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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9197800" data-attributes="member: 83678"><p>[ATTACH=full]331326[/ATTACH]</p><p></p><p><strong>Monastery of the Fire Opal – Ground Level</strong></p><p><strong></strong></p><p><strong>(image is too big to show up in the forums, so click the link above. Click it. CLICK IT.)</strong></p><p></p><p>Last week I posted the Dungeon of the Fire Opal, a classic dungeon that (according to the lore) sits beneath a razed monastery of evil devil-worshipping monks. This assumes that the Monastery was never razed, or perhaps predates the razing in question. It can also be used as any other fortified mountain-top structure.</p><p></p><p>The structure features flying buttresses on the south face where the massive stone walls overlook the steep hill leading up to it. There are individual rooms/cells in the west wing, as well as the mess and kitchens at the north end of said. Larger communal rooms make up most of the rest of this level, along with a bunk room for mercenaries / guards at the east end of the structure. Many additional cells for the monks are on the upper level (coming later this week).</p><p></p><p>Actual access to the dungeons beneath aren’t through the main monastery building, but through the smaller structure in the back courtyard. The dungeons were originally intended to be crypts, but as the order was corrupted by devil worship, they were expanded as a home to the gifts from their devilish masters.</p><p></p><p>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 21,600 pixels (72 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for the suggested 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 5,040 pixels wide or 10,080 pixels wide, respectively.</p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2023/11/20/monastery-of-the-fire-opal-ground-level/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9197800, member: 83678"] [ATTACH=full]331326[/ATTACH] [B]Monastery of the Fire Opal – Ground Level (image is too big to show up in the forums, so click the link above. Click it. CLICK IT.)[/B] Last week I posted the Dungeon of the Fire Opal, a classic dungeon that (according to the lore) sits beneath a razed monastery of evil devil-worshipping monks. This assumes that the Monastery was never razed, or perhaps predates the razing in question. It can also be used as any other fortified mountain-top structure. The structure features flying buttresses on the south face where the massive stone walls overlook the steep hill leading up to it. There are individual rooms/cells in the west wing, as well as the mess and kitchens at the north end of said. Larger communal rooms make up most of the rest of this level, along with a bunk room for mercenaries / guards at the east end of the structure. Many additional cells for the monks are on the upper level (coming later this week). Actual access to the dungeons beneath aren’t through the main monastery building, but through the smaller structure in the back courtyard. The dungeons were originally intended to be crypts, but as the order was corrupted by devil worship, they were expanded as a home to the gifts from their devilish masters. The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 21,600 pixels (72 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for the suggested 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 5,040 pixels wide or 10,080 pixels wide, respectively. [URL unfurl="true"]https://dysonlogos.blog/2023/11/20/monastery-of-the-fire-opal-ground-level/[/URL] [/QUOTE]
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