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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9202650" data-attributes="member: 83678"><p>[ATTACH=full]333743[/ATTACH]</p><p></p><p><strong>Scavenger’s Deep – Map 1</strong></p><p></p><p>The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.</p><p></p><p>But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling complexes dedicated to research, training, and breeding their slave races.</p><p></p><p>This is the first map of the Scavenger’s Deep – the most upper left (northwestern) corner of the complex. Here we see some ruined fortifications built up around a grand entry hall that extends into the rough mountains that it was built into. On the north side we have some natural caves – while much of the complex was cut from the stone using arcane magics and otherworldly assistance, the elves left some caves essentially untouched and ended up dumping their misbegotten failed experiments with their slave races into them, providing an impromptu defensive force for anyone trying to use the caves to access the other structures.</p><p></p><p>The Scavengers’ Deep is mostly a single-level structure extending into the mountains and hillsides, but there are some smaller multi-tiered areas which will be represented on the same page as the main level as with this one – there’s the “tower” on the middle left that lacks stairs up or down, but was at some point accessed by wooden stairs or ladders that are long gone; as well as the two-tiered great hall when entering the complex (with the upper tier reached via stairs in an adjoining chamber).</p><p></p><p>Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 pixels (48 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 pixels wide or 6,720 pixels wide, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2023/11/27/scavengers-deep-map-1/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9202650, member: 83678"] [ATTACH type="full"]333743[/ATTACH] [B]Scavenger’s Deep – Map 1[/B] The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated. But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling complexes dedicated to research, training, and breeding their slave races. This is the first map of the Scavenger’s Deep – the most upper left (northwestern) corner of the complex. Here we see some ruined fortifications built up around a grand entry hall that extends into the rough mountains that it was built into. On the north side we have some natural caves – while much of the complex was cut from the stone using arcane magics and otherworldly assistance, the elves left some caves essentially untouched and ended up dumping their misbegotten failed experiments with their slave races into them, providing an impromptu defensive force for anyone trying to use the caves to access the other structures. The Scavengers’ Deep is mostly a single-level structure extending into the mountains and hillsides, but there are some smaller multi-tiered areas which will be represented on the same page as the main level as with this one – there’s the “tower” on the middle left that lacks stairs up or down, but was at some point accessed by wooden stairs or ladders that are long gone; as well as the two-tiered great hall when entering the complex (with the upper tier reached via stairs in an adjoining chamber). Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 pixels (48 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 pixels wide or 6,720 pixels wide, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2023/11/27/scavengers-deep-map-1/[/URL] [/QUOTE]
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