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<blockquote data-quote="UngainlyTitan" data-source="post: 9132882" data-attributes="member: 28487"><p>If I was in charge it would be based off of existing VTT tech because having competing internal products is a bad idea. it should be using the networking code for the VTT, since that is doing stuff that is common to both and this would be a good test of same. </p><p>All the elements you mentioned above would be need in both VTTs along with an encounter builder and some DM campaign management tools. </p><p>These tools I would see as more world building and D&DBeyond specific but should integrate with the VTT since they are quality of life stuff that will really attract DM to the VTT. </p><p></p><p>If anyone has insider knowledge of WoTC/D&DBeyond personel and can tell us if the heads seen the video work on the main VTT?</p><p></p><p>It I was Cynthia Williams I would be really sceptical about the utility of a 3D VTT over the medium term (the next 5 to 10 years - because homebrewing on 3D is going to be a huge pain) but I would also be aware that it takes time to develop experience with that kind of software and both tool up to develop it and get a team with the skill to create it. On the other hand I would be aware that if WotC does not start now but waits for the tech to get better there is a danger that some third party would slip in and eat WotC's lunch.</p><p>So, I would be pretty happy with a 3d VTT in alpha/beta for the next 5 years or so if I can get a rock solid 2d VTT integrated with Beyond out in the next 2 years.</p><p></p><p>But to be honest I do not know, your guess is as good as mine. Alternatively "Let a thousand flowers bloom", may be upper management is not completely committed either way. <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /></p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9132882, member: 28487"] If I was in charge it would be based off of existing VTT tech because having competing internal products is a bad idea. it should be using the networking code for the VTT, since that is doing stuff that is common to both and this would be a good test of same. All the elements you mentioned above would be need in both VTTs along with an encounter builder and some DM campaign management tools. These tools I would see as more world building and D&DBeyond specific but should integrate with the VTT since they are quality of life stuff that will really attract DM to the VTT. If anyone has insider knowledge of WoTC/D&DBeyond personel and can tell us if the heads seen the video work on the main VTT? It I was Cynthia Williams I would be really sceptical about the utility of a 3D VTT over the medium term (the next 5 to 10 years - because homebrewing on 3D is going to be a huge pain) but I would also be aware that it takes time to develop experience with that kind of software and both tool up to develop it and get a team with the skill to create it. On the other hand I would be aware that if WotC does not start now but waits for the tech to get better there is a danger that some third party would slip in and eat WotC's lunch. So, I would be pretty happy with a 3d VTT in alpha/beta for the next 5 years or so if I can get a rock solid 2d VTT integrated with Beyond out in the next 2 years. But to be honest I do not know, your guess is as good as mine. Alternatively "Let a thousand flowers bloom", may be upper management is not completely committed either way. 🤷♂️ [/QUOTE]
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