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<blockquote data-quote="DanMcS" data-source="post: 1580303" data-attributes="member: 6530"><p><strong>Pillar of the Rising Sun</strong></p><p></p><p>Good monks who emulate the life-giving properties of the sun.</p><p></p><p>Hit Die: d8</p><p></p><p>Prerequisites</p><p>Skills: Spot (9 ranks)</p><p>Alignment: LG</p><p>Special: Wholeness of Body class ability.</p><p></p><p>Class skills, skill points, BAB, and saves as monk.</p><p></p><p>Table: The Pillar</p><p>1 Monk abilities (unarmed damage, flurry, AC, speed, wholeness of body)</p><p>2 Light</p><p>3 Sun's touch</p><p>4 Ki strike (good)</p><p>5 Sun's Fist</p><p>6 Healing Light</p><p>7 Daylight</p><p>8 Ki strike (radient)</p><p>9 Searing Light</p><p>10 Blazing Soul</p><p></p><p>Light (Sp): At 2nd level, by expending 1 point of wholeness of body, the Pillar can cast Light as a cleric of her class level.</p><p></p><p>Sun's touch (Su): At 3rd level, the Pillar can use wholeness of body on others, with a touch, as a standard action.</p><p></p><p>Ki Strike: at 4th level, the Pillar's unarmed attacks are considered good weapons. At 8th level, the Pillar's unarmed attacks can be used as though they are brilliant energy weapons.</p><p></p><p>Sun's Fist (Su): At 5th level, the Pillar can make unarmed attacks at range, as bolts of light shoot out of his fists. This is considered a thrown weapon with a 10' range increment.</p><p></p><p>Healing Light (Su): At 6th level, the Pillar gains fast healing 1 when she is in direct sunlight.</p><p></p><p>Daylight (Sp): At 7th level, the Pillar can cast Daylight as a cleric of her class level, by expending 5 points of wholeness of body.</p><p></p><p>Searing Light (Sp): At 9th level, the Pillar can cast Searing Light as a cleric of her class level, by expending 10 points of wholeness of body.</p><p></p><p>Pillar of Light: At 10th level, the Pillar becomes a magical creature. She become a native outsider, is immune to penalties due to aging (though she still dies when her time is up), and gains DR 10/ (magic and evil).</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1580303, member: 6530"] [b]Pillar of the Rising Sun[/b] Good monks who emulate the life-giving properties of the sun. Hit Die: d8 Prerequisites Skills: Spot (9 ranks) Alignment: LG Special: Wholeness of Body class ability. Class skills, skill points, BAB, and saves as monk. Table: The Pillar 1 Monk abilities (unarmed damage, flurry, AC, speed, wholeness of body) 2 Light 3 Sun's touch 4 Ki strike (good) 5 Sun's Fist 6 Healing Light 7 Daylight 8 Ki strike (radient) 9 Searing Light 10 Blazing Soul Light (Sp): At 2nd level, by expending 1 point of wholeness of body, the Pillar can cast Light as a cleric of her class level. Sun's touch (Su): At 3rd level, the Pillar can use wholeness of body on others, with a touch, as a standard action. Ki Strike: at 4th level, the Pillar's unarmed attacks are considered good weapons. At 8th level, the Pillar's unarmed attacks can be used as though they are brilliant energy weapons. Sun's Fist (Su): At 5th level, the Pillar can make unarmed attacks at range, as bolts of light shoot out of his fists. This is considered a thrown weapon with a 10' range increment. Healing Light (Su): At 6th level, the Pillar gains fast healing 1 when she is in direct sunlight. Daylight (Sp): At 7th level, the Pillar can cast Daylight as a cleric of her class level, by expending 5 points of wholeness of body. Searing Light (Sp): At 9th level, the Pillar can cast Searing Light as a cleric of her class level, by expending 10 points of wholeness of body. Pillar of Light: At 10th level, the Pillar becomes a magical creature. She become a native outsider, is immune to penalties due to aging (though she still dies when her time is up), and gains DR 10/ (magic and evil). [/QUOTE]
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