Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Maneuvers Again: RAW, RAI and Reasonable Rulings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lichmaster" data-source="post: 9192605" data-attributes="member: 6683330"><p>But unbalanced with respect to what? The only form of balance that matters IMO is between effective PC's output (and fun).</p><p>I see a problem only if some players end up dominating the scene every time at the expense of the others, but otherwise it's an abstract comparison.</p><p></p><p>I think this may come from a place of worry. Are you worried that some interactions may ruin the balance at your table, or will trivialize every encounter, or do you have specific examples?</p><p>Because as a community we can provide suggestions and advice on the latter, while the former is mostly a matter of mindset and experience with the ruleset.</p><p>I personally love all the possibilities for interactions and I'm always amazed when someone posts legitimate but powerful combinations. At the table I try to encourage my players to find them, so that I can challenge them even harder (without being antagonist)</p><p></p><p>Ok, this a specific example. Is this ruining the game at your table? If so, maybe you can stir up things a bit so that other classes don't feel useless. Specifically, ranged attackers could fit the bill nicely. Maybe there can be a way for your melee fighters to get there and then bring havoc, but the road there may be perilous (traps, lava, oozes, other nasty stuff). On the harsher side, flying enemies are the bane of melee fighters..</p><p></p><p>Well, it's your game in the end. You cannot suggest what maneuvers can be because the game has already been designed and published, but you can decide that you don't like how they work and tweak them.</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9192605, member: 6683330"] But unbalanced with respect to what? The only form of balance that matters IMO is between effective PC's output (and fun). I see a problem only if some players end up dominating the scene every time at the expense of the others, but otherwise it's an abstract comparison. I think this may come from a place of worry. Are you worried that some interactions may ruin the balance at your table, or will trivialize every encounter, or do you have specific examples? Because as a community we can provide suggestions and advice on the latter, while the former is mostly a matter of mindset and experience with the ruleset. I personally love all the possibilities for interactions and I'm always amazed when someone posts legitimate but powerful combinations. At the table I try to encourage my players to find them, so that I can challenge them even harder (without being antagonist) Ok, this a specific example. Is this ruining the game at your table? If so, maybe you can stir up things a bit so that other classes don't feel useless. Specifically, ranged attackers could fit the bill nicely. Maybe there can be a way for your melee fighters to get there and then bring havoc, but the road there may be perilous (traps, lava, oozes, other nasty stuff). On the harsher side, flying enemies are the bane of melee fighters.. Well, it's your game in the end. You cannot suggest what maneuvers can be because the game has already been designed and published, but you can decide that you don't like how they work and tweak them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Maneuvers Again: RAW, RAI and Reasonable Rulings
Top