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<blockquote data-quote="LostSoul" data-source="post: 93098" data-attributes="member: 386"><p>I'm a big advocate of NO MAPS. That's right, no maps.</p><p></p><p>What do you really need maps for, anyways? Players making choices between the encounters. I can see the point of them if your entire game is in a tactical environment, but otherwise... I don't think they are necessary.</p><p></p><p>What you want to do is list a number of places that the PCs might want to go and where they are. The location can be as general as "Foreign Quarter" or as specific as "121 Rune Street" (as long as you know where Rune Street is). That gives you a general idea about where Place X is in relation to everything else. You'll also want to write a line or two about the local neighbourhood. (eg. Although the King's Head Inn is in the High Quarter, it is right next door to a run-down park. This is a dangerous place.)</p><p></p><p>You can also do the same thing for dungeons.</p><p></p><p>In the end, if you actually DO draw a map with this method, it is going to look more like a flowchart than anything else.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 93098, member: 386"] I'm a big advocate of NO MAPS. That's right, no maps. What do you really need maps for, anyways? Players making choices between the encounters. I can see the point of them if your entire game is in a tactical environment, but otherwise... I don't think they are necessary. What you want to do is list a number of places that the PCs might want to go and where they are. The location can be as general as "Foreign Quarter" or as specific as "121 Rune Street" (as long as you know where Rune Street is). That gives you a general idea about where Place X is in relation to everything else. You'll also want to write a line or two about the local neighbourhood. (eg. Although the King's Head Inn is in the High Quarter, it is right next door to a run-down park. This is a dangerous place.) You can also do the same thing for dungeons. In the end, if you actually DO draw a map with this method, it is going to look more like a flowchart than anything else. [/QUOTE]
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