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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9257873" data-attributes="member: 83678"><p>[ATTACH=full]345307[/ATTACH]</p><p></p><p><strong>Temple of Lost Ormus</strong></p><p></p><p>Something is wrong at the Temple of Lost Ormus. The front doors are not just closed, but no one comes to open them when the gong is rung. The side entrances show signs of violence, and the wind blows between the 12 Pillars of Discovery with a decidedly desolate sound.</p><p></p><p>Oddly staggered columns frame the entrance to the Temple of Lost Ormus. The whole semi-circular entrance is cut into a hillside, through the topsoil and into the rock below where the temple has been cut from the stone by magics and of course some hard work and then covered in fancy masonry work (as the magically cut stone looks melted and unnatural).</p><p></p><p>While the main doors into the temple remained closed except when important guests, pilgrims, or seekers of Lost Ormus are expected, the two side entrances remain open at all times – massive iron hinges are mounted into the walls just above the stairs into these areas, but the doors themselves are nowhere to be found.</p><p></p><p>The priests of Lost Ormus (known as the Seekers) use the three pools to scry for signs and communications from their distant god.</p><p></p><p>But something violent took place here. A visiting seeker with solemn gravitas and an entourage of bronze-masked attendants sought out the three pools of contemplation and upon the third pool made contact with… something. The seeker tossed aside their mask and, along with their entourage, swept through the temple slaying all with khopesh and crossbow. The seeker rests for 6 days at a time and then returns to the pool to commune once again – suspended above the southernmost pool as two captives are slowly bled into it over a period of nine hours, trying to learn all the secrets that Lost Ormus will reveal.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,380 x 3,080 pixels or 4,760 x 6,160 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/02/05/temple-of-lost-ormus/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9257873, member: 83678"] [ATTACH type="full"]345307[/ATTACH] [B]Temple of Lost Ormus[/B] Something is wrong at the Temple of Lost Ormus. The front doors are not just closed, but no one comes to open them when the gong is rung. The side entrances show signs of violence, and the wind blows between the 12 Pillars of Discovery with a decidedly desolate sound. Oddly staggered columns frame the entrance to the Temple of Lost Ormus. The whole semi-circular entrance is cut into a hillside, through the topsoil and into the rock below where the temple has been cut from the stone by magics and of course some hard work and then covered in fancy masonry work (as the magically cut stone looks melted and unnatural). While the main doors into the temple remained closed except when important guests, pilgrims, or seekers of Lost Ormus are expected, the two side entrances remain open at all times – massive iron hinges are mounted into the walls just above the stairs into these areas, but the doors themselves are nowhere to be found. The priests of Lost Ormus (known as the Seekers) use the three pools to scry for signs and communications from their distant god. But something violent took place here. A visiting seeker with solemn gravitas and an entourage of bronze-masked attendants sought out the three pools of contemplation and upon the third pool made contact with… something. The seeker tossed aside their mask and, along with their entourage, swept through the temple slaying all with khopesh and crossbow. The seeker rests for 6 days at a time and then returns to the pool to commune once again – suspended above the southernmost pool as two captives are slowly bled into it over a period of nine hours, trying to learn all the secrets that Lost Ormus will reveal. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,380 x 3,080 pixels or 4,760 x 6,160 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/02/05/temple-of-lost-ormus/[/URL] [/QUOTE]
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