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<blockquote data-quote="Ruin Explorer" data-source="post: 9132844" data-attributes="member: 18"><p>That's the absolutely huge question here.</p><p></p><p>This doesn't look or feel like the 3D VTT that we've seen, even "2D mode" that the 3D VTT has. It's vastly more straightforward and limited - which is not necessarily a bad thing, but is very much a thing.</p><p></p><p>Currently it's ludicrously underfeatured, having tried it - like it removing a moderate amount of Fog of War takes like, minutes because the FoW eraser is so tiny and there doesn't seem to be any option to change the size or shape.</p><p></p><p>Looking at the roadmap, it seems like they need to get about 8 "roadmap items" in before it would be at a genuinely practical-to-use level (because you cannot currently hide, reveal, or rename tokens, and that being added is the eighth item).</p><p></p><p>It's nice to have it, but, like, why do we have it? Why is it being developed in what appears to be a fairly aggressive way? I see two more obvious possibilities - but neither seems terribly likely.</p><p></p><p>1) It's a prototype or spin-off of the 3D VTT project, intended to be intentionally basically replaced by the 3D VTT - maybe they're using for training staff, or testing Beyond integration or whatever. That seems kind of unlikely because a 2D mode exists for the 3D VTT already.</p><p></p><p>2) Something weird is happening with the 3D VTT and it's<em> not</em> going to be part of Beyond, even if it can draw information from it. So this is actually the VTT that the Beyond team was previously working on maybe, just developed to a near-usable level (and later to be fully usable). This seems slightly more likely because there have been rumours for a while that the 3D VTT team leaders are pretty territorial and don't want to be part of Beyond (and indeed, recommended against buying Beyond), but it still doesn't seem very likely.</p><p></p><p>I don't get it. I'm interested to hear other theories.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9132844, member: 18"] That's the absolutely huge question here. This doesn't look or feel like the 3D VTT that we've seen, even "2D mode" that the 3D VTT has. It's vastly more straightforward and limited - which is not necessarily a bad thing, but is very much a thing. Currently it's ludicrously underfeatured, having tried it - like it removing a moderate amount of Fog of War takes like, minutes because the FoW eraser is so tiny and there doesn't seem to be any option to change the size or shape. Looking at the roadmap, it seems like they need to get about 8 "roadmap items" in before it would be at a genuinely practical-to-use level (because you cannot currently hide, reveal, or rename tokens, and that being added is the eighth item). It's nice to have it, but, like, why do we have it? Why is it being developed in what appears to be a fairly aggressive way? I see two more obvious possibilities - but neither seems terribly likely. 1) It's a prototype or spin-off of the 3D VTT project, intended to be intentionally basically replaced by the 3D VTT - maybe they're using for training staff, or testing Beyond integration or whatever. That seems kind of unlikely because a 2D mode exists for the 3D VTT already. 2) Something weird is happening with the 3D VTT and it's[I] not[/I] going to be part of Beyond, even if it can draw information from it. So this is actually the VTT that the Beyond team was previously working on maybe, just developed to a near-usable level (and later to be fully usable). This seems slightly more likely because there have been rumours for a while that the 3D VTT team leaders are pretty territorial and don't want to be part of Beyond (and indeed, recommended against buying Beyond), but it still doesn't seem very likely. I don't get it. I'm interested to hear other theories. [/QUOTE]
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