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Maps of an Uncharted World
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<blockquote data-quote="Scott DeWar" data-source="post: 5708044" data-attributes="member: 49929"><p>I plan on using a prop for starters: a picture of a real cavern of unusual size. I will explain the many side passages and each passage will have some sort of challenge. Each group of challenges will be grouped in category of type: earth, heat, fungi, trick/trap, main chamber and general 'random'.</p><p></p><p>next the side chambers will have a linear progression: earth to heat to water- and not all passages will have challenges as they will be 'false passages: un-occupied. for example, the passages between heat and water will more likely have the fungus types, where the passages between earth and heat might have spiders. </p><p></p><p>Is this making sense? actual positioning of side passages will be abstract- i can add time or or not between passage examinations.</p><p></p><p>As for the main chamber: the forest of silent screams, it will be huge with all kinds of traps and hazards and a 'colony of entrapped oread (The accursed) who will be as caryatid columns that will animate at 'random'. their forms will be encased in calcite coumns wtih their physical features partially showing.</p><p></p><p>i will be having random perception checks by random people- the caryatid colums will animate and try and grapple, with their facial features distorting into soundless screams-freezing suddenly and returning to inanimate rock.</p><p></p><p>the curse is lost to time-so many of the oread colony are lost to the cavern for such a long time- some of the oread have dissolved to the rivelets of water dripping from the world above and forming pools of enchanted water forming mud men and mud elementals. </p><p></p><p>i will have encounter names put into baggies and draw them radomly and hve the basid info in a note book and will make encounters with the trailblazer method of encounter design. more commen encounters will be put back into the pouch where the more deadly encounters will only be used once.</p><p></p><p>How does this look so far?</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5708044, member: 49929"] I plan on using a prop for starters: a picture of a real cavern of unusual size. I will explain the many side passages and each passage will have some sort of challenge. Each group of challenges will be grouped in category of type: earth, heat, fungi, trick/trap, main chamber and general 'random'. next the side chambers will have a linear progression: earth to heat to water- and not all passages will have challenges as they will be 'false passages: un-occupied. for example, the passages between heat and water will more likely have the fungus types, where the passages between earth and heat might have spiders. Is this making sense? actual positioning of side passages will be abstract- i can add time or or not between passage examinations. As for the main chamber: the forest of silent screams, it will be huge with all kinds of traps and hazards and a 'colony of entrapped oread (The accursed) who will be as caryatid columns that will animate at 'random'. their forms will be encased in calcite coumns wtih their physical features partially showing. i will be having random perception checks by random people- the caryatid colums will animate and try and grapple, with their facial features distorting into soundless screams-freezing suddenly and returning to inanimate rock. the curse is lost to time-so many of the oread colony are lost to the cavern for such a long time- some of the oread have dissolved to the rivelets of water dripping from the world above and forming pools of enchanted water forming mud men and mud elementals. i will have encounter names put into baggies and draw them radomly and hve the basid info in a note book and will make encounters with the trailblazer method of encounter design. more commen encounters will be put back into the pouch where the more deadly encounters will only be used once. How does this look so far? [/QUOTE]
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