Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
mapping
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 192221" data-attributes="member: 386"><p>Everything takes place in a "scene". Whether it is the "Climactic encounter in the Cultist's Lair", or the "Hallway encounter with a shambling mound." The points that connect them aren't important enough to spend much time in.</p><p></p><p>Just as you wouldn't map out and take time to deal with each step the party takes while travelling from the neighbourhood tavern to the mage college, you don't <em>need</em> to do this in a dungeon.</p><p></p><p>You may say that this takes away player choice; don't players have the right to choose which dark, dank passageway they want to head down? This may be true, if you're playing an entirely tactical game, where every choice may be important. Lots of people play this way, and it's a fun way to play the game. But others don't want to have to detail each 30' long corridor or dead-end or empty room. You want to get to the meat of the adventure.</p><p></p><p>So what you do is come up with a flowchart. To get to place X, they have to either take path Y, leading them through places a, b, and c; or take Path Z, leading them through places d, e, and f. You still get all the excitement of the dungeon, but you don't have to wander around doing nothing for a while.</p><p></p><p>I started using this method while playing Star Wars. There was no way I was going to be able to "map out" and entire Star Destroyer; so I let the players tell me where they wanted to go. "We'll try and find the power core, you guys head to the brig, and you guys try to reach the docking bay." Each group might have an encounter that impedes thier progress, but <em>exactly</em> where in the ship that happens, or <em>exactly</em> where in the ship the brig/power core/docking bay is, isn't important. What happens to them along the way is.</p><p></p><p>It's like a movie - you don't have to see the whole journey, just the important things that happen along the way.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 192221, member: 386"] Everything takes place in a "scene". Whether it is the "Climactic encounter in the Cultist's Lair", or the "Hallway encounter with a shambling mound." The points that connect them aren't important enough to spend much time in. Just as you wouldn't map out and take time to deal with each step the party takes while travelling from the neighbourhood tavern to the mage college, you don't [i]need[/i] to do this in a dungeon. You may say that this takes away player choice; don't players have the right to choose which dark, dank passageway they want to head down? This may be true, if you're playing an entirely tactical game, where every choice may be important. Lots of people play this way, and it's a fun way to play the game. But others don't want to have to detail each 30' long corridor or dead-end or empty room. You want to get to the meat of the adventure. So what you do is come up with a flowchart. To get to place X, they have to either take path Y, leading them through places a, b, and c; or take Path Z, leading them through places d, e, and f. You still get all the excitement of the dungeon, but you don't have to wander around doing nothing for a while. I started using this method while playing Star Wars. There was no way I was going to be able to "map out" and entire Star Destroyer; so I let the players tell me where they wanted to go. "We'll try and find the power core, you guys head to the brig, and you guys try to reach the docking bay." Each group might have an encounter that impedes thier progress, but [i]exactly[/i] where in the ship that happens, or [i]exactly[/i] where in the ship the brig/power core/docking bay is, isn't important. What happens to them along the way is. It's like a movie - you don't have to see the whole journey, just the important things that happen along the way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
mapping
Top