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Mapping Fate Character Aspects onto D&D
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<blockquote data-quote="Hriston" data-source="post: 7957524" data-attributes="member: 6787503"><p>This was my thought too at first, but then I started noticing how the personality traits were actually applicable to a lot of situations for getting the PC in trouble and started to use them more. I've just started to use class as high concept, so I can't really say how that's working out. I'm using the fluff text in the class descriptions to figure out ways to apply it.</p><p></p><p></p><p>I think this is all good advice. One mistake I was making earlier on was trying to compel a player's decision, which felt too heavy handed. On a closer reading of Fate, I noticed that it warns against doing that. So now I'm focusing on presenting circumstances that will play into the aspects of the PCs and see where it goes from there, awarding Inspiration if the player chooses to complicate their PC's life that way.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7957524, member: 6787503"] This was my thought too at first, but then I started noticing how the personality traits were actually applicable to a lot of situations for getting the PC in trouble and started to use them more. I've just started to use class as high concept, so I can't really say how that's working out. I'm using the fluff text in the class descriptions to figure out ways to apply it. I think this is all good advice. One mistake I was making earlier on was trying to compel a player's decision, which felt too heavy handed. On a closer reading of Fate, I noticed that it warns against doing that. So now I'm focusing on presenting circumstances that will play into the aspects of the PCs and see where it goes from there, awarding Inspiration if the player chooses to complicate their PC's life that way. [/QUOTE]
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Mapping Fate Character Aspects onto D&D
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