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Map of Chult Turned to Stone! *SPOILERS*
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<blockquote data-quote="pming" data-source="post: 7466522" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I generally try and 'default' to saying a skill that is most appropriate. In this case, Investigation works because it involves "looking for clues and connections". The more experienced a person is at this, the more they can keep a sort of 'mental notation' of things that may or may not be important later on. In other words, seeing a pen on a table and green ink beside it. A day later, the PC's get an anonymous note saying "Stop looking for The McGuffin! Or else!", written in green ink. Sure, a normal person might put two and two together, or at least remember the pen with the green ink from a day ago...but I figure someone with skill in Investigation would have trained his mind to take better "snap shots" of things they see, hear, etc. Hence...Investigation. If you don't have Investigation then it defaults to Intelligence anyway. I'd rather have a player who specifically took Investigation in order to, well, better at investigating things, have a greater chance of recalling stuff they saw earlier.</p><p></p><p>I also believe that Investigation is a really good Thief skill to take (I use Investigation to Detect Traps; Thieves Tools to remove them). To that end I think Thieves are better at remembering 'maps' and whatnot. Not sure why...it just seems "right" to me. *shrug*</p><p></p><p>As a side note, I will usually call for a Save over a flat Ability Check. This lets classes with supposed 'focus' in a stat to get their Proficiency bonus. In the Int case, Wizards would/should be better at recalling things seen/written on paper than most other folks.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7466522, member: 45197"] Hiya! I generally try and 'default' to saying a skill that is most appropriate. In this case, Investigation works because it involves "looking for clues and connections". The more experienced a person is at this, the more they can keep a sort of 'mental notation' of things that may or may not be important later on. In other words, seeing a pen on a table and green ink beside it. A day later, the PC's get an anonymous note saying "Stop looking for The McGuffin! Or else!", written in green ink. Sure, a normal person might put two and two together, or at least remember the pen with the green ink from a day ago...but I figure someone with skill in Investigation would have trained his mind to take better "snap shots" of things they see, hear, etc. Hence...Investigation. If you don't have Investigation then it defaults to Intelligence anyway. I'd rather have a player who specifically took Investigation in order to, well, better at investigating things, have a greater chance of recalling stuff they saw earlier. I also believe that Investigation is a really good Thief skill to take (I use Investigation to Detect Traps; Thieves Tools to remove them). To that end I think Thieves are better at remembering 'maps' and whatnot. Not sure why...it just seems "right" to me. *shrug* As a side note, I will usually call for a Save over a flat Ability Check. This lets classes with supposed 'focus' in a stat to get their Proficiency bonus. In the Int case, Wizards would/should be better at recalling things seen/written on paper than most other folks. ^_^ Paul L. Ming [/QUOTE]
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