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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9286968" data-attributes="member: 83678"><p>[ATTACH=full]351169[/ATTACH]</p><p></p><p><strong>Goretooth's Grotto</strong></p><p></p><p>A very small subterranean lair, Goretooth’s Grotto is home to the eponymous Goretooth, a hulking goblinoid warrior to whom the three goblinoid tribes in the region pay tribute and look to for the occasional aid when the going gets tough. The main entrance is a reminder that this was once some sort of temple or worship site, with stairs leading up to a pair of doors bracketed by badly chopped-up caryatid columns that once represented priests of the deity being worshipped here.</p><p></p><p>The western chambers were for rituals, with the northern one now used primarily for storage, and the southern round one used as Goretooth’s audience chamber. The eastern chambers have Goretooth’s lieutenants in the northern room, and Goretooth’s own chambers in the south.</p><p></p><p>In addition, there are the caves mentioned in the name of the location. Two caves open into the hillside here, one near the top of the small ravine and one at the bottom – the bottom one has a small stream coming out of it, along the bottom of the ravine, and the upper cave descends down to this same level where there are a number of caves (and you can spot the nest of something unpleasant in the cave north of the stream – probably an owlbear or similar) and a small ledge covered in barrels where Goretooth’s kin collect water from the stream.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 6,600 x 10,200 pixels (22 x 34 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 1,540 x 2,380 pixels or 3,080 x 4,760 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/03/11/goretooths-grotto/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9286968, member: 83678"] [ATTACH type="full"]351169[/ATTACH] [B]Goretooth's Grotto[/B] A very small subterranean lair, Goretooth’s Grotto is home to the eponymous Goretooth, a hulking goblinoid warrior to whom the three goblinoid tribes in the region pay tribute and look to for the occasional aid when the going gets tough. The main entrance is a reminder that this was once some sort of temple or worship site, with stairs leading up to a pair of doors bracketed by badly chopped-up caryatid columns that once represented priests of the deity being worshipped here. The western chambers were for rituals, with the northern one now used primarily for storage, and the southern round one used as Goretooth’s audience chamber. The eastern chambers have Goretooth’s lieutenants in the northern room, and Goretooth’s own chambers in the south. In addition, there are the caves mentioned in the name of the location. Two caves open into the hillside here, one near the top of the small ravine and one at the bottom – the bottom one has a small stream coming out of it, along the bottom of the ravine, and the upper cave descends down to this same level where there are a number of caves (and you can spot the nest of something unpleasant in the cave north of the stream – probably an owlbear or similar) and a small ledge covered in barrels where Goretooth’s kin collect water from the stream. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 6,600 x 10,200 pixels (22 x 34 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 1,540 x 2,380 pixels or 3,080 x 4,760 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/03/11/goretooths-grotto/[/URL] [/QUOTE]
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