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Story Hour
Marshall Flowers' Sentimental Journey Through Post-Apocalyptica and Mutantville
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<blockquote data-quote="tmart" data-source="post: 3002936" data-attributes="member: 11198"><p>Day 59</p><p></p><p>I feel rejuvenated. The past while has been so intense. The nightmares aren't gone, but then again I feel like I can sometimes get some real rest in and I'm not stumbling around half-awake all day every day.</p><p></p><p>I spent a while messing around with everyone's head and now I can talk to them pretty good, for like ten minutes at a time. And they can talk back. This is going to be so useful in combat... not to mention con games.</p><p></p><p>Day 70</p><p></p><p>We delivered the briefcase to Trade City. Jack was hell bent on increasing the offer, so I tried to negotiate to indulge him. Of course he wanted to walk away when they didn't agree to our highball demands, but I drove the middle road and we walked away with not only the OICW plus ammo and grenades, but two laser sights. They should be a big help with aiming. It was fairly generous – normally a deal's a deal and you do business by your word. They offered more if we could find the key, but we don't have much interest in that right now. We</p><p>need to go back and get those surface-to-air missile trucks we found. For the one with no missiles left they offered a solar panel, a box of eight pineapple grenades, and – I can't believe they agreed to this – they're going to tune up the OICW. That's good, because I need all the help I can get hitting a target. The truck with the working missile is going to the colony. I have no idea what they'd use it against, but I can't argue with the brownie points. I think we just guaranteed a lifetime supply of bullets.</p><p></p><p>Day 80</p><p></p><p>So we're building a bridge across the river. Apparently our raft isn't going to cut it for a one ton truck. This is hard, sweaty work. </p><p></p><p>Day 104</p><p></p><p>And now the rainy season hits! The torrential downpour is speeding things along nicely. Dexter is sitting in the truck giving orders over the 2-way. He's a real leader that way. </p><p></p><p>Day 115</p><p></p><p>Excellent! We delivered the truck and the OICW is much more accurate now. They rebuilt the barrel entirely. It's beautiful. Even better, I got Sven back at home to paint it. It's now white and purple with an electric motif – and it says "MOOMBA'S BOOMSTICK." I should send a picture to the Sandovals explaining this is what I got for making tools out of them. I still can't believe they fell for it. Yeah, just bring your prized secret heirloom out into the open, in the dark where I can just take off with it, thank you kindly.</p><p></p><p>Day 120</p><p></p><p>We were going to the Golandt Empire for merc work, but stopped into a Wal-Mart on the way. It was very scavenged, but we found a collapsed section leading into the sewers. With Jack running point we explored for a while and made contact with locals – there's a town above, apparently. And there's a bandit named Drago and his goons exacting whatever "toll" they can get away with. I strongly favour bringing the right hand of justice down on those lazy cowards… high-tech style. Maybe this is why I've been given this power instead of Jack. Maybe it's to do good, not just for the colony, but for those who need it.</p><p></p><p>But Jack and Dexter were fascinated by a door with a keypad lock on it. Dexter couldn't do anything to hack in without a computer (which we definitely don't have), so we fell back on my favourite backup plan: blow it to smithereens. Dexter cooked up some dynamite in the sewer and set it up inside the lock. It blew away a good section of the wall, and Damon "Dole Mule" Slate did the rest with a hammer. It was a hospital. Pristine, never scavenged. We cleaned it out of medicinal drugs and some other useful swag. Dexie says he found a fusion reactor but couldn't do a thing with it… fair enough. There was talk of making it our base and ordering pizza but we need to bring those medical supplies to the colony.</p><p></p><p>I'll recommend we come back afterward and smash some face. They're like the Mafia from the old movies – they pretend to be classier than the regular criminals, but they're just as bad, only slimier. I suppose this is how civilization arose in the first place. The elites rob the others by force, and eventually gain enough power that they run countries. That's one good thing you can say about the Drop. Most places aren't run like our colony. Most places are the strong taking from the weak, and the Drop brought everyone back to zero. I'd like to do the same to Drago. And I've got a precision airburst frag grenade with his name on it.</p></blockquote><p></p>
