in a place that humans were not meant to dwell. His older brothers taught him how to fight...not formally, but enough to hold his own in a scrap. He chopped wood, performed his chores and while not luxurious, his life was pleasant enough.</p><p></p><p>At least, until goblins and trolls began to move into the area. The creatures raided the Marsh family homestead, slaughtering livestock and destroying the property. Xander, his brothers, and their father tried to fight, to give his mother and sisters time to flee. But they were easily overpowered by the foul humanoids. Xander fled, after watching his father and siblings get chopped to pieces. Xander too would have perished, as the golbins fired a volley of arrows toward him...but in that moment of dispair, having no other recourse, he focused his thoughts and "willed" the arrows to stop. Somehow, Xander had summoned a disk of sheer force to ward off the enemy attacks, and in doing so managed to escape alive.</p><p></p><p>Thus escaping his fate, Xander managed to lead his mother and sisters out of danger. Still, they found little welcome in Shahalesti, where the elves have little regard for the humans that dwell there. The remnants of the Marsh family continued on, with nothing to their names, eventually settling for a meager life in Gate Pass.</p><p></p><p><strong>Appearance</strong></p><p>Standing 6 feet in height, with broad shoulders and corded muscles, Xander has all the looks of a warrior. Curly raven black hair surrounds his rugged face, and his iron grey eyes make his squared features look as if they were hewn from stone. He is often unshaven, and dresses simply in warm clothing of leather and wool. He body is criss-crossed with scars from his youth, though most are easily hidden by his clothing. Although no more than twenty one or twenty two years old, his looks several years older. </p><p></p><p><strong>Personality</strong></p><p>Xander is a sarcastic, often pessimistic man. He can be aggressive and hot-tempered, and is generally difficult to get along with. Sometimes he'll argue with others just for the sake of arguing. He is quite the mercenary in his outlook, taking a "what's in it for me?" approach to most situations. It is obvious that something haunts the man, but he refuses to talk about his past and the loss of his family. Despite all that has happened, and his generally poor demeaner, Xander has a deep sense of family, and will do whatever necessary to protect his remaining loved ones. He is prone to heavy drinking, and frequents many of the low-end taverns within Gate Pass.</p><p></p><p></p><p>Xander Marsh</p><p>Neutral Human Male Psychic Warrior 1</p><p>XPs: 200</p><p></p><p>STR 16 +3 (10 points)</p><p>DEX 12 +1 (4 points)</p><p>CON 14 +2 (6 points)</p><p>INT 10 +0 (2 points)</p><p>WIS 16 +3 (10 points)</p><p>CHA 08 -1 (0 points)</p><p></p><p>Initiative +1</p><p>HP 16 (8 + 2 Con + 6 feats)</p><p></p><p>BAB +0</p><p>-Melee +3</p><p>--Greatsword +3 (2d6+4/19-20)</p><p>--Dagger +3 (1d4+3/19-20)</p><p>--Club +3 (1d6+3 or 1d6+4/20)</p><p>-Ranged +1</p><p>--Javelin +1 (1d6+3/20)</p><p></p><p>AC 15 (+4 armor + 1 dex)</p><p>-Flat-footed 14</p><p>-Touch 11</p><p></p><p>Saves</p><p>Fort +4 (+2 base + 2 Con)</p><p>Reflex +1 (+0 base + 1 dex)</p><p>Will +3 (+0 base + 3 wis)</p><p></p><p>Skills</p><p>Concentration +6 (4 ranks + 2 Con)</p><p>Autohypnosis +7 (4 ranks + 3 wis)</p><p>Climb +4 (1 ranks + 3 str)</p><p>Jump +3 (0 ranks + 3 str)</p><p>Ride +3 (2 ranks + 1 dex)</p><p>Search +1 (1 ranks + 0 int)</p><p>Swim +3 (0 ranks + 3 str)</p><p></p><p></p><p>Feats </p><p>Psionic Weapon (Expend focus to deal +2d6 dmg)</p><p>Up the Walls</p><p>Psionic Body</p><p></p><p></p><p>Racial Abilities</p><p>+1 starting feat</p><p>+1 skill point per level</p><p></p><p></p><p>Languages</p><p>Common</p><p></p><p>Psionics</p><p>-Power Points 1 (0 base + 1 wis)</p><p>1st level powers: Force Screen</p><p></p><p></p><p>Armor</p><p>Chain Shirt</p><p></p><p>Weapons</p><p>Greatsword</p><p>Dagger</p><p>Club</p><p>3 javelins</p><p></p><p>Equipment </p><p>Backpack</p><p>--Trail rations, 3 days</p><p>--50’ rope (hempen)</p><p>--Bedroll</p><p>--Blanket</p><p>--Sack</p><p>--6 torches</p><p>Waterskin</p><p>Beltpouch</p><p>--Flint & Steel</p><p>--3gp, 7sp, 11cp</p></blockquote><p></p>
