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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9199092" data-attributes="member: 83678"><p>[ATTACH=full]332006[/ATTACH]</p><p></p><p><strong>Monastery of the Fire Opal - Upper Levels</strong></p><p></p><p>The Monastery of the Fire Opal is primarily a two-story edifice, and while it looks solid and defensible, it doesn’t have parapets along most of the structure, instead having peaked roofs to keep snow off them. Only the bastion on the east wing and the tower at the entrance reach higher and have areas for guards or soldiers to fight from. We again see the flying buttresses along the south wall of the structure.</p><p></p><p>The main body of the upper level is made up of monk’s cells that feel even smaller than they are because of the immense weight and thickness of stone around them. The north side of this area is mostly open terraces. The Bastion continues up another level (with three more cells, one remarkably roomy) and is topped with parapets and a small garden for esoteric herbs and poisonous plants.</p><p></p><p>The west wing is comprised of a large hall with many depictions of devils each with an offering bowl built into the wall beneath them (often with dried blood or incense in said bowls), and the private apartments of the abbot on the north side.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 15,900 pixels (53 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for the suggested 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 3,710 pixels wide or 7,420 pixels wide, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2023/11/22/monastery-of-the-fire-opal-upper-levels/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9199092, member: 83678"] [ATTACH type="full"]332006[/ATTACH] [B]Monastery of the Fire Opal - Upper Levels[/B] The Monastery of the Fire Opal is primarily a two-story edifice, and while it looks solid and defensible, it doesn’t have parapets along most of the structure, instead having peaked roofs to keep snow off them. Only the bastion on the east wing and the tower at the entrance reach higher and have areas for guards or soldiers to fight from. We again see the flying buttresses along the south wall of the structure. The main body of the upper level is made up of monk’s cells that feel even smaller than they are because of the immense weight and thickness of stone around them. The north side of this area is mostly open terraces. The Bastion continues up another level (with three more cells, one remarkably roomy) and is topped with parapets and a small garden for esoteric herbs and poisonous plants. The west wing is comprised of a large hall with many depictions of devils each with an offering bowl built into the wall beneath them (often with dried blood or incense in said bowls), and the private apartments of the abbot on the north side. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 15,900 pixels (53 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for the suggested 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 3,710 pixels wide or 7,420 pixels wide, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2023/11/22/monastery-of-the-fire-opal-upper-levels/[/URL] [/QUOTE]
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