[QUOTE="tmart, post: 3002936, member: 11198"] Day 59 I feel rejuvenated. The past while has been so intense. The nightmares aren't gone, but then again I feel like I can sometimes get some real rest in and I'm not stumbling around half-awake all day every day. I spent a while messing around with everyone's head and now I can talk to them pretty good, for like ten minutes at a time. And they can talk back. This is going to be so useful in combat... not to mention con games. Day 70 We delivered the briefcase to Trade City. Jack was hell bent on increasing the offer, so I tried to negotiate to indulge him. Of course he wanted to walk away when they didn't agree to our highball demands, but I drove the middle road and we walked away with not only the OICW plus ammo and grenades, but two laser sights. They should be a big help with aiming. It was fairly generous – normally a deal's a deal and you do business by your word. They offered more if we could find the key, but we don't have much interest in that right now. We need to go back and get those surface-to-air missile trucks we found. For the one with no missiles left they offered a solar panel, a box of eight pineapple grenades, and – I can't believe they agreed to this – they're going to tune up the OICW. That's good, because I need all the help I can get hitting a target. The truck with the working missile is going to the colony. I have no idea what they'd use it against, but I can't argue with the brownie points. I think we just guaranteed a lifetime supply of bullets. Day 80 So we're building a bridge across the river. Apparently our raft isn't going to cut it for a one ton truck. This is hard, sweaty work. Day 104 And now the rainy season hits! The torrential downpour is speeding things along nicely. Dexter is sitting in the truck giving orders over the 2-way. He's a real leader that way. Day 115 Excellent! We delivered the truck and the OICW is much more accurate now. They rebuilt the barrel entirely. It's beautiful. Even better, I got Sven back at home to paint it. It's now white and purple with an electric motif – and it says "MOOMBA'S BOOMSTICK." I should send a picture to the Sandovals explaining this is what I got for making tools out of them. I still can't believe they fell for it. Yeah, just bring your prized secret heirloom out into the open, in the dark where I can just take off with it, thank you kindly. Day 120 We were going to the Golandt Empire for merc work, but stopped into a Wal-Mart on the way. It was very scavenged, but we found a collapsed section leading into the sewers. With Jack running point we explored for a while and made contact with locals – there's a town above, apparently. And there's a bandit named Drago and his goons exacting whatever "toll" they can get away with. I strongly favour bringing the right hand of justice down on those lazy cowards… high-tech style. Maybe this is why I've been given this power instead of Jack. Maybe it's to do good, not just for the colony, but for those who need it. But Jack and Dexter were fascinated by a door with a keypad lock on it. Dexter couldn't do anything to hack in without a computer (which we definitely don't have), so we fell back on my favourite backup plan: blow it to smithereens. Dexter cooked up some dynamite in the sewer and set it up inside the lock. It blew away a good section of the wall, and Damon "Dole Mule" Slate did the rest with a hammer. It was a hospital. Pristine, never scavenged. We cleaned it out of medicinal drugs and some other useful swag. Dexie says he found a fusion reactor but couldn't do a thing with it… fair enough. There was talk of making it our base and ordering pizza but we need to bring those medical supplies to the colony. I'll recommend we come back afterward and smash some face. They're like the Mafia from the old movies – they pretend to be classier than the regular criminals, but they're just as bad, only slimier. I suppose this is how civilization arose in the first place. The elites rob the others by force, and eventually gain enough power that they run countries. That's one good thing you can say about the Drop. Most places aren't run like our colony. Most places are the strong taking from the weak, and the Drop brought everyone back to zero. I'd like to do the same to Drago. And I've got a precision airburst frag grenade with his name on it. [/QUOTE]
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