[QUOTE="Rhun, post: 3315699, member: 29098"] [size=3]Xander Marsh[/size] [b]Background[/b] Xander's family lived on the northern border between the Empire and Shahalesti, on the outskirts of an area of cold bogs and fens. Life was hard for the Marsh family, as they had come to be known after generations, but they always seemed to get by, eeking out an existence in a place that humans were not meant to dwell. His older brothers taught him how to fight...not formally, but enough to hold his own in a scrap. He chopped wood, performed his chores and while not luxurious, his life was pleasant enough. At least, until goblins and trolls began to move into the area. The creatures raided the Marsh family homestead, slaughtering livestock and destroying the property. Xander, his brothers, and their father tried to fight, to give his mother and sisters time to flee. But they were easily overpowered by the foul humanoids. Xander fled, after watching his father and siblings get chopped to pieces. Xander too would have perished, as the golbins fired a volley of arrows toward him...but in that moment of dispair, having no other recourse, he focused his thoughts and "willed" the arrows to stop. Somehow, Xander had summoned a disk of sheer force to ward off the enemy attacks, and in doing so managed to escape alive. Thus escaping his fate, Xander managed to lead his mother and sisters out of danger. Still, they found little welcome in Shahalesti, where the elves have little regard for the humans that dwell there. The remnants of the Marsh family continued on, with nothing to their names, eventually settling for a meager life in Gate Pass. [b]Appearance[/b] Standing 6 feet in height, with broad shoulders and corded muscles, Xander has all the looks of a warrior. Curly raven black hair surrounds his rugged face, and his iron grey eyes make his squared features look as if they were hewn from stone. He is often unshaven, and dresses simply in warm clothing of leather and wool. He body is criss-crossed with scars from his youth, though most are easily hidden by his clothing. Although no more than twenty one or twenty two years old, his looks several years older. [b]Personality[/b] Xander is a sarcastic, often pessimistic man. He can be aggressive and hot-tempered, and is generally difficult to get along with. Sometimes he'll argue with others just for the sake of arguing. He is quite the mercenary in his outlook, taking a "what's in it for me?" approach to most situations. It is obvious that something haunts the man, but he refuses to talk about his past and the loss of his family. Despite all that has happened, and his generally poor demeaner, Xander has a deep sense of family, and will do whatever necessary to protect his remaining loved ones. He is prone to heavy drinking, and frequents many of the low-end taverns within Gate Pass. Xander Marsh Neutral Human Male Psychic Warrior 1 XPs: 200 STR 16 +3 (10 points) DEX 12 +1 (4 points) CON 14 +2 (6 points) INT 10 +0 (2 points) WIS 16 +3 (10 points) CHA 08 -1 (0 points) Initiative +1 HP 16 (8 + 2 Con + 6 feats) BAB +0 -Melee +3 --Greatsword +3 (2d6+4/19-20) --Dagger +3 (1d4+3/19-20) --Club +3 (1d6+3 or 1d6+4/20) -Ranged +1 --Javelin +1 (1d6+3/20) AC 15 (+4 armor + 1 dex) -Flat-footed 14 -Touch 11 Saves Fort +4 (+2 base + 2 Con) Reflex +1 (+0 base + 1 dex) Will +3 (+0 base + 3 wis) Skills Concentration +6 (4 ranks + 2 Con) Autohypnosis +7 (4 ranks + 3 wis) Climb +4 (1 ranks + 3 str) Jump +3 (0 ranks + 3 str) Ride +3 (2 ranks + 1 dex) Search +1 (1 ranks + 0 int) Swim +3 (0 ranks + 3 str) Feats Psionic Weapon (Expend focus to deal +2d6 dmg) Up the Walls Psionic Body Racial Abilities +1 starting feat +1 skill point per level Languages Common Psionics -Power Points 1 (0 base + 1 wis) 1st level powers: Force Screen Armor Chain Shirt Weapons Greatsword Dagger Club 3 javelins Equipment Backpack --Trail rations, 3 days --50’ rope (hempen) --Bedroll --Blanket --Sack --6 torches Waterskin Beltpouch --Flint & Steel --3gp, 7sp, 11cp [/QUOTE]